Mathias Agopian 137dac6f10 backout a workaround that is not needed anymore
we had to add a call to glFinish() before glReadPixels() because of a bug in the GL ES
driver of a certain device. This is not needed anymore.
2009-11-19 15:52:28 -08:00
2009-11-18 18:45:59 -05:00
2009-11-16 18:48:26 +08:00
2009-11-16 17:59:32 -08:00
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