Files
frameworks_base/libs/ui/GraphicBufferAllocator.cpp
Mathias Agopian 67bbac844d when a zero dimension buffer is allocated, turn the allocation into
a 1x1 buffer instead of Nx1 (or 1xN)

Change-Id: I27eeb15e83e13002dd9405f4e52b54f7dffc0fe7
2010-04-15 15:23:25 -07:00

4.1 KiB