195 lines
5.6 KiB
C++
195 lines
5.6 KiB
C++
/*
|
|
* Copyright (C) 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
#include "renderstate/RenderState.h"
|
|
#include <GpuMemoryTracker.h>
|
|
#include "DeferredLayerUpdater.h"
|
|
#include "GlLayer.h"
|
|
#include "VkLayer.h"
|
|
#include "Snapshot.h"
|
|
|
|
#include "renderthread/CanvasContext.h"
|
|
#include "renderthread/EglManager.h"
|
|
#include "utils/GLUtils.h"
|
|
|
|
#include <algorithm>
|
|
|
|
#include <ui/ColorSpace.h>
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
RenderState::RenderState(renderthread::RenderThread& thread)
|
|
: mRenderThread(thread), mViewportWidth(0), mViewportHeight(0), mFramebuffer(0) {
|
|
mThreadId = pthread_self();
|
|
}
|
|
|
|
RenderState::~RenderState() {
|
|
}
|
|
|
|
void RenderState::onGLContextCreated() {
|
|
GpuMemoryTracker::onGpuContextCreated();
|
|
|
|
// This is delayed because the first access of Caches makes GL calls
|
|
if (!mCaches) {
|
|
mCaches = &Caches::createInstance(*this);
|
|
}
|
|
mCaches->init();
|
|
}
|
|
|
|
static void layerLostGlContext(Layer* layer) {
|
|
LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL,
|
|
"layerLostGlContext on non GL layer");
|
|
static_cast<GlLayer*>(layer)->onGlContextLost();
|
|
}
|
|
|
|
void RenderState::onGLContextDestroyed() {
|
|
// TODO: reset all cached state in state objects
|
|
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
|
|
|
|
mCaches->terminate();
|
|
|
|
destroyLayersInUpdater();
|
|
GpuMemoryTracker::onGpuContextDestroyed();
|
|
}
|
|
|
|
void RenderState::onVkContextCreated() {
|
|
GpuMemoryTracker::onGpuContextCreated();
|
|
}
|
|
|
|
static void layerDestroyedVkContext(Layer* layer) {
|
|
LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::Vulkan,
|
|
"layerLostVkContext on non Vulkan layer");
|
|
static_cast<VkLayer*>(layer)->onVkContextDestroyed();
|
|
}
|
|
|
|
void RenderState::onVkContextDestroyed() {
|
|
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
|
|
destroyLayersInUpdater();
|
|
GpuMemoryTracker::onGpuContextDestroyed();
|
|
}
|
|
|
|
GrContext* RenderState::getGrContext() const {
|
|
return mRenderThread.getGrContext();
|
|
}
|
|
|
|
void RenderState::flush(Caches::FlushMode mode) {
|
|
if (mCaches) mCaches->flush(mode);
|
|
}
|
|
|
|
void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {
|
|
// DEAD CODE
|
|
}
|
|
|
|
void RenderState::setViewport(GLsizei width, GLsizei height) {
|
|
mViewportWidth = width;
|
|
mViewportHeight = height;
|
|
glViewport(0, 0, mViewportWidth, mViewportHeight);
|
|
}
|
|
|
|
void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
|
|
*outWidth = mViewportWidth;
|
|
*outHeight = mViewportHeight;
|
|
}
|
|
|
|
void RenderState::bindFramebuffer(GLuint fbo) {
|
|
if (mFramebuffer != fbo) {
|
|
mFramebuffer = fbo;
|
|
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
|
|
}
|
|
}
|
|
|
|
GLuint RenderState::createFramebuffer() {
|
|
GLuint ret;
|
|
glGenFramebuffers(1, &ret);
|
|
return ret;
|
|
}
|
|
|
|
void RenderState::deleteFramebuffer(GLuint fbo) {
|
|
if (mFramebuffer == fbo) {
|
|
// GL defines that deleting the currently bound FBO rebinds FBO 0.
|
|
// Reflect this in our cached value.
|
|
mFramebuffer = 0;
|
|
}
|
|
glDeleteFramebuffers(1, &fbo);
|
|
}
|
|
|
|
void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
|
|
if (mode == DrawGlInfo::kModeProcessNoContext) {
|
|
// If there's no context we don't need to interrupt as there's
|
|
// no gl state to save/restore
|
|
(*functor)(mode, info);
|
|
} else {
|
|
interruptForFunctorInvoke();
|
|
(*functor)(mode, info);
|
|
resumeFromFunctorInvoke();
|
|
}
|
|
}
|
|
|
|
void RenderState::interruptForFunctorInvoke() {
|
|
mCaches->textureState().resetActiveTexture();
|
|
debugOverdraw(false, false);
|
|
// TODO: We need a way to know whether the functor is sRGB aware (b/32072673)
|
|
if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
|
|
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
|
|
}
|
|
}
|
|
|
|
void RenderState::resumeFromFunctorInvoke() {
|
|
if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
|
|
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
|
|
}
|
|
|
|
glViewport(0, 0, mViewportWidth, mViewportHeight);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
|
|
debugOverdraw(false, false);
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
mCaches->textureState().activateTexture(0);
|
|
mCaches->textureState().resetBoundTextures();
|
|
}
|
|
|
|
void RenderState::debugOverdraw(bool enable, bool clear) {
|
|
// DEAD CODE
|
|
}
|
|
|
|
static void destroyLayerInUpdater(DeferredLayerUpdater* layerUpdater) {
|
|
layerUpdater->destroyLayer();
|
|
}
|
|
|
|
void RenderState::destroyLayersInUpdater() {
|
|
std::for_each(mActiveLayerUpdaters.begin(), mActiveLayerUpdaters.end(), destroyLayerInUpdater);
|
|
}
|
|
|
|
void RenderState::postDecStrong(VirtualLightRefBase* object) {
|
|
if (pthread_equal(mThreadId, pthread_self())) {
|
|
object->decStrong(nullptr);
|
|
} else {
|
|
mRenderThread.queue().post([object]() { object->decStrong(nullptr); });
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Render
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
void RenderState::dump() {
|
|
// DEAD CODE
|
|
}
|
|
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|