Files
frameworks_base/graphics/java/android/graphics
Romain Guy 098ffcd521 Don't call saveLayer() when it's not required
Bug #5435653

saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.

Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
2011-10-10 15:23:32 -07:00
..
2011-08-11 17:37:02 -07:00
2011-03-28 11:58:51 +09:00
2011-09-12 13:14:42 -07:00
2011-01-12 12:50:05 -08:00