Romain Guy 098ffcd521 Don't call saveLayer() when it's not required
Bug #5435653

saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.

Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
2011-10-10 15:23:32 -07:00
2011-10-04 15:35:00 -07:00
2011-10-06 12:53:47 +05:30
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