More logging for ANR track-down. Seems to relate
to starting windows hanging around during app
transitions.
Bug: 26157153
Change-Id: Ie88d0c97f11bbc6fae029cf28b07b329188e5f86
Caching constructors can cause problems for dynamically loaded code if
the same class name appears in more than on classloader. Before using
cached constructors, verifty that they come from a valid classloader, i.e.
one that appears in the classloader chain of the current contexts
classloader. Remove ones that do not from the map to allow the associated
classes to be unloaded in case they're no longer in use.
Bug: 21690610
Change-Id: I84f2894cd03a5dc0c33aed9cd710e4a1f6d9515f
When canvas is rotated or skewed, the scale factor is affected.
Conservatively reset the scale used to modify path stroke size to 1 in these
cases, since the image will be somewhat blurry anyway with rotation / skew..
b/25418943
Change-Id: I6dff1bca5fac5500fa688c68f8b81b6212526b6b
When adjusting the popup's layout param to clip it to screen, we
have to convert x, y into screen coords to make any comparision
to the display frame, which is in screen coords.
bug: 25346252
Change-Id: I996286dec83ef2a1782dd2a66435eab45abf1bae
We need to notify the client that the window has moved if a resize
results in a move without size change. This makes sure that relevent
info on client side (such as mAttachInfo.mWindowLeft/Top) gets updated
to the new frame. Things like View.getLocationOnScreen() may depend
on these to function.
Bug: 25565385
Change-Id: I5b9ded0b16243c14494f9a69257d56570ee8996d
Correct the comments for exponential back off scan. Only binary
exponential back off scan is supported.
Updated the API doc. A couple of un-related fields which were
not updated get updated as well.
Bug: 26236392
Change-Id: I5668092f393b564aa40904ed609a51aa16890614
- Refactored VPathRenderer & VectorDrawableState
- Moved all the VD rendering into native
- Set up hooks for VD's property changes in JNI for animated VD
TODO: JNI calls can be further reduced when we convert the animation
in AVD to use RenderNodeAnimator, in which case animation will be
driven from native and therefore most of the JNI hooks for changing
VD's properties during animation will no longer be needed.
Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
* Added GID "wakelock" (3010) to the list of groups the System Server
belongs to.
* Added GID "wakelock" to the list of assigned groups for the
"android.permission.BLUETOOTH_STACK" Android permission.
* Grant CAP_BLOCK_SUSPEND to processes that belong to GID "wakelock"
Bug: 25864142
Change-Id: I8a9a5f11e4a9ecd1abf2d4f4b90ec89b3101332e
* Added GID "wakelock" (3010) to the list of groups the System Server
belongs to.
* Added GID "wakelock" to the list of assigned groups for the
"android.permission.BLUETOOTH_STACK" Android permission.
* Grant CAP_BLOCK_SUSPEND to processes that belong to GID "wakelock"
Bug: 25864142
Change-Id: I8a9a5f11e4a9ecd1abf2d4f4b90ec89b3101332e
When a non-resizeable task is docked, it's running in fullscreen size, its
visible area should always be cropped to docked stack size. Otherwise wrong
size might show through during animation.
bug: 26163416
Change-Id: Idcbf4b86ae0976d86a2f91e78ccc2113dd86af62