As part of the power manager rewrite in JB MR1, we removed the ability
for the phone to suspend with positive proximity because it was not
clear that the proximity sensor was always correctly registered as
a wake-up source. The sensor service itself does not contain any
code to manage wake-ups. Therefore proximity sensor based wake-up
relies on the sensor driver acquiring a timed wake lock when the
sensor reports a negative result. This behavior is not very well
defined in the sensor HAL so there is a chance that it will not
work reliably on all devices.
This change adds a new config.xml resource to specify whether the
device should be allowed to suspend when the screen is off due to
positive proximity. Devices that support this feature should set
the "config_suspendWhenScreenOffDueToProximity" resource to "true" in
their resource overlays. The feature is disabled by default.
Bug: 9760828
Change-Id: Ic65ab7df0357271b133e2e44f5e35e7756e1e9e0
On some devices, we need to apply heuristics to determine whether
the device is docked on a wireless charger because the charging
circuits do not provide sufficient information to know whether
the device is on the charger unless it is actually receiving
power.
The previous heuristics only considered the battery level to
suppress spurious dock signals.
The new heuristics also take into account whether the device
appears to have moved from its previous position on the dock.
Bug: 7744185
Change-Id: I5ba885dac25b37840b6db46b8a0f30968a06776c
If a rotation occurred while the electron beam surface was showing,
the surface may have appeared in the wrong orientation. We fix this
problem by adjusting the transformation matrix of the electron beam
surface according to the display orientation whenever a display
transaction occurs.
The rotation itself is allowed to proceed but it is not visible
to the user. We must let this happen so that the lock screen
is correctly oriented when the screen is turned back on.
Note that the electron beam surface serves two purposes.
First, it is used to play the screen off animation.
When the animation is finished, the surface remains visible but is
solid black. Then we turn the screen off.
Second, when we turn the screen back on we leave the electron beam
surface showing until the window manager is ready to show the
new content. This prevents the user from seeing a flash of the
old content while the screen is being turned on. When everything is
ready, we dismiss the electron beam.
It's important for the electron beam to remain visible for
the entire duration from just before the screen is turned off until
after the screen is turned on and is ready to be seen. This is
why we cannot fix the bug by deferring rotation or otherwise
getting in the way of the window manager doing what it needs
to do to get the screen ready when the screen is turned on again.
Bug: 7479740
Change-Id: I2fcf35114ad9b2e00fdfc67793be6df62c8dc4c3
Reverts a previous change that made the screen dim slowly instead.
The quick transition does a better job of attracting the user's
attention to the fact that the screen is about to turn off
unless the user touches the screen.
Bug: 7386034
Change-Id: I81e4d8939f6791b96352004984a9e5b2aab79788
Reintroduced the stability time heuristic which requires brightness
to remain significantly above or below the currently accepted
ambient brightnes before effecting a brightness change. The
heuristic has the nice property of preventing light sensor noise
from causing oscillations in brightness even when the noise has
a relatively large magnitude (such as in low light environments).
The time bound and filter thresholds are current set so that
brightness increases typically occur within 5 seconds of a change
in the ambient environment. Decreases take somewhat longer and
typically occur within 10 seconds.
Changed the timing for brightness animations when the screen is
being dimmed due to a pending user activity timeout. The screen
now dims slowly but then brightens rapidly when touched.
Previously the screen dimmed quickly and brightened slowly which
felt somewhat unresponsive.
Fixed a problem where a brightness change might not occur because
the light sensor had not reported a new value in a long time.
Now we synthesize measurements when needed to ensure that a
transition will take place if appropriate.
Bug: 7387800
Change-Id: I998df2fec59922042a41a1ba4af97ea52c0bd02a
Reduce latency of screen on/off and improve how it is synchronized with
backlight changes. Screen state changes are no longer posted to vsync
which should save time. What's more, the state change occurs on a
separate thread so we no longer run the risk of blocking the Looper
for a long time while waiting for the screen to turn on or off.
Bug: 7382919
Bug: 7139924
Change-Id: I375950d1b07e22fcb94efb82892fd817e2f780dc
Apply additional hysteresis controls to prevent repeated brightness
changes within a short interval.
Bug: 7266090
Change-Id: I73122457f6f3200c80188d3716ce2baf38f6a0a6
Fixes an issue where the dim surface alpha was not actually being
animated like it was supposed to.
Bug: 7224614
Change-Id: Iffd54367ca97ae7fd4b9603807f4e036750442b2
Always use the ElectronBeam now, even when we are only animating
the backlight so that we will have a black surface remaining
on the screen after the screen turns off.
When turning on the screen, keep the black surface showing until
we unblock screen on then dismiss it as usual.
This change eliminates the flashing of old display content when
the screen is turned on. It also helps to conceal some of the
latency of turning the screen on. We always turn the screen on
immediately (even when screen on has nominally been blocked) and
rely on the black surface to hide the screen contents until the
last moment. Dismissing the black surface is practically
instantaneous compared to turning the screen on.
Bug: 7299370
Bug: 7139924
Change-Id: I57d13287acd05bd0a48811095bb02dc7bc7cbeb6
Defines the lower end of the allowable screen brightness range
as the lesser of the dim level, the user brightness setting
minimum value and the lowest auto-brightness level.
Bug: 7295909
Change-Id: I7a72b4611631f9e51578205ff12898c5bae02b1b
Added more complete support for logical displays with
support for mirroring, rotation and scaling.
Improved the overlay display adapter's touch interactions.
A big change here is that the display manager no longer relies
on a single-threaded model to maintain its synchronization
invariants. Unfortunately we had to change this so as to play
nice with the fact that the window manager wants to own
the surface flinger transaction around display and surface
manipulations. As a result, the display manager has to be able
to update displays from the context of any thread.
It would be nice to make this process more cooperative.
There are already several components competing to perform
surface flinger transactions including the window manager,
display manager, electron beam, overlay display window,
and mouse pointer. They are not manipulating the same surfaces
but they can collide with one another when they make global
changes to the displays.
Change-Id: I04f448594241f2004f6f3d1a81ccd12c566bf296
Split the DisplayManager into two parts. One part is bound
to a Context and takes care of Display compatibility and
caching Display objects on behalf of the Context. The other
part is global and takes care of communicating with the
DisplayManagerService, handling callbacks, and caching
DisplayInfo objects on behalf of the process.
Implemented support for enumerating Displays and getting
callbacks when displays are added, removed or changed.
Elaborated the roles of DisplayManagerService, DisplayAdapter,
and DisplayDevice. We now support having multiple display
adapters registered, each of which can register multiple display
devices and configure them dynamically.
Added an OverlayDisplayAdapter which is used to simulate
secondary displays by means of overlay windows. Different
configurations of overlays can be selected using a new
setting in the Developer Settings panel. The overlays can
be repositioned and resized by the user for convenience.
At the moment, all displays are mirrors of display 0 and
no display transformations are applied. This will be improved
in future patches.
Refactored the way that the window manager creates its threads.
The OverlayDisplayAdapter needs to be able to use hardware
acceleration so it must share the same UI thread as the Keyguard
and window manager policy. We now handle this explicitly as
part of starting up the system server. This puts us in a
better position to consider how we might want to share (or not
share) Loopers among components.
Overlay displays are disabled when in safe mode or in only-core
mode to reduce the number of dependencies started in these modes.
Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
There are potentially very many Handlers owned by services
that should not be blocked by barriers introduced by UI traversals
occurring on the same thread (if that ever happens).
Add some convenience constructors to make it easy to switch
these Handlers over to being async.
Bug: 7057752
Change-Id: I64d9bffe81e7c52ada4cfad4e89d4340153f4688
Uses the twilight service to determine the hours of
sunrise and sunset. Shortly after sunset or before sunrise
gradually start to apply a gamma correction factor to the
auto-brightness calculations to make the screen a little
dimmer at night.
The effect is relatively small and is mostly noticeable
in dark rooms. This is just a first pass at the algorithm,
we can tweak the adjustment later to ensure that it has even less
impact in moderate or bright environments.
Change-Id: Idf89022a5d0bb52975e04779352d53fa63371178
Auto-brightness adjustment applies a gamma correction factor
between 1/3 and 3 depending on the setting. This feature
is disabled for now.
Change-Id: I2b300b5c455da545bea56b2bae5bc7903e30f30e
Forgot to clear waiting for proximity negative flag.
Waiting for proximity negative also shouldn't turn the screen off
if it is currently on.
Change-Id: I9885b2f54b185beb961acda44176bc5f11a9f58b
Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class. This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.
Removed WindowManagerImpl.getDefault(). This represents the
bulk of this change. Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).
Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.
Add stubs for some new display manager API features.
Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids. Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.
Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
Also added an internal flag to control whether the electron beam
on animation is used. It's on for now but we might want to
turn if off if we can't get the HAL to provide the
necessary screen on synchronization on all devices.
Change-Id: Iaa3cfa0fd61de10174e68351e4db890eff2d2918
Strictly speaking, this is a change in behavior for all products.
Instead of using discrete zones, they will all now use spline
interpolation. We could make this behavior configurable
but there seems to be little point to it. The range of brightness
values used will be more or less the same as before, it's just
that what used to be the brightness value for all levels within
a particular zone now becomes the brightness value for the
highest level in that zone and lower values are used for lower
levels within the zone.
Change-Id: I39804ee630ba55f018e1e53c0576b28e7bd27931
The major goal of this rewrite is to make it easier to implement
power management policies correctly. According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.
For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed. Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off. At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state. Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.
The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once. Transitions
between states are detected and resolved by the update in
a consistent manner.
The new power manager service has is implemented as a set of
loosely coupled components. For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed. For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready. An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants. Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.
The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.
The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger). This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.
The because of the userActivity() function has been changed
so that it never wakes the device from sleep. This change
removes ambiguity around forcing or disabling user activity
for various purposes. To wake the device, use wakeUp().
To put it to sleep, use goToSleep(). Simple.
The power manager service interface and API has been significantly
simplified and consolidated. Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.
At present the following features are implemented:
- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.
The following features are not yet implemented:
- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
in previous version of the power manager service pending
an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
for more compactly specifying auto-brightness levels
in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
KEEP_SCREEN_ON_FLAG wake lock instead of talking
directly to the battery stats service.
- Optionally support animating screen brightness when
turning on/off instead of playing electron beam animation
(config_animateScreenLights).
Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7