Make the electron beam animation shorter.
Now using about the same duration as it used to have when it was implemented in Surface Flinger. Change-Id: I09b28222379f4b6583f1f7b34188cc36c50509e9
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@@ -106,8 +106,8 @@ final class DisplayPowerController {
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// well after dusk.
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private static final long TWILIGHT_ADJUSTMENT_TIME = DateUtils.HOUR_IN_MILLIS * 2;
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private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 300;
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private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 600;
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private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 250;
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private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 450;
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private static final int MSG_UPDATE_POWER_STATE = 1;
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private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2;
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@@ -60,7 +60,7 @@ final class ElectronBeam {
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// The relative proportion of the animation to spend performing
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// the horizontal stretch effect. The remainder is spent performing
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// the vertical stretch effect.
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private static final float HSTRETCH_DURATION = 0.3f;
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private static final float HSTRETCH_DURATION = 0.4f;
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private static final float VSTRETCH_DURATION = 1.0f - HSTRETCH_DURATION;
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// Set to true when the animation context has been fully prepared.
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