Make the electron beam animation shorter.

Now using about the same duration as it used to have when
it was implemented in Surface Flinger.

Change-Id: I09b28222379f4b6583f1f7b34188cc36c50509e9
This commit is contained in:
Jeff Brown
2012-08-21 23:11:46 -07:00
parent aa202a6dc3
commit 00a8f4ff62
2 changed files with 3 additions and 3 deletions

View File

@@ -106,8 +106,8 @@ final class DisplayPowerController {
// well after dusk.
private static final long TWILIGHT_ADJUSTMENT_TIME = DateUtils.HOUR_IN_MILLIS * 2;
private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 300;
private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 600;
private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 250;
private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 450;
private static final int MSG_UPDATE_POWER_STATE = 1;
private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2;

View File

@@ -60,7 +60,7 @@ final class ElectronBeam {
// The relative proportion of the animation to spend performing
// the horizontal stretch effect. The remainder is spent performing
// the vertical stretch effect.
private static final float HSTRETCH_DURATION = 0.3f;
private static final float HSTRETCH_DURATION = 0.4f;
private static final float VSTRETCH_DURATION = 1.0f - HSTRETCH_DURATION;
// Set to true when the animation context has been fully prepared.