Merge commit '98f8e0cbaa19b4a045e6f201290e731ddfad67ba'
* commit '98f8e0cbaa19b4a045e6f201290e731ddfad67ba':
Remove some debug logging that I accidentally committed.
Merge commit 'ff7049ab2886acc73e145367118646f7741ce333' into gingerbread-plus-aosp
* commit 'ff7049ab2886acc73e145367118646f7741ce333':
Remove some debug logging that I accidentally committed.
This change adds a new DrawLinearGradientProgram class to enable the drawing
of linear gradients. Two new vertex and fragment shaders are introduced,
based on DrawTextureProgram's shaders.
Change-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96
Merge commit 'd3616592fe1b315b589766c4b74ce728fc4968f5' into gingerbread-plus-aosp
* commit 'd3616592fe1b315b589766c4b74ce728fc4968f5':
Fix trackball down and movement bugs.
The LinearGradient class keeps a copy of the various parameters that
define the gradient. The copies are native arrays to avoid copying
Java arrays on every draw call. The gradient code path is implemented
until OpenGLRenderer::drawRect() (see TODO.) The actual gradient
implementation will be added in a latter change.
Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
Merge commit '04b953132edb5482f0aa6d992f89e7016961528c'
* commit '04b953132edb5482f0aa6d992f89e7016961528c':
Re-use existing Surface objects when reading them from parcels.
Merge commit 'c8c79a654d4ae8e3a883854e19cc2df757f72d82' into gingerbread-plus-aosp
* commit 'c8c79a654d4ae8e3a883854e19cc2df757f72d82':
Re-use existing Surface objects when reading them from parcels.
The renderer is still changing textures' wrap modes every time, this will require
a latter optimization.
Change-Id: I3eb92cb8c886c4a692b7f0ca759911f9371d4d2c
This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.
Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used. This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance. This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.
Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44