Newly added private flags were being masked in the public flag variable
as opposed to the correct privateFlags variable.
bug:11033280
bug:11043194
Change-Id: Idda3a70a083457f3f1b7d4b46d231f4a7e704cf0
Instead of keeping a single global system decor rect around
in WindowManagerService, calculate and store policy-defined
system-decor frame for each window.
The per-window decor rect is useful for smooth transitions, since it
determines window cropping during transition animations.
Bug:10938001
Change-Id: Ice6652aa5946027c45c0b7ab4e46473a0f8e3f90
Previously it was constrained to displayInfo.appWidth/appHeight
which comes from PWM.getNonDecorDisplayWidth/Height, which includes
the nav bar.
Also adjust window layout to entire screen.
This allows wallpaper to extend into the navigation bar region,
important if the nav bar is hidden or transparent.
Bug:10505328
Change-Id: Ia6057b9c57b476a48f3b2d8b6368fd631e944a3e
If a window's task stack has no sibling, restore old behavior
of allowing frame to go below the nav bar.
Bug:9884905
Change-Id: Ifc38901a6633cf431dba8740a65258d0618c0fd0
By calling WindowManagerService#reAddWindowLocked(), the window object
in DisplayContent.mWindows is rearranged. If this window has children,
the window objects belonging to WindowState.mChildWindows are also
rearranged together. At this time, while DisplayContent.mWindows is
arranged in ascending order of Z-Order, WindowState.mChildWindows is
arranged in descending order. Therefore, if children
(= WindowState.mChildWindows) are added to DisplayContent.mWindows
in the original order, the order of children is switched. I think
that children must be sorted before they are added.
Change-Id: I28a506f17fcd99c801a3faa17cca66fffb291596
- Add all changing windows to mResizingWindows when an ActivityStack
is resized.
- Stop calling TaskStack.setBounds if the bounds haven't changed.
- Make moving a task from one stack to another work properly.
- Eliminate unused methods and redundant variables in WindowState and
WindowStateAnimator.
Change-Id: I3a950c777bcc50cdeced150d44423d4d0b38af4a
...+ zoom to wrong place
We need to make sure the overscan insets are never negative.
master version of ag/307569.
Change-Id: I4beed63a9541e228087b588e32996669755fcc51
- Replace calls to ActivityStack.resumeTopActivity() with calls to
ActivityStackSupervisor.resumeTopActivities().
- Move dim layers from display scope to stack scope. This applies to
both the animation background dim layer and the FLAG_DIM_BEHIND dim
layer.
- Move windows on stacks that are not targeting wallpaper above the
wallpaper. Otherwise wallpaper placement hides the non-focused stacks.
Change-Id: Ic6b97ac6b094672bb1ddac17ce46ea58c738f073
Continue to layout windows that are animating away. Otherwise they
don't track with their parent windows that may be moving at the
same time.
Change-Id: Ic5b762ee538219fd6193e27dde6c245cbaa098df
- Log.* was being interspersed with Slog.*.
- WindowState Rects were being converted to local variables making
it harder to find all references to them.
Change-Id: I868a32028604d46dbbc15b005a440f0571336293
- Did not handle the case where mTaskIdToTask returned null.
Fixes bug 8646178.
- updateInputWindowsLw() was being called in removeWindows
immediately after it was called in performLayoutAndUpdateSurfaces.
Change-Id: I1b8bcfadcc93f8c6638fd4247b426af77feeee23
- Add taskId parameter to createStack() so stacks are pre-populated
with a task.
- Keep track of stack access order in DisplayContent so getTasks
returns in MRU order.
- Set touchableRegion in InputMonitor so modal touching does not
extend beyond stack boundary.
- Fix stack merging so that deleting a stack results in a new
stack the size of the two children.
Change-Id: I62a6ba0a34f34dd7ec866b440bf04595379e19e8
Split stacks and move tasks between them. Layout the windows
according to the new stack split.
After layout content rectangles are known split the available area
between all stack boxes. Then use those values for future layout.
Provide stack contents to ActivityManager.
Change-Id: I9746e6185445633810d506be514d0b7b540a7f99
This is a class representing a window and providing limited
interaction with it, which can be handed across processes.
Change-Id: I22885f2064a9cc8c68d690a5858c2e28bbb6a0f3
Keeping all activity=>task changes in master and removing them
from jb-mr2.
Revert "Update histories simultaneously."
Revert "Add null check to setAppGroupId."
Revert "Fix crashing bug in validator."
Revert "Switch topRunning* and moveTaskTo*"
Revert "Begin switch over to task based history."
Revert "Reset and reuse Iterators and don't new() one."
Revert "Remove AppWindowToken lists."
Revert "Fix build."
Revert "Remove unused App methods."
Revert "Stop using AppToken movement and start using Task."
Revert "Replace access to mAppTokens with AppTokenIterator"
Revert "Refactor setAppOpVisibility implementation."
Revert "Add AppWindowTokens to TaskList."
Revert "Make ActivityStack.mHistory private."
Revert "Migrate AppWindowToken lists into DisplayContent."
Change-Id: I5722c9a4956dccb52864207e2967690bc58e4ebb
The window manager now maintains and reports a new formal
"overscan insets" for each window, much like the existing
content and visible insets. This is used to correctly
position the various UI elements in the various combination
of layout options. In particular, this allows us to have
an activity that is using fitSystemWindows to have the content
of its UI extend out to the visible content part of the screen
while still positioning its fixed UI elements inside the
standard content rect (and the entire window extending all
the way into the overscan area to fill the screen as desired).
Okay, maybe that is not written so clearly. Well, it made
my head hurt too, so suffer!
The key thing is that windows now need to know about three
rectangles: the overall rectangle of the window, the rectangle
inside of the overscan area, and the rectangle inside of the
content area. The FLAG_LAYOUT_IN_OVERSCAN option controls
whether the second rectangle is pushed out to fill the entire
overscan area.
Also did some improvements to debug dumping in the window
manager.
Change-Id: Ib2368c4aff5709d00662c799507c37b6826929fd
- Convert double iteration over DisplayContents and WindowLists to
single iteration over AllWindowsIterator.
- Use existing change check in show() and hide() to trigger animation
scheduling rather than propagate change state up through calling tree.
Change-Id: Ic703a9fddebacbd0785bd5a186e95f9d0b128c42
Improve handling of vibration op, so that apps are
better blamed (there is now a hidden vibrator API that
supplies the app to blame, and the system now uses this
when vibrating on behalf of an app).
Add operation for retrieving neighboring cell information.
Add a new op for calling a phone number. This required
plumbing information about the launching package name through
the activity manager, which required changing the internal
startActivity class, which required hitting a ton of code that
uses those internal APIs.
Change-Id: I3f8015634fdb296558f07fe654fb8d53e5c94d07
Do not treat a window that is animating as being onscreen until it
has been drawn. The indication that a window was "gone" was occurring
too soon resulting in windows appearing before the status bar came
back and having to be drawn twice, with and without the status bar.
By waiting for the window to be drawn the status bar appears and the
window does not have to get redrawn.
Bug 7696315 fixed.
Change-Id: Ic93bf6eed03cf12a92a656791725a6d26e0ad0e9
1. The screen magnification feature was implemented entirely as a part of the accessibility
manager. To achieve that the window manager had to implement a bunch of hooks for an
external client to observe its internal state. This was problematic since it dilutes
the window manager interface and allows code that is deeply coupled with the window
manager to reside outside of it. Also the observer callbacks were IPCs which cannot
be called with the window manager's lock held. To avoid that the window manager had
to post messages requesting notification of interested parties which makes the code
consuming the callbacks to run asynchronously of the window manager. This causes timing
issues and adds unnecessary complexity.
Now the magnification logic is split in two halves. The first half that is responsible
to track the magnified portion of the screen and serve as a policy which windows can be
magnified and it is a part of the window manager. This part exposes higher level APIs
allowing interested parties with the right permissions to control the magnification
of a given display. The APIs also allow a client to be registered for callbacks on
interesting changes such as resize of the magnified region, etc. This part servers
as a mediator between magnification controllers and the window manager.
The second half is a controller that is responsible to drive the magnification
state based on touch interactions. It also presents a highlight when magnified to
suggest the magnified potion of the screen. The controller is responsible for auto
zooming out in case the user context changes - rotation, new actitivity. The controller
also auto pans if a dialog appears and it does not interesect the magnified frame.
bug:7410464
2. By design screen magnification and touch exploration work separately and together. If
magnification is enabled the user sees a larger version of the widgets and a sub section
of the screen content. Accessibility services use the introspection APIs to "see" what
is on the screen so they can speak it, navigate to the next item in response to a
gesture, etc. Hence, the information returned to accessibility services has to reflect
what a sighted user would see on the screen. Therefore, if the screen is magnified
we need to adjust the bounds and position of the infos describing views in a magnified
window such that the info bounds are equivalent to what the user sees.
To improve performance we keep accessibility node info caches in the client process.
However, when magnification state changes we have to clear these caches since the
bounds of the cached infos no longer reflect the screen content which just got smaller
or larger.
This patch propagates not only the window scale as before but also the X/Y pan and the
bounds of the magnified portion of the screen to the introspected app. This information
is used to adjust the bounds of the node infos coming from this window such that the
reported bounds are the same as the user sees not as the app thinks they are. Note that
if magnification is enabled we zoom the content and pan it along the X and Y axis. Also
recomputed is the isVisibleToUser property of the reported info since in a magnified
state the user sees a subset of the window content and the views not in the magnified
viewport should be reported as not visible to the user.
bug:7344059
Change-Id: I6f7832c7a6a65c5368b390eb1f1518d0c7afd7d2