This solves a race condition between the network type changing and
a signal strength changing. This could cause StatusBarPolicy to see
the -1 values for the evdo strength parameters and hence 0 bars would
be displayed.
Bug: 2419251
Change-Id: Iba0bdbd2023b6a5e49fc1f82c997ec3219158286
This option allows resources only present in overlays to be
added automatically instead of being declared through <add-resource>
(merge from master)
Change-Id: I5f402a1fa7213d18724d91f84bc05ef39ace2ed9
Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.cpp
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgram.cpp
modified: libs/rs/rsProgram.h
Delete the old rollo sample which is obsolete.
Fix film init
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
Fix film
Beging GL2 user shaders. Switch master to using GL2 by default.
Implement RS tracked defered texture and buffer object uploads.
Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgramFragment.cpp
modified: libs/rs/rsSimpleMesh.cpp
Remove check for surface valid that is no longer valid.
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
Continue es2 shader dev
Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
Place shader logging behind prop to declutter logs.
Fix emulated glColor in es2 mode.
Fix live wallpaper many. Z coordinate was being ignored for draw quad call.
Add argument checking to sampler builder to disallow illegal modes.
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Disable excessive RS logging.
Add RS support for generic attribs as input to vertex programs.
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
Support npot on es 2.0 HW.
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor.
Implement type generation for user uniforms in vertex shader.
Remove excessive logging, fix error in GLSL uniform generation.
Fix RS mipmap generation for 8 bit alpha textures.
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Implement drawSpriteCropped on es2.0
This is a new implementation of TTY support.
Previous implementation in commit aead64def1 is reverted.
The new method does not rely any more on the kernel headset driver to send a UEvent containing
current TTY mode.
Handle TTY mode change events received by HeadsetObserver and send information down to AudioHardware with AudioManager.setParameters()
Use setting "tty_mode_uses_heaset_events" in core config.xml to indicate if the product uses this particular
method of indicating the TTY mode change.
When the same page is loaded, updateRestoreState
will be false when we finish the first layout. As
we are still in the same page, we don't want to
update the current zoom/scroll. But in some cases,
like a site switch from mobile to full site and
keeps the same url, we do want to update the zoom
range as the viewport spec changed. Otherwise, user
can't zoom in the full site as the WebView thought
it is still a mobile non-scalable page.
A refactoring of handleDisconnect instroduced a bug - we were reporting
NO_CONNECTIVITY after any non-primary network (supl, mms, hipri) was lost.
bug:2395006
Change-Id: Ifa9e008872ec646981a35f2c316120cb9685a6a4