Adds support for asynchronous "raw" DNS API for clients.
API allows apps to use multinetworking capability correctly
and also allows other query types than A/AAAA.
Test: built, flashed, booted
cts test: NativeDnsAsyncTest
Change-Id: I4701b76bd8f0094ef1bdd7c5371b54387914a91b
Hides unintentionally exported symbols from the library.
Test: make checkbuild
Bug: http://b/69603741
Change-Id: Id679077267cc5ea6168c0b4701f827458087cb70
We now moved OEM font customization outside of system image and all
system font modifications are in /product directory.
In this CL, only customizationType="new-named-family" is supported.
My previous CL If58711fc038898175fcad0ae095865312bd738e2 breaks test
cases in CtsGraphicsTestCases but TreeHugger didn't catch my mistake
becasue the test cases are not annotated as Presubmit.
Bug: 111544833
Test: atest CtsGraphicsTestCases:android.graphics.fonts
Change-Id: I7a7a2d91d8f37c51944d598dde7562733eae5626
ASystemFont API provides an ability of enumerating the system available
font files with some additional information.
ASystemFont reads /system/etc/fonts.xml and give the information to
developers.
Lots of developers reads fonts.xml by themselves but that is not a part
of public API and the structure is subject to change. This API is a
replacement of the reading fonts.xml by developers.
Bug: 111861508
Test: atest NativeSystemFontTest
Change-Id: I992902228650303eb10f486f1ec7838f218c15e7
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945.
Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
StorageManagerService uses DefaultContainerService to obtain ObbInfo
for files passed through mountObb() transaction. This change moves this
logic to client side and so ObbInfo will be passed as part of mountObb()
transaction.
Bug: 111838160
Test: atest src/android/os/storage/cts/StorageManagerTest.java
Test: atest core/tests/coretests/src/android/os/storage/StorageManagerIntegrationTest.java
Test: atest services/tests/servicestests/src/com/android/server/MountServiceTests.java
Change-Id: I29aee3aa54a45057df96aae289888161a3e3af71
The NDK wasn't fully updated to be aware of the fact that
the implementation of AAssetManager changed.
Bug: 73120367
Test: manual - YouTube TV doesn't crash
Change-Id: I6d897ddf197bdcac8118d26e55f40ab9542f5013
These native APIs give access to most SurfaceTexture
java APIs from native code.
In addition to java APIs it also gives access to
the current buffer using AHardwareBuffer.
The main goal of this is to allow game engines
(mostly) to access things like camera or video
without having to call back into java from
their GL thread.
Test: Manual with filament. Created a SurfaceTexture from java
pointed to a camera stream. Visualized the
camera stream on a 3D mesh.
Change-Id: I0aa104c38553b00f9dadbbaecca06be5dd2868ea
* changes:
libandroidfw: Improve performance of AssetManager2
libandroidfw: Add ApplyStyle and SetConfiguration benchmark
Make idiomatic use of ApkAssets and AssetManager
Replace AssetManager with AssetManager2 implementation
Being able to update this handle is necessary to ensure that
system-only OTAs do not break vendor code that relies on
nethandles.
Bug: 63052780
Test: walleye builds, boots, networking works
Test: MultinetworkApiTest CTS tests passes
Change-Id: I049a4ad2610ca68b8f56377b63be7e5e8ce76039
These haven't actually existed in libandroid for some time. We can't
fix the past, so just remove the API from the NDK.
Test: make checkbuild
Bug: http://b/64572149
Change-Id: Ic68e81c63e738e6d341bcae6178cdcc080326da4
Hides getFd & getFileDescriptor due to lifecycle concenrs.
Adds ASharedMemory_dupFromJava to allow sharing a shared
memory region between Java & Native as safe as possible.
Mis-use results in an FD leak instead of double-close.
Bug: 64394076
Test: SharedMemory CTS tests
Change-Id: I01a5eb978fc4e99559a79baac75754c32f13bdc4
libnativehelper exports headers under nativehelper. These were
available before incorrectly as global headers in order to give
access to jni.h.
Test: modules using frameworks/base find headers
Bug: 63762847
Change-Id: I0f9f231acdebe460f279135462f43d3e32eff64d
libandroid_net is a subset of libandroid exposing the multinetwork
functionality. Contrary to libandroid which is not available to vendors,
libandroid_net is available to vendors as ll-ndk.
However, the header path for the two libraries are different.
for libandroid:
include <android/multinetwork.h>
for libandroid_net:
include <multinetwork.h>
This is because multinetwork.h is located in
<home_of_libandroid_net>/include directory. Since many vendors are using
<android/multinetwork.h>, we need to have a subdirectory 'android'.
Bug: 63120916
Test: build
Change-Id: I1cbc6e1641edda2013c80f9b16b825f0854776c1