Commit Graph

12 Commits

Author SHA1 Message Date
Adam Lesinski
498f6053da libandroidfw: Remove pre-verification
This added more up-front cost to loading an APK and didn't provide
a significant benefit to resource retrieval.

Test: make libandroidfw_tests
Change-Id: Idbf993abc433fa8c8950d106c66469b310b66f7f
2017-12-05 00:29:38 +00:00
Adam Lesinski
1c855a0bc8 libandroidfw: Do not clear last resource id in ResolveReference
If the value passed to AssetManager::ResolveReference is not a
reference, the caller may be expecting for the last reference to
not be cleared, as a more appropriate value should most likely be
retained.

This was causing an issue when a caller was manually resolving
references and expecting the last resource ID resolved to be propagated
across calls to ResolveReference.

Test: make libandroidfw_tests
Change-Id: I5b7f586e2cd541059023eaa9ba23e324a21a9a1e
2017-11-29 10:20:26 -08:00
Adam Lesinski
1a1e9c2724 AssetManager2: Run ApkAssets that have failed verification
ApkAssets who have failed verification should still run for
compatibility. Not all resources are accessed, and therefore
errors in the APK are not necessarily fatal. However, this means
we must do bounds checks when retrieving resources, which is
slower.

Test: make libandroidfw_tests && $ANDROID_BUILD_TOP/out/host/<host>/nativetest64/libandroidfw_tests/libandroidfw_tests
Test: make libandroidfw_benchmarks && adb sync system && adb sync data && /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: I4cc926c064bca0491785d82cdac0419d74d7d9b0
2017-10-17 16:03:30 -07:00
Adam Lesinski
30080e2f28 AssetManager2: Improve Theme performance
This change brings Theme ApplyStyle down to 2x the original performance
and Theme attribute retrieval to less than the original performance.
Yay!

Benchmarks ran on marlin-eng
----------------------------------------------------------------------
Benchmark                               Time           CPU Iterations
----------------------------------------------------------------------
BM_ThemeApplyStyleFramework          8540 ns       8500 ns      82105
BM_ThemeApplyStyleFrameworkOld       5280 ns       5258 ns     148849
BM_ThemeGetAttribute                    8 ns          8 ns   88388549
BM_ThemeGetAttributeOld                11 ns         11 ns   63394463

ApplyStyle still takes some time, and the weird thing is that if I
switch the data structure of ThemeType to use an
std::vector<ThemeEntry>, the performance becomes better than the
original implementation! The issue is that std::vector<T> takes up 24
bytes, which would make Themes take up 8 more bytes per ThemeType, which
is unacceptable. Still trying to isolate where the performance gain is
coming from.

Test: make libandroidfw_tests && $ANDROID_BUILD_TOP/out/host/<host>/nativetest64/libandroidfw_tests/libandroidfw_tests
Test: make libandroidfw_benchmarks && adb sync system && adb sync data && adb shell /data/benchmarktest64/libandroidfw_benchmarks/libandroidfw_benchmarks
Change-Id: I0e7a756afd44b6aac1521e69c2b907258c262d3e
2017-10-17 11:37:49 -07:00
Adam Lesinski
970bd8d283 AssetManager2: Implement IDMAP support
This enables RRO (runtime resource overlays) with AssetManager2

Test: make libandroidfw_tests
Test: out/host/<platform>/nativetest64/libandroidfw_tests/libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: Id8079104faefbfaa3f4017d8f7ee1a8968f151a2
2017-10-13 10:23:34 -07:00
Adam Lesinski
03ebac8c68 A few fixes to AssetManager2 for compat
Theme copying should behave the way it did with the old AssetManager
(copy only the framework attributes when copying from a Theme object
from a different AssetManager).

Cleanup the dependencies on libziparchive in ApkAssets.

Test: make libandroidfw_tests
Test: out/host/<platform>/nativetests64/libandroidfw_tests/libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: I973f7e6eb14ce311306e2ec66a623a4790c8d233
2017-09-25 18:24:41 -07:00
George Burgess IV
09b119fb7d AssetManager2: Fix a memory leak
Caught by the static analyzer:

frameworks/base/libs/androidfw/AssetManager2.cpp:580:9: warning:
Potential leak of memory pointed to by 'new_bag'
[clang-analyzer-unix.Malloc]

Bug: 27101951
Test: mma. Memory leak warning is gone.
Change-Id: I532585d4dd376cec1abf4358f26d23f5ae3231cf
2017-07-26 17:39:32 -07:00
Adam Lesinski
d1ecd7af68 AssetManager2: Various fixes
- Use FileMaps to open Assets (prevents closing of ApkAssets underlying
zip)
- Implement OpenDir and List methods
- Fix issue where DynamicRefTable wasn't properly constructed

Test: make libandroidfw_tests
Change-Id: Ib21a84e1114d028120744aa3bc1c6eb9d9399fa8
2017-02-15 10:50:23 -08:00
Adam Lesinski
929d6517df AssetManager2: Add GetResourceId
Add ability to lookup a resource by name.

Test: make libandroidfw_tests
Change-Id: I262ba5ce4c9892458226fbdb44cf21f9877fb92d
2017-02-08 06:04:52 -08:00
Adam Lesinski
0c40524953 AssetManager2: Add other support methods
- Add GetResourceConfigurations()
- Add GetResourceLocales()
- Add ResolveReference()
- Add stub for GetResourceId()
- Change LoadedArsc and ApkAssets factory method to return const

Test: make libandroidfw_tests
Change-Id: Ia797dc9381a523b1a3e7029048a413e544730379
2017-01-31 16:20:29 -08:00
Adam Lesinski
da431a22da libandroidfw: Add new support for shared libraries
This adds support for shared resource libraries in the new
ResTable/AssetManager implementation.

The dynamic package map encoded in resources.arsc is parsed
and stored with LoadedArsc, and combined to form a resolved table
in AssetManager2.

Benchmarks show that this implementation is an order of magnitude
faster on angler-userdebug (make libandroidfw_benchmarks).

Test: libandroidfw_tests
Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
2017-01-11 17:20:36 -08:00
Adam Lesinski
7ad1110ecd New implementation of AssetManager/ResTable
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.

In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.

ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.

ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.

ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.

AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.

Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.

The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).

Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
2017-01-11 13:30:57 -08:00