Commit Graph

10 Commits

Author SHA1 Message Date
Adam Lesinski
bebfcc46a2 Refactor AssetManager
Bug: 64071469
Test: atest CtsContentTestCases
Change-Id: Ia6856157e8813856268fba003e1e591d690cb26e
2018-02-28 19:06:48 -08:00
Adam Lesinski
ec7f06cc37 Revert "AssetManager2: Fix list function"
This reverts commit adc0b87ec2.

Bug:73134570
Change-Id: I9e652245e7661eb7a34dadb5f363a08bc8c9e57e
2018-02-09 12:43:04 -08:00
Adam Lesinski
adc0b87ec2 AssetManager2: Fix list function
List was skipping directories. Include them, and add tests to ensure
the order and precedence is correct.

Bug: 72511641
Test: make libandroidfw_tests
Test: atest CtsContentTestCases:AssetManagerTest
Change-Id: Iadf45883283d3e4aae93bd7c3343745912e34fa0
2018-02-08 22:37:48 -08:00
Adam Lesinski
441500b23f libandroidfw: Support loading ApkAssets from a file descriptor
Test: make aapt2_tests
Change-Id: I041f9e9e3d3f6a10684cbd8baa49f4dda7d6dc40
2017-11-13 17:53:45 -08:00
Adam Lesinski
970bd8d283 AssetManager2: Implement IDMAP support
This enables RRO (runtime resource overlays) with AssetManager2

Test: make libandroidfw_tests
Test: out/host/<platform>/nativetest64/libandroidfw_tests/libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: Id8079104faefbfaa3f4017d8f7ee1a8968f151a2
2017-10-13 10:23:34 -07:00
Adam Lesinski
03ebac8c68 A few fixes to AssetManager2 for compat
Theme copying should behave the way it did with the old AssetManager
(copy only the framework attributes when copying from a Theme object
from a different AssetManager).

Cleanup the dependencies on libziparchive in ApkAssets.

Test: make libandroidfw_tests
Test: out/host/<platform>/nativetests64/libandroidfw_tests/libandroidfw_tests --testdata=frameworks/base/libs/androidfw/tests/data
Change-Id: I973f7e6eb14ce311306e2ec66a623a4790c8d233
2017-09-25 18:24:41 -07:00
Adam Lesinski
d1ecd7af68 AssetManager2: Various fixes
- Use FileMaps to open Assets (prevents closing of ApkAssets underlying
zip)
- Implement OpenDir and List methods
- Fix issue where DynamicRefTable wasn't properly constructed

Test: make libandroidfw_tests
Change-Id: Ib21a84e1114d028120744aa3bc1c6eb9d9399fa8
2017-02-15 10:50:23 -08:00
Adam Lesinski
0c40524953 AssetManager2: Add other support methods
- Add GetResourceConfigurations()
- Add GetResourceLocales()
- Add ResolveReference()
- Add stub for GetResourceId()
- Change LoadedArsc and ApkAssets factory method to return const

Test: make libandroidfw_tests
Change-Id: Ia797dc9381a523b1a3e7029048a413e544730379
2017-01-31 16:20:29 -08:00
Adam Lesinski
da431a22da libandroidfw: Add new support for shared libraries
This adds support for shared resource libraries in the new
ResTable/AssetManager implementation.

The dynamic package map encoded in resources.arsc is parsed
and stored with LoadedArsc, and combined to form a resolved table
in AssetManager2.

Benchmarks show that this implementation is an order of magnitude
faster on angler-userdebug (make libandroidfw_benchmarks).

Test: libandroidfw_tests
Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
2017-01-11 17:20:36 -08:00
Adam Lesinski
7ad1110ecd New implementation of AssetManager/ResTable
The multiwindow model and Resources-per-activity
model that came in N puts greater demands on AssetManagers.
They are created whenever window dimensions change, which
can be frequently. There is a need to be able to cheaply
create a new AssetManager for each Activity, which shares
a lot of underlying state.

In order to make the creation of AssetManagers cheap,
we need a new implementation of the native AssetManager
and ResTable to support immutable representations of
APKs. This new data structure/class is ApkAssets.

ApkAssets have the same functionality of an AssetManager, except
that they operate on a single APK, and they do not do any caching.
Once loaded, they are immutable.

ApkAssets will be exposed as a Java object, with its implementation in
native code. The existing Java StringBlock will be owned by ApkAssets,
which means that Strings can be shared across AssetManagers.

ApkAssets can be cached by the ResourcesManager. Creating an AssetManager
requires only a list of ApkAssets and a configuration.

AssetManager2 (named with the suffix '2' for now while transitioning
to the new implementation) caches bags that are accessed.

Since ApkAssets are expected to be kept around longer, they do more validation
of the resource table, which cause slower load times. Measured on an angler-userdebug,
loading the framework assets takes 11ms with ApkAssets, and 2ms with the old
AssetManager implementation.

The tradeoff is that there does not need to be any security checks once an ApkAssets
is loaded, and regular resource retrieval is faster. Measured on an angler-userdebug,
accessing resource (android:string/ok) with many locales takes 18us with AssetManager2,
and 19us with AssetManager (this is per resource, so these add up).

Test: make libandroidfw_tests
Change-Id: Id0e57ee828f17008891fe3741935a9be8830b01d
2017-01-11 13:30:57 -08:00