Includes telephony, WindowManager, PackageManager, and debugging
settings. Update API to point towards moved values.
Bug: 7231764, 7231252, 7231156
Change-Id: I5828747205708872f19f83a5bc821ed0a801cb79
If the current user has not yet made it through the setup wizard,
disable the quick settings panel entirely.
Use Settings.Secure.USER_SETUP_COMPLETE as the signal. This is a
per-user setting, so be careful to observe only on the current user's
behalf.
Bug:6712493
Change-Id: I3076a8a550165a9eeccf7fb129d470ef4ddeaed4
This bug was triggered by user code concurrently mutating the character
array while calling into a drawText method in another thread. When the
value of the array changed, it caused inconsistent state, leading to
assert failures.
This is arguably bad behavior by the user code, but it shouldn't cause a
native crash. The fix is to do a defensive copy of the text into the
key, so the value is guaranteed to remain constant throughout the text
layout process. The change is mostly deletion of code, because there was
an optimization to try to avoid such a copy. That optimization was not
actually effective, however, because the indexOfKey() operation in the
KeyedVector underlying the TextLayoutCache did the copy anyway. Thus,
even though this change looks like it's introducing a copy where there
wasn't one before, the actual performance impact should be nil.
Note that the ability to handle a mutating argument is now part of the
contract for TextLayoutEngine::getValue(), and is now documented. That
contract may change, as the result of future optimization. Also, care
was taken to only use the value after the copy.
Other performance issues with TextLayoutCache are tracked in bug
7271109.
Change-Id: I9c90e8e4d501f3f37e2f22a7851f032808d46fbe
1. If tocuh exploration and screen magnification are enabled and the screen
is currently magnified, gesture detection does not work well. The reason
is because we are transforming the events if the screen is magnified before
passing them to the touch explorer to compensate for the magnification so
the user can poke what he thinks he pokes. However, when doing gesture
detection/velocity computing this compensating shrinks the gestured shape/
decreases velocity leading to poor gesture reco/incorrect velocity.
This change adds a onRawMotionEvent method in the event transformation chain
which will process the raw touch events. In this method of the touch explorer
we are passing events to the gesture recognized and the velocity tracker.
2. Velocity tracker was not cleared on transitions out of touch exploring state
which is the only one that uses velocity.
bug:7266617
Change-Id: I7887fe5f3c3bb6cfa203b7866a145c7341098a02
1. We use auto scroll when a view gets accessibility focus.
Pros: Having magnification and TalkBack enabled together (not a common use case)
will have the accessibility focused view on the screen (it is auto panned).
Cons: A blind user can get stuck in a very lock scroll view - not good.
2. We do not auto scroll when a view gets accessibility focus.
Pros: A blind user cannot get stuck in a long scroll view as he has to explicitly
scroll.
Cons: The magnified area will not pan to ensure the accessibility focused view
is visible.
Option one is the better trade off and this change removes the auto scrolling.
bug:7265773
Change-Id: I209b54ed18acad36c1f35b4c09b980e45ec9bbff
Enable safe headphone volume feature for all countries that
do not opt otherwise in their mmc configuration.
Opt out for US.
Bug 7231029.
Change-Id: I2619d627508eb2cd1f73db9242e0cb5efa839a2a
The handle (which is now being drawn by the window and not by itself)
was floating over it.
Bug: 7267529
Change-Id: Ia8902f64ac81616c640bc42400272933063852f4