Commit Graph

579 Commits

Author SHA1 Message Date
Romain Guy
c96cdc9844 Merge "Add support for BitmapShader." 2010-07-15 14:45:37 -07:00
Romain Guy
d27977d1a9 Add support for BitmapShader.
This change also fixes an issue with the clip and layers.

Change-Id: I5fd9832098d8cf7ae8eb781ff9bffe7defaea279
2010-07-15 14:44:42 -07:00
Scott Main
82e2b4cb51 am 4fd41688: am 5352d237: am 38137d7a: Merge "docs: lots of additions to the resources docs new drawable resources add <merge> and <include> to layout resource update drawable class descriptioons to point to resources guide add ID resource type" into froyo
Merge commit '4fd416880e53c172bac4a51b2eafea699b58badf'

* commit '4fd416880e53c172bac4a51b2eafea699b58badf':
  docs: lots of additions to the resources docs
2010-07-15 11:54:15 -07:00
Scott Main
5352d2378d am 38137d7a: Merge "docs: lots of additions to the resources docs new drawable resources add <merge> and <include> to layout resource update drawable class descriptioons to point to resources guide add ID resource type" into froyo
Merge commit '38137d7a27b037611c70a9d900aa53b4c15563bf' into gingerbread

* commit '38137d7a27b037611c70a9d900aa53b4c15563bf':
  docs: lots of additions to the resources docs
2010-07-15 11:20:32 -07:00
Chet Haase
c3aa361d65 Add various properties to View to allow it to be moved, scaled, faded, and rotated by property manipulation instead of just Animation operations.
Change-Id: Iefab11f243c7511f7bba0e32bd399ed716b9131f
2010-07-15 10:45:43 -07:00
Jim Miller
839458d8d4 resolved conflicts for merge of e03952c0 to master
Change-Id: I414d934101d452a2c2500e539f0b0aff1e1b3ff0
2010-07-14 17:21:00 -07:00
Dianne Hackborn
71ecab2d89 Argh oops I didn't mean to delete this.
Change-Id: I8910eb8b6e898b77ee6fc63420d6954b496513ca
2010-07-14 17:09:47 -07:00
Dianne Hackborn
ed86eaa730 Merge "Argh oops I didn't mean to delete this." into gingerbread 2010-07-14 17:02:49 -07:00
Jim Miller
9d42c7f75c Merge "Fix 2797185: Re-enable thumbnail generation in framework" into gingerbread 2010-07-14 16:59:52 -07:00
Dianne Hackborn
251fd430c7 Argh oops I didn't mean to delete this.
Change-Id: I3d0877d56f1abab3d0929a086621f4ef1212cecc
2010-07-14 16:56:31 -07:00
Dianne Hackborn
2388ad9eef am f8d9379b: am d76b67c3: IME events are now dispatched to native applications.
Merge commit 'f8d9379bd834573feca085284970cf686993c330'

* commit 'f8d9379bd834573feca085284970cf686993c330':
  IME events are now dispatched to native applications.
2010-07-13 19:50:36 -07:00
Dianne Hackborn
d76b67c340 IME events are now dispatched to native applications.
And also:

- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
  around the IME or status bar).

There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.

Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
2010-07-13 18:36:46 -07:00
Jim Miller
0b2a6d0773 Fix 2797185: Re-enable thumbnail generation in framework
This re-enables thumbnail generation code in the framework
with a few improvements.

In addition to enabling the system to capture thumbnails,
it removes padding from the borders to account for space
overlapped by system widgets (status bar, etc.). Thus,
the contents of the bitmap are only those pixels unique to
the activity.

It also maximizes resolution of the bitmap by capturing the
image in the application's current orientation. In landscape
mode, it captures a bitmap with dimensions w x h.  In portrait,
it captures a bitmap with dimensions h x w. Where w and h are
thumbnail_width and thumbnail_height as defined in dimens.xml.

Though enabled, the change is not currently used in this
branch.  The work is being checked in here to avoid
complicated downstream merges.

Change-Id: Ifc8a4e0075d7d0697d8159589be3816ace31d70c
2010-07-13 18:35:14 -07:00
Jeff Brown
6ac7674e14 am 89ee578b: am fd035829: Add initial gamepad support.
Merge commit '89ee578b7053d27a50922f82feb94bf6054b330c'

* commit '89ee578b7053d27a50922f82feb94bf6054b330c':
  Add initial gamepad support.
2010-07-13 17:48:56 -07:00
Jeff Brown
fd03582995 Add initial gamepad support.
Change-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9
2010-07-13 17:04:57 -07:00
Gilles Debunne
2d0e87b644 Cosmetic changes around TextView.
Fixed some warnings in the code.

Change-Id: Id19395031a1ab41edcc47e3dc8cd9479c6e19f83
2010-07-13 15:07:39 -07:00
Romain Guy
6926c72e25 Correctly support pre-multiplied alpha, optimizations, more stuff.
Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()

Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.

Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.

Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
2010-07-12 20:20:03 -07:00
Dianne Hackborn
8445ca6c3b am b14f325a: am 289b9b62: Add ANativeWindow API for directly drawing to the surface bits.
Merge commit 'b14f325a0118ffce286155caaabaae149653462c'

* commit 'b14f325a0118ffce286155caaabaae149653462c':
  Add ANativeWindow API for directly drawing to the surface bits.
2010-07-09 17:05:23 -07:00
Dianne Hackborn
289b9b6237 Add ANativeWindow API for directly drawing to the surface bits.
Also other cleanup and fixes:

- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.

Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
2010-07-09 16:58:19 -07:00
Romain Guy
dbd77cd444 Remove support for density compatibility in the hardware renderer.
Change-Id: I535e919986e5ccfb344ede8516ccd84c02642823
2010-07-09 10:36:05 -07:00
Jeff Brown
1a33274d28 resolved conflicts for merge of 167449e5 to master
Change-Id: Ib448e69a726eb45b5c9099d2574e40b8345eee67
2010-07-08 19:01:13 -07:00
Romain Guy
dac5f9f3ca Do not draw the fade areas when it's not necessary.
Prior to this change, every singleLine TextView would create, draw
and compose a layer on every draw dispatch. This was unnecessary and
expensive.

Change-Id: Ia4f79d7fc8f485784fe6b795f0f196d38d579838
2010-07-08 12:52:25 -07:00
Romain Guy
deba785f12 Add support to draw 9patches in OpenGL.
This change only adds the necessary API and stubs. The implementation
will be added in another change.

Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
2010-07-07 17:55:03 -07:00
Jeff Brown
00fa7bdd69 More native input dispatch work.
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.

Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
2010-07-03 19:23:01 -07:00
Romain Guy
f86ef57f8b Don't use full screen FBOs, this dramatically increase performance.
The next step will be to add an FBO cache to avoid churning memory on every
frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint).

Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
2010-07-01 15:27:21 -07:00
Romain Guy
8ba548f81d Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint)
Change-Id: I10904d2325a5431d15801aebcec1048715678e8c
2010-06-30 19:21:21 -07:00
Romain Guy
68e9a49aeb Merge "Add hooks for drawBitmap()." 2010-06-30 15:50:05 -07:00
Dianne Hackborn
25a98b8e21 resolved conflicts for merge of 7f6c6e8f to master
Change-Id: Id9dddb78c51f16ff8c4b60339421c94fde506db2
2010-06-30 15:44:58 -07:00
Romain Guy
ce0537b800 Add hooks for drawBitmap().
Change-Id: I58e962c3a8b2bc75c2605fe369ad3002579d86e0

Add texture cache.

Change-Id: I1c0e5581d228869e114438258a1014e33e024ad7
2010-06-30 15:21:01 -07:00
Dianne Hackborn
3c80a4a044 Implement default key handling for native code.
The native code now maintains a list of all keys that may use
default handling.  If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.

Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
2010-06-30 10:49:40 -07:00
Adam Powell
89e0645b41 Added context modes to ActionBar API.
Change-Id: I7c3e782cbf01be7bc671b377fb4d706040888833
2010-06-29 14:04:58 -07:00
Chris Tate
f40e4928b9 am 96725326: am 31e0ffe8: Merge "Native input event dispatching." into gingerbread
Merge commit '96725326149687168937cf62f75364cf9cc3e96b'

* commit '96725326149687168937cf62f75364cf9cc3e96b':
  Native input event dispatching.
2010-06-28 19:16:42 -07:00
Jeff Brown
349703effc Native input event dispatching.
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.

Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
2010-06-28 19:10:54 -07:00
Romain Guy
bd6b79b402 Add implementations for saveLayerAlpha() and textured rects.
Even though there's an implementation for textured rects, drawBitmap() is not
hooked up yet as it will require a good texture cache.

This method is implemented using FBOs. There's currently an issue either in the
driver or in the Canvas renderer that forces the FBO to be fullscreen, which is
extremely expensive and yields terrible performance.

Change-Id: I148419195e12d45653c60186938aa78c23a68e2c
2010-06-26 00:13:53 -07:00
Romain Guy
c7d53494f1 Implement quickReject() and drawRect().
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.

Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
2010-06-25 13:41:57 -07:00
Romain Guy
9d5316e3f5 Add colored rectangles implementation in OpenGLRenderer.
Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.

Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
2010-06-24 19:30:36 -07:00
Romain Guy
038ecb097a Merge "Add support for transformations." 2010-06-23 17:50:02 -07:00
Romain Guy
f6a11b8a9e Add support for transformations.
This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()

The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.

Change-Id: Id48993453311200804149917d0c126a4d0471226
2010-06-23 17:47:49 -07:00
Dianne Hackborn
f92f8686f9 am 98f7aed6: am 1e4b9f39: Remove InputConsumer, replacing with InputQueue.
Merge commit '98f7aed66b54c365f816fe990de978f61155cde1'

* commit '98f7aed66b54c365f816fe990de978f61155cde1':
  Remove InputConsumer, replacing with InputQueue.
2010-06-23 14:43:31 -07:00
Dianne Hackborn
1e4b9f3936 Remove InputConsumer, replacing with InputQueue.
Change-Id: Ib06907278457aaee842b123adc072840ca3602d8
2010-06-23 14:37:30 -07:00
Adam Powell
c047b95636 am bc337d2f: am 73ccafb5: Merge "Fix a bug where requestDisallowInterceptTouchEvent does not get called when scrolling is resumed after stopping a fling." into gingerbread
Merge commit 'bc337d2f675e8417be5534439e1b4ed1bc45a9c7'

* commit 'bc337d2f675e8417be5534439e1b4ed1bc45a9c7':
  Fix a bug where requestDisallowInterceptTouchEvent does not get called
2010-06-23 12:41:46 -07:00
Romain Guy
bb9524b6bd Add implementations for clipRect(), save() and restore().
The current implementation of clipRect() does not apply local transformations
before setting the new clip.

Change-Id: I5997871bb638dfcd1a8ef96354846af52427e445
2010-06-23 12:36:03 -07:00
Dianne Hackborn
320742b15a am e3e2883f: am e24a60aa: Merge "First stab at attaching native event dispatching." into gingerbread
Merge commit 'e3e2883f2232007174ead562610eb01201890d9b'

* commit 'e3e2883f2232007174ead562610eb01201890d9b':
  First stab at attaching native event dispatching.
2010-06-23 10:32:25 -07:00
Daniel Sandler
6c55b8b143 am 71764c4c: am 613dde4a: Revised "immersive mode" API.
Merge commit '71764c4ce5b248a79542238b171a783e82e0fe37'

* commit '71764c4ce5b248a79542238b171a783e82e0fe37':
  Revised "immersive mode" API.
2010-06-23 10:31:21 -07:00
Jeff Brown
e981c883d5 am b1efc3f6: am 7fbdc84e: More native input event dispatching.
Merge commit 'b1efc3f68277a8c38c21e2d2e8ce05287118ecfe'

* commit 'b1efc3f68277a8c38c21e2d2e8ce05287118ecfe':
  More native input event dispatching.
2010-06-23 10:17:22 -07:00
Adam Powell
110486f932 Fix a bug where requestDisallowInterceptTouchEvent does not get called
when scrolling is resumed after stopping a fling.

Change-Id: I6796c5082cb81b3116de5baf1f27fe3addb40d00
2010-06-22 17:14:44 -07:00
Romain Guy
85bf02fc16 Fix the simulator build.
Change-Id: Ie404f7c2c308f0657f273af19a56e8c039b61898
2010-06-22 13:11:24 -07:00
Dianne Hackborn
a95e4cb62f First stab at attaching native event dispatching.
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.

Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).

Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
2010-06-22 11:21:50 -07:00
Daniel Sandler
613dde4aa6 Revised "immersive mode" API.
No longer a window bit, FLAG_IMMERSIVE is now set on
ActivityInfo.flags and in the Activity's manifest as
android:immersive="true" (ActivityInfo).

[An "immersive" activity is one that wishes to avoid being
paused by full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE/android:immersive is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.]

[Originally: change Ie290c2e.]

Change-Id: I967bb10b930b8f0772b10f81f2957a03fa3f1736
2010-06-22 12:30:12 -04:00
Scott Main
dfe5c20440 docs: lots of additions to the resources docs
new drawable resources
add <merge> and <include> to layout resource
update drawable class descriptioons to point to resources guide
add ID resource type

Change-Id: I733eec50bb2671f28c9e6dd7dec14eb6586f5193
2010-06-21 15:19:23 -07:00