Merge commit '4fd416880e53c172bac4a51b2eafea699b58badf'
* commit '4fd416880e53c172bac4a51b2eafea699b58badf':
docs: lots of additions to the resources docs
Merge commit '38137d7a27b037611c70a9d900aa53b4c15563bf' into gingerbread
* commit '38137d7a27b037611c70a9d900aa53b4c15563bf':
docs: lots of additions to the resources docs
Merge commit 'f8d9379bd834573feca085284970cf686993c330'
* commit 'f8d9379bd834573feca085284970cf686993c330':
IME events are now dispatched to native applications.
And also:
- APIs to show and hide the IME, and control its interaction with the app.
- APIs to tell the app when its window resizes and needs to be redrawn.
- API to tell the app the content rectangle of its window (to layout
around the IME or status bar).
There is still a problem with IME interaction -- we need a way for the
app to deliver events to the IME before it handles them, so that for
example the back key will close the IME instead of finishing the app.
Change-Id: I37b75fc2ec533750ef36ca3aedd2f0cc0b5813cd
This re-enables thumbnail generation code in the framework
with a few improvements.
In addition to enabling the system to capture thumbnails,
it removes padding from the borders to account for space
overlapped by system widgets (status bar, etc.). Thus,
the contents of the bitmap are only those pixels unique to
the activity.
It also maximizes resolution of the bitmap by capturing the
image in the application's current orientation. In landscape
mode, it captures a bitmap with dimensions w x h. In portrait,
it captures a bitmap with dimensions h x w. Where w and h are
thumbnail_width and thumbnail_height as defined in dimens.xml.
Though enabled, the change is not currently used in this
branch. The work is being checked in here to avoid
complicated downstream merges.
Change-Id: Ifc8a4e0075d7d0697d8159589be3816ace31d70c
Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()
Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.
Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.
Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
Merge commit 'b14f325a0118ffce286155caaabaae149653462c'
* commit 'b14f325a0118ffce286155caaabaae149653462c':
Add ANativeWindow API for directly drawing to the surface bits.
Also other cleanup and fixes:
- We now properly set the default window format to 565.
- New APIs to set the window format and flags from native code.
- Tweaked glue for simpler handling of the "destroy" message.
- Um, other stuff.
Change-Id: Id7790a21a2fa9a19b91854d225324a7c1e7c6ade
Prior to this change, every singleLine TextView would create, draw
and compose a layer on every draw dispatch. This was unnecessary and
expensive.
Change-Id: Ia4f79d7fc8f485784fe6b795f0f196d38d579838
This change only adds the necessary API and stubs. The implementation
will be added in another change.
Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
The next step will be to add an FBO cache to avoid churning memory on every
frame we draw. This change also adds support for drawBitmap(Bitmap, Matrix, Paint).
Change-Id: I7825cdcf0cad9bffe6219e05d8328a53d4a6e583
The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
Even though there's an implementation for textured rects, drawBitmap() is not
hooked up yet as it will require a good texture cache.
This method is implemented using FBOs. There's currently an issue either in the
driver or in the Canvas renderer that forces the FBO to be fullscreen, which is
extremely expensive and yields terrible performance.
Change-Id: I148419195e12d45653c60186938aa78c23a68e2c
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.
Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.
Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()
The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.
Change-Id: Id48993453311200804149917d0c126a4d0471226
Merge commit 'bc337d2f675e8417be5534439e1b4ed1bc45a9c7'
* commit 'bc337d2f675e8417be5534439e1b4ed1bc45a9c7':
Fix a bug where requestDisallowInterceptTouchEvent does not get called
The current implementation of clipRect() does not apply local transformations
before setting the new clip.
Change-Id: I5997871bb638dfcd1a8ef96354846af52427e445
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
No longer a window bit, FLAG_IMMERSIVE is now set on
ActivityInfo.flags and in the Activity's manifest as
android:immersive="true" (ActivityInfo).
[An "immersive" activity is one that wishes to avoid being
paused by full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE/android:immersive is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.]
[Originally: change Ie290c2e.]
Change-Id: I967bb10b930b8f0772b10f81f2957a03fa3f1736
new drawable resources
add <merge> and <include> to layout resource
update drawable class descriptioons to point to resources guide
add ID resource type
Change-Id: I733eec50bb2671f28c9e6dd7dec14eb6586f5193