Add implementations for clipRect(), save() and restore().

The current implementation of clipRect() does not apply local transformations
before setting the new clip.

Change-Id: I5997871bb638dfcd1a8ef96354846af52427e445
This commit is contained in:
Romain Guy
2010-06-22 18:56:38 -07:00
parent 03f0292744
commit bb9524b6bd
6 changed files with 324 additions and 32 deletions

View File

@@ -137,9 +137,10 @@ class GLES20Canvas extends Canvas {
@Override
public boolean clipRect(float left, float top, float right, float bottom) {
// TODO: Implement
return false;
return nClipRect(mRenderer, left, top, right, bottom);
}
private native boolean nClipRect(int renderer, float left, float top, float right, float bottom);
@Override
public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
@@ -148,14 +149,14 @@ class GLES20Canvas extends Canvas {
@Override
public boolean clipRect(int left, int top, int right, int bottom) {
// TODO: Implement
return false;
return nClipRect(mRenderer, left, top, right, bottom);
}
private native boolean nClipRect(int renderer, int left, int top, int right, int bottom);
@Override
public boolean clipRect(Rect rect) {
// TODO: Implement
return false;
return clipRect(rect.left, rect.top, rect.right, rect.bottom);
}
@Override
@@ -165,8 +166,7 @@ class GLES20Canvas extends Canvas {
@Override
public boolean clipRect(RectF rect) {
// TODO: Implement
return false;
return clipRect(rect.left, rect.top, rect.right, rect.bottom);
}
@Override
@@ -198,14 +198,12 @@ class GLES20Canvas extends Canvas {
@Override
public boolean quickReject(Path path, EdgeType type) {
// TODO: Implement
return false;
throw new UnsupportedOperationException();
}
@Override
public boolean quickReject(RectF rect, EdgeType type) {
// TODO: Implement
return false;
return quickReject(rect.left, rect.top, rect.right, rect.bottom, type);
}
///////////////////////////////////////////////////////////////////////////
@@ -254,16 +252,16 @@ class GLES20Canvas extends Canvas {
@Override
public int save() {
// TODO: Implement
return 0;
return nSave(mRenderer, 0);
}
@Override
public int save(int saveFlags) {
// TODO: Implement
return 0;
return nSave(mRenderer, saveFlags);
}
private native int nSave(int renderer, int flags);
@Override
public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
// TODO: Implement
@@ -292,19 +290,24 @@ class GLES20Canvas extends Canvas {
@Override
public void restore() {
// TODO: Implement
nRestore(mRenderer);
}
private native void nRestore(int renderer);
@Override
public void restoreToCount(int saveCount) {
// TODO: Implement
nRestoreToCount(mRenderer, saveCount);
}
private native void nRestoreToCount(int renderer, int saveCount);
@Override
public int getSaveCount() {
// TODO: Implement
return 0;
return nGetSaveCount(mRenderer);
}
private native int nGetSaveCount(int renderer);
///////////////////////////////////////////////////////////////////////////
// Filtering

View File

@@ -54,7 +54,47 @@ static void android_view_GLES20Renderer_prepare(JNIEnv* env, jobject canvas, jin
}
// ----------------------------------------------------------------------------
// Draw color
// State
// ----------------------------------------------------------------------------
static jint android_view_GLES20Renderer_save(JNIEnv* env, jobject canvas, jint renderer,
jint flags) {
return UI->save(flags);
}
static jint android_view_GLES20Renderer_getSaveCount(JNIEnv* env, jobject canvas, jint renderer) {
return UI->getSaveCount();
}
static void android_view_GLES20Renderer_restore(JNIEnv* env, jobject canvas, jint renderer) {
UI->restore();
}
static void android_view_GLES20Renderer_restoreToCount(JNIEnv* env, jobject canvas, jint renderer,
jint saveCount) {
UI->restoreToCount(saveCount);
}
// ----------------------------------------------------------------------------
// Clipping
// ----------------------------------------------------------------------------
static bool android_view_GLES20Renderer_clipRectF(JNIEnv* env, jobject canvas, jint renderer,
jfloat left, jfloat top, jfloat right, jfloat bottom) {
return UI->clipRect(left, top, right, bottom);
}
static bool android_view_GLES20Renderer_clipRect(JNIEnv* env, jobject canvas, jint renderer,
jint left, jint top, jint right, jint bottom) {
return UI->clipRect(float(left), float(top), float(right), float(bottom));
}
// ----------------------------------------------------------------------------
// Drawing
// ----------------------------------------------------------------------------
static void android_view_GLES20Renderer_drawColor(JNIEnv* env, jobject canvas, jint renderer,
@@ -70,12 +110,20 @@ static void android_view_GLES20Renderer_drawColor(JNIEnv* env, jobject canvas, j
const char* const kClassPathName = "android/view/GLES20Canvas";
static JNINativeMethod gMethods[] = {
{ "nCreateRenderer", "()I", (void*) android_view_GLES20Renderer_createRenderer },
{ "nDestroyRenderer", "(I)V", (void*) android_view_GLES20Renderer_destroyRenderer },
{ "nSetViewport", "(III)V", (void*) android_view_GLES20Renderer_setViewport },
{ "nPrepare", "(I)V", (void*) android_view_GLES20Renderer_prepare },
{ "nCreateRenderer", "()I", (void*) android_view_GLES20Renderer_createRenderer },
{ "nDestroyRenderer", "(I)V", (void*) android_view_GLES20Renderer_destroyRenderer },
{ "nSetViewport", "(III)V", (void*) android_view_GLES20Renderer_setViewport },
{ "nPrepare", "(I)V", (void*) android_view_GLES20Renderer_prepare },
{ "nDrawColor", "(III)V", (void*) android_view_GLES20Renderer_drawColor },
{ "nSave", "(II)I", (void*) android_view_GLES20Renderer_save },
{ "nRestore", "(I)V", (void*) android_view_GLES20Renderer_restore },
{ "nRestoreToCount", "(II)V", (void*) android_view_GLES20Renderer_restoreToCount },
{ "nGetSaveCount", "(I)I", (void*) android_view_GLES20Renderer_getSaveCount },
{ "nClipRect", "(IFFFF)Z", (void*) android_view_GLES20Renderer_clipRectF },
{ "nClipRect", "(IIIII)Z", (void*) android_view_GLES20Renderer_clipRect },
{ "nDrawColor", "(III)V", (void*) android_view_GLES20Renderer_drawColor },
};
int register_android_view_GLES20Canvas(JNIEnv* env) {

View File

@@ -140,10 +140,12 @@ void Matrix4::loadOrtho(float left, float right, float bottom, float top, float
}
void Matrix4::dump() const {
LOGD("%f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]);
LOGD("%f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]);
LOGD("%f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]);
LOGD("%f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]);
LOGD("Matrix4[");
LOGD(" %f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]);
LOGD(" %f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]);
LOGD(" %f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]);
LOGD(" %f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]);
LOGD("]");
}
};

View File

@@ -35,6 +35,9 @@ namespace android {
OpenGLRenderer::OpenGLRenderer() {
LOGD("Create OpenGLRenderer");
mSnapshot = new Snapshot;
mSaveCount = 0;
}
OpenGLRenderer::~OpenGLRenderer() {
@@ -47,13 +50,80 @@ void OpenGLRenderer::setViewport(int width, int height) {
mat4 ortho;
ortho.loadOrtho(0, width, height, 0, 0, 1);
ortho.copyTo(mOrthoMatrix);
mWidth = width;
mHeight = height;
}
void OpenGLRenderer::prepare() {
glDisable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
}
int OpenGLRenderer::getSaveCount() const {
return mSaveCount;
}
int OpenGLRenderer::save(int flags) {
return saveSnapshot();
}
void OpenGLRenderer::restore() {
if (mSaveCount == 0) return;
if (restoreSnapshot()) {
setScissorFromClip();
}
}
void OpenGLRenderer::restoreToCount(int saveCount) {
if (saveCount <= 0 || saveCount > mSaveCount) return;
bool restoreClip = false;
while (mSaveCount != saveCount - 1) {
restoreClip |= restoreSnapshot();
}
if (restoreClip) {
setScissorFromClip();
}
}
int OpenGLRenderer::saveSnapshot() {
mSnapshot = new Snapshot(mSnapshot);
mSaveCount++;
return mSaveCount;
}
bool OpenGLRenderer::restoreSnapshot() {
// TODO: handle local transformations
bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
mSaveCount--;
mSnapshot = mSnapshot->previous;
return restoreClip;
}
void OpenGLRenderer::setScissorFromClip() {
Rect clip = mSnapshot->clipRect;
glScissor(clip.left, clip.top, clip.getWidth(), clip.getHeight());
}
bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
// TODO: take local translate transform into account
bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
if (clipped) {
mSnapshot->flags |= Snapshot::kFlagClipSet;
setScissorFromClip();
}
return clipped;
}
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {

View File

@@ -19,8 +19,32 @@
#include <SkXfermode.h>
#include <utils/RefBase.h>
#include "Rect.h"
namespace android {
class Snapshot: public LightRefBase<Snapshot> {
public:
Snapshot() { }
Snapshot(const sp<Snapshot> s): clipRect(s->clipRect), flags(0), previous(s) { }
enum Flags {
kFlagClipSet = 0x1,
};
// Clipping rectangle at the time of this snapshot
Rect clipRect;
// Dirty flags
int flags;
// Previous snapshot in the frames stack
sp<Snapshot> previous;
}; // struct Snapshot
class OpenGLRenderer {
public:
OpenGLRenderer();
@@ -29,12 +53,32 @@ public:
void setViewport(int width, int height);
void prepare();
int getSaveCount() const;
int save(int flags);
void restore();
void restoreToCount(int saveCount);
bool clipRect(float left, float top, float right, float bottom);
void drawColor(int color, SkXfermode::Mode mode);
private:
int saveSnapshot();
bool restoreSnapshot();
void setScissorFromClip();
// Dimensions of the drawing surface
int mWidth, mHeight;
// Matrix used for ortho projection in shaders
float mOrthoMatrix[16];
};
// Number of saved states
int mSaveCount;
// Current state
sp<Snapshot> mSnapshot;
}; // class OpenGLRenderer
}; // namespace android

125
libs/hwui/Rect.h Normal file
View File

@@ -0,0 +1,125 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RECT_H
#define ANDROID_RECT_H
namespace android {
///////////////////////////////////////////////////////////////////////////////
// Structs
///////////////////////////////////////////////////////////////////////////////
struct Rect {
float left;
float top;
float right;
float bottom;
Rect(): left(0), top(0), right(0), bottom(0) { }
Rect(const Rect& r) {
set(r);
}
Rect(Rect& r) {
set(r);
}
Rect& operator=(const Rect& r) {
set(r);
return *this;
}
Rect& operator=(Rect& r) {
set(r);
return *this;
}
friend int operator==(const Rect& a, const Rect& b) {
return !memcmp(&a, &b, sizeof(a));
}
friend int operator!=(const Rect& a, const Rect& b) {
return memcmp(&a, &b, sizeof(a));
}
bool isEmpty() const {
return left >= right || top >= bottom;
}
void setEmpty() {
memset(this, 0, sizeof(*this));
}
void set(float left, float top, float right, float bottom) {
this->left = left;
this->right = right;
this->top = top;
this->bottom = bottom;
}
void set(const Rect& r) {
set(r.left, r.top, r.right, r.bottom);
}
float getWidth() const {
return right - left;
}
float getHeight() const {
return bottom - top;
}
bool intersects(float left, float top, float right, float bottom) const {
return left < right && top < bottom &&
this->left < this->right && this->top < this->bottom &&
this->left < right && left < this->right &&
this->top < bottom && top < this->bottom;
}
bool intersects(const Rect& r) const {
return intersects(r.left, r.top, r.right, r.bottom);
}
bool intersect(float left, float top, float right, float bottom) {
if (left < right && top < bottom && !this->isEmpty() &&
this->left < right && left < this->right &&
this->top < bottom && top < this->bottom) {
if (this->left < left) this->left = left;
if (this->top < top) this->top = top;
if (this->right > right) this->right = right;
if (this->bottom > bottom) this->bottom = bottom;
return true;
}
return false;
}
bool intersect(const Rect& r) {
return intersect(r.left, r.top, r.right, r.bottom);
}
void dump() const {
LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
}
}; // struct Rect
}; // namespace android
#endif // ANDROID_RECT_H