The title of heads-up notification was shown incompletely
becaue it's covered by operator name.
To fix this issue, the operator name should be hidden
when a heads-up notification is shown.
Fixes: b/116533819
Test: atest SystemUITests
Test: manual - enable config_showOperatorNameInStatusBar
and show a heads-up notification
Merged-In: Id3318cd7cb2c9b6950392fadd11d02ab873d84c5
Change-Id: Id3318cd7cb2c9b6950392fadd11d02ab873d84c5
Bug: 112587252
Bug: 114073652
Test: This is to fix the tests.
Change-Id: I083db4e2eb4efd8d4a914f33ac259aa317e568de
Merged-In: I083db4e2eb4efd8d4a914f33ac259aa317e568de
(cherry picked from commit 5f5ad2e627)
(cherry picked from commit 0757deaad6)
Bug: 112587252
Bug: 114073652
Test: This is to fix the tests.
Change-Id: I083db4e2eb4efd8d4a914f33ac259aa317e568de
Merged-In: I083db4e2eb4efd8d4a914f33ac259aa317e568de
(cherry picked from commit 5f5ad2e627)
SysUI is querying for an estimate too much, this change gates
it on being the first estimate or the battery level having
changed so that we don't waste system resources.
Test: atest PowerUITest
Bug: 110259498
Change-Id: I6fb5c08d6388e463d6216de41b3fd49bbc489b81
When on the lock screen, and going to AOD animated, user would
temporarily see the system wallpaper. That's not what we want,
we want to fade from semi-transparent black to black, on top
of the backdrop - lock screen wallpaper or media art.
Test: press power on the lock screen when playing media
Test: press power on the lock screen after dismissing media
Test: unlock from AOD
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
Fixes: 80575770
Change-Id: I6796e844add889ff86be0cd2052db7c5d5073039
The panel will collapse but the bouncer should not become visible,
otherwise the IME might be requested.
Test: go/sysui-bouncer-tests
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/StatusBarKeyguardViewManagerTest.java
Change-Id: I0405cf1b956aa239b0684ac357a38cf4b2357cb2
Fixes: 109879604
We were assuming that a show_when_locked window would always be on
the lock screen when the device sleeps, but its possible that,
when charging, a window may come visible after the device enters
doze.
Ideally this should be handled in window manager but not feasible
in P.
Change-Id: I8a1b5e638a8e84bbea3a91fc4ac94feb6195390e
Fixes: 80647623
Test: manual with app from play store
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
For created notifications, entry manager is not going to update entries
after changing the font scale and/or display density when shade is
disabled or other reasons.
To reinflate notifications for current user even filtered.
Fixes: 77728867
Test: manually restore backup with lots of apps and change font scale and/or display density
Test: atest SystemUITests:NotificationDataTest
Change-Id: I37fa38e73af1ebb672abd06282d10d7d928cc3a9
We need to fade from black to the app to achieve a nice transition.
Test: visual
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
Change-Id: I13edd9c5f7a1bf9378851ac50c513d36ab821c43
Fixes: 87939048
Focus was being required because the expansion of the panel
would trigger onFullyShown. Bouncer shouldn't need any
translation during WAKE_AND_UNLOCK.
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/StatusBarKeyguardViewManagerTest.java
Test: go/sysui-bouncer-tests
Change-Id: I6d5c17ba89e14384859cf7fc91ca5cc2815dbfd9
Fixes: 80345339
When rotating landscape/seascape/upsidedown, the 'top' and 'bottom'
corners are in the correct place
Change-Id: I19858ca42939d81911c5f45bd80d163d0c22eee9
Fixes: 79163187
Test: manual, ScreenDecorationsTest
revert extracted mode solution and using commandQueue to implement
setRemoteInputActive
Test: manual test
Test: atest
Change-Id: I82c63843dd38c19c1f88af15abcc137be4f72c83
Fixes:73275201
It's not correct to always animate if there is a layout transition.
The transition might not be triggered when the view is invisible
for example. It's necessary to check if we have pending/running
animations.
Change-Id: I75dbc9f8a152a162a3c77c9b316f653e665b8842
Fixes: 79773596
Test: manual
Test: atest packages/SystemUI/tests/src/com/android/keyguard/KeyguardSliceViewTest.java
For blocking helper, when user dismisses by interacting with elements
outside the current notification, we should not show the bouncer.
Changed the logic to only show bouncer/use the checksaverunnable when
the user hits 'stop notifications'
Test: Added test cases, ran via atest, verified manually too
Bug: 80132806
Change-Id: Ic204e1794360684cd6359ff93e77e184e39ad57e
Only checking if the bouncer should be scrimmed isn't enough
since it might have been initialized for performance reasons,
but is hidden at the bottom of the keyguard.
Change-Id: If92083e2c385d51febe0ec3a5e5d3484476caf81
Fixes: 80101176
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/StatusBarKeyguardViewManagerTest.java
Test: manual
Otherwise wallpaper wouldn't be set to AOD when the device pulses
and always on is off.
Bug: 78606979
Test: manual
Test: atest packages/SystemUI/tests/src/com/android/systemui/doze/DozeWallpaperStateTest.java
Change-Id: Ic40c18252cd6cb06ff6fd0d79ec3f1de16a1add5
The first frame when waking up is expensive and we
need a black scrim hiding what was left behind.
Bug: 78022321
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/ScrimControllerTest.java
Change-Id: I99e2b7960daf2cbe51bec6aee4b15c74d532078c
The main thread was recycling the objects before the hander could
pack up the binder call.
Change-Id: I4289bdcc5b940a0a8209fdd5d3df47972de0fa4b
Fixes: 72953296
Test: atest com.android.notification.functional.NotificationInteractionTests#testNotificationShadeMetrics
We had special cases when the bouncer shouldn't be translated but that
doesn't really scale. It's much simpler to just check if it's being
scrimmed - because otherwse it mus be translated.
Change-Id: Ide0af6718f1792ef1a1e16fa39512a2b3a0ba8be
Bug: 78222122
Fixes: 78205990
Fixes: 78140990
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/KeyguardBouncerTest.java
Test: atest packages/SystemUI/tests/src/com/android/systemui/statusbar/phone/StatusBarKeyguardViewManagerTest.java
Test: go/sysui-bouncer-tests
Refactored the state to be more clear and make sure the end runnable is always called.
Fixes: 78861878
Test: have no notification, hide view by scrolling up, get notification, observe
Change-Id: I51b00696f4b2dba565a0213c24a5a67a3c4099e0
If an app cancels a notification while we are
sending a smart reply then don't dismiss the
notification.
Bug: 79120026
Test: atest NotificationEntryManagerTest
Test: atest SmartReplyControllerTest
Test: atest statusbar.NotificationListenerTest
Test: atest NotificationRemoteInputManagerTest
Change-Id: Ibbc0014ae0aeb12b58be13c041d720903251490f
Push over to a standard testable looper, and a testable looper +
setAsMain when needed.
Also make tests more synchronous and single threaded as possible.
This will make them more deterministic and speeds them up noticeably.
Test: runtest systemui
Bug: 79550837
Change-Id: Iab0eb794329d7b1de95aef904ec08ecae7dadc98
SysUI status bar updates currently happen upon receiving either the
CONNECTIVITY_ACTION broadcast (which is deprecated) and
INET_CONDITION_ACTION broadcast (which is sent upon validation state
change of networks only).
This leads to status bar showing stale connectivity state. The correct
fix for this is to listen to changes in network state by registering
NetworkCallbacks (see more details in http://b/79286300#comment9).
In the P timeframe, not listening to the broadcasts completely is out of
scope. So this CL just listens for changing network capabilities of the
default data network, which should fix all the cases where the
broadcasts are not getting sent.
Later, when we stop relying on the broadcasts, we will also have to
override onAvailable and onLost (and perhaps the other callbacks too).
Test: runtest --path frameworks/base/packages/SystemUI/tests/src/com/android/systemui/statusbar/policy/
Bug: 71904788
Change-Id: I2e58b9cfceb9937a0b54874dee116ead5339b37b
KeyguardUpdateMonitor's Handler runs on the main looper by design,
we need to ensure that whenever we're processing messages, that
they will also be received on the main looper.
Also unregistered a broadcast listener to avoid a possible race
condition
Test: atest packages/SystemUI/tests/src/com/android/keyguard/KeyguardUpdateMonitorTest.java
Bug: 79550837
Change-Id: I14a319da5c6bc46fd32675ae205e14a6228efaa4