Previously the DisplayMetrics passed to a new ResourcesImpl
object would be generated from the default DisplayAdjustments.
We now use the correct DisplayAdjustments for the ResourcesImpl
and make sure to update them for things like rotation changes.
Bug:29619314
Change-Id: If2ba0d7670a4554dcd3fde9766e2337f20a191fd
Bug: 29586513
Also gives BackdropFrameRenderer a direct-destroy
of Choreographer since it's hammering on new Threads
and we don't want to wait for the GC to release
FDs.
Change-Id: Id2ec0af2ee4d5304961c4ab87a104ccb92f35fc2
This is a follow up CL to my previous CLs [1][2] that introduced
InputConnection#commitContent(InputContentInfo, Bundle) API to enable
IMEs to send a content to the target application.
With this CL, IME developers are able to temporarily expose
InputContentInfo object to the target package without permanently
granting URI permission. Although calling IMS#exposeContent() is
allowed only for the IME that is currently selected, the client is able
to request a temporary read-only access even after the current IME is
switched to any other IME as long as the client keeps InputContentInfo
object.
Here is a sample code snippet about how to use this mechanism.
[IME]
InputContentInfo contentInfo = new InputContentInfo(
contentUri,
new ClipDescription(description, new String[]{mimeType}),
linkUrl);
exposeContent(contentInfo, getCurrentInputEditorInfo());
getCurrentInputConnection().commitContent(inputContentInfo, null);
[App]
try {
contentInfo.requestPermission();
// Load inputContentInfo.getContentUri() here.
} finally {
contentInfo.releasePermission();
}
[1]: Iaadf934a997ffcd6000a516cc3c1873db56e60ad
152944f490
[2]: Ica1ba3154795c1bf44e140dfe639b299f83cd8af
adebb52588
Bug: 29450031
Change-Id: I2772889ca01f2ecb2cdeed4e04a9319bdf7bc5a6
Bug: 29547000
Instead of shifting the window off screen fall
back to the UI-thread calculated values. This fixes
a race issue around tear-down where we stop
drawing long before our window is actually no longer
visible, as well as fixes a funky issue with
PRESERVE_GEOMETRY during first draw.
Change-Id: I792d1966f5aaee1e703295ae79166c723b97a1dc
Make sure that when our Resources get updated, that DisplayAdjustment
and Display properly reflect the potentially new screen dimensions.
Bug:28388969
Change-Id: I340550ea094ece87abc8790dd46aaa60ab3cedd3
We need to be careful about stripping FLAG_PRESERVE_GEOMETRY
as it breaks render thread sync. Notably we don't need
to strip it in the case of mUpdateWindowNeeded, this just signals
that Window#resized has been called, or something similar, but if there
has been no actual size change, then we can leave the geometry to
the render thread. This particularly manifests in rotation scenarios
where the SurfaceView will receive resize ahead of the app receiving
a configuration change.
Bug: 28823590
Change-Id: Ie2bbe7d9bd9f0a5ab64a08776bae7344eaecb605
Add a rotation mode which does not require freezing
the screen. For situations like Camera where only small
elements move on screen, this allows for seamless changes
of display orientation. This is achieved by transforming the
windows with their current buffer in the same transaction that
we rotate the display. We set things up so the windows are
frozen this way until they submit buffers in the new orientation.
There is a special case in the Camera window itself, and it's use
of NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY. In this case the buffer
contents are rotated by SurfaceFlinger and will never resize, for these
windows we just need to update the scaling matrix.
Bug: 28823590
Change-Id: I52dc6a86fcb3c08f736f0977ba3975a24fb8136c
No longer release permissions in finalize(), so that
apps do not have to maintain a reference to the
DragAndDropPermissions object.
Also make it parcelable, so that permission instances can be
retained across activity instances so that they can be
manually released.
Bug: 29162822
Change-Id: Ie604dd3e83ee45a8665d743449b91857dd54e896
As shown in below, we have already used commit* naming convention in
InputConnection.
- InputConnection#commitCompletion(CompletionInfo);
- InputConnection#commitCorrection(CorrectionInfo);
- InputConnection#commitText(CharSequence, int);
Hence renaming IC#inputContent() to IC#commitContent() would make the
new method more consistent.
Bug: 29450024
Change-Id: Ica1ba3154795c1bf44e140dfe639b299f83cd8af
We might have a pending MSG_RESIZED_REPORT, but if it's executed after
relayoutWindow, mPendingInsets will already be the new value and it'll
not forceLayout. So we need to forceLayout here to make sure the measure
cache is cleared.
bug: 29391054
Change-Id: I73793b1427b89e75700369ec3b37053a6a732f0d
Providing an official protocol for IMEs to insert an image to the
application is something that has been requested from many IME
developers to Android OS. With this CL, IMEs are able to ask
applications to insert a content including image files as follows.
1. An application that opts in to this protocol specifies a list of
supported content MIME types in EditorInfo#contentMimeTypes.
2. When an IME is actively interacting with such an application, the
IME can call InputConnection#insertContent() with a InputContentInfo
that contains content URI, metadata (ClipDescription), and an
optional link URI.
3. The application can read the stream data from the given content URI
to insert the content into somewhere in the application.
Detailed design background can be found in the JavaDoc of
InputConnection#insertContent().
Bug: 22830793
Change-Id: Iaadf934a997ffcd6000a516cc3c1873db56e60ad
Fixes: 29223302
If the surface only changed we want to just call onSurfaceChanged,
not onSurfaceCreated.
Change-Id: I65c8b210a7e34eaa2862020335ee7f6ef56eeac2
Un-reverts ag/1057448, but uses a version of Resources#getText
that returns null rather than throw an exception when no title
is available. This is the same call made before, so this change
should be safer.
Bug: 28744278
Change-Id: I8c123f4f6d74f796ab9e8ffcf955aaf881770da1
At the end of the animation (when going from larger to smaller),
we are left with a scaled surface, that we want to seamlessly
resize to an unscaled surface of the new size. Because we have scaled
the shadow region of the surface, the position of the content
will differ before and after the resize applies. We use new
SurfaceFlinger API to cause position updates to apply after
resize. Because we have to switch into SCALING_MODE_FREEZE,
we could end up prematurely cropping the window, so we
switch to using screen space crop for the pinned stack.
Bug: 28899837
Change-Id: I9b762a237413e4fa3d432e67d30c7125bfef484c
This CL changes the target of VD specific animators to VectorDrawable,
instead of RenderNode. The benefit of doing so is that animators can
now detect whether the animation is meaningful by checking whether
their VD target is in the display list. If not, that means the VD is
not drawing for the current frame, in which case we can be smarter
and more power efficient by removing the animator from the list and
posting a delayed onFinished listener callback.
By setting VD as the animation target, when an ImageView decides to
update its drawable from one AVD to something else, we'll be able
to detect that the previous AVD is no longer in the display list,
and stop providing animation pulse to the stale AVD, which is
something we couldn't do previously. This change also
handles the case where one AVD instance could be drawn in two
different views.
Bug: 27441375
Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8