Merge "Change approach for windowPositionLostRT" into nyc-dev
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@@ -124,6 +124,7 @@ public class SurfaceView extends View {
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int mWindowType = WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA;
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boolean mIsCreating = false;
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private volatile boolean mRtHandlingPositionUpdates = false;
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final Handler mHandler = new Handler() {
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@Override
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@@ -649,7 +650,9 @@ public class SurfaceView extends View {
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TAG, "Layout: x=" + mLayout.x + " y=" + mLayout.y +
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" w=" + mLayout.width + " h=" + mLayout.height +
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", frame=" + mSurfaceFrame);
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} else if (!isHardwareAccelerated()) {
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} else {
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// Calculate the window position in case RT loses the window
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// and we need to fallback to a UI-thread driven position update
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getLocationInWindow(mLocation);
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final boolean positionChanged = mWindowSpaceLeft != mLocation[0]
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|| mWindowSpaceTop != mLocation[1];
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@@ -670,15 +673,17 @@ public class SurfaceView extends View {
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mTranslator.translateRectInAppWindowToScreen(mWinFrame);
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}
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try {
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Log.d(TAG, String.format("%d updateWindowPosition UI, " +
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"postion = [%d, %d, %d, %d]", System.identityHashCode(this),
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mWinFrame.left, mWinFrame.top,
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mWinFrame.right, mWinFrame.bottom));
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mSession.repositionChild(mWindow, mWinFrame.left, mWinFrame.top,
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mWinFrame.right, mWinFrame.bottom, -1, mWinFrame);
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} catch (RemoteException ex) {
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Log.e(TAG, "Exception from relayout", ex);
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if (!isHardwareAccelerated() || !mRtHandlingPositionUpdates) {
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try {
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if (DEBUG) Log.d(TAG, String.format("%d updateWindowPosition UI, " +
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"postion = [%d, %d, %d, %d]", System.identityHashCode(this),
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mWinFrame.left, mWinFrame.top,
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mWinFrame.right, mWinFrame.bottom));
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mSession.repositionChild(mWindow, mWinFrame.left, mWinFrame.top,
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mWinFrame.right, mWinFrame.bottom, -1, mWinFrame);
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} catch (RemoteException ex) {
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Log.e(TAG, "Exception from relayout", ex);
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}
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}
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}
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}
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@@ -698,6 +703,15 @@ public class SurfaceView extends View {
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// Guess we got detached, that sucks
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return;
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}
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// TODO: This is teensy bit racey in that a brand new SurfaceView moving on
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// its 2nd frame if RenderThread is running slowly could potentially see
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// this as false, enter the branch, get pre-empted, then this comes along
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// and reports a new position, then the UI thread resumes and reports
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// its position. This could therefore be de-sync'd in that interval, but
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// the synchronization would violate the rule that RT must never block
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// on the UI thread which would open up potential deadlocks. The risk of
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// a single-frame desync is therefore preferable for now.
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mRtHandlingPositionUpdates = true;
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if (mRTLastReportedPosition.left == left
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&& mRTLastReportedPosition.top == top
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&& mRTLastReportedPosition.right == right
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@@ -731,13 +745,26 @@ public class SurfaceView extends View {
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Log.d(TAG, String.format("%d windowPositionLostRT RT, frameNr = %d",
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System.identityHashCode(this), frameNumber));
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}
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// TODO: This is a bit of a hack as we don't have an API to report to WM
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// to hide a window with a frameNumber, so just shift the window very far into
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// negative space which will do effectively the same thing.
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// Use the last reported size to avoid influencing the size of the bufferqueue
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int x = -1000 - mRTLastReportedPosition.width();
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int y = -1000 - mRTLastReportedPosition.height();
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updateWindowPositionRT(frameNumber, x, y, -1000, -1000);
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if (mRtHandlingPositionUpdates) {
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mRtHandlingPositionUpdates = false;
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// This callback will happen while the UI thread is blocked, so we can
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// safely access other member variables at this time.
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// So do what the UI thread would have done if RT wasn't handling position
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// updates.
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if (!mWinFrame.isEmpty() && !mWinFrame.equals(mRTLastReportedPosition)) {
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try {
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if (DEBUG) Log.d(TAG, String.format("%d updateWindowPosition, " +
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"postion = [%d, %d, %d, %d]", System.identityHashCode(this),
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mWinFrame.left, mWinFrame.top,
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mWinFrame.right, mWinFrame.bottom));
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mSession.repositionChild(mWindow, mWinFrame.left, mWinFrame.top,
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mWinFrame.right, mWinFrame.bottom, frameNumber, mWinFrame);
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} catch (RemoteException ex) {
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Log.e(TAG, "Exception from relayout", ex);
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}
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}
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mRTLastReportedPosition.setEmpty();
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}
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}
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private SurfaceHolder.Callback[] getSurfaceCallbacks() {
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