Add CSS font-feature-settings URL to get/setFontFeatureSettings method
JavaDoc in both TextView and Paint.
Bug: 27857640
Change-Id: I8c20068801032407d493e4f4a15b89dcf35949d2
Put the native allocation support into a holder class. This allows
statically initializing the classes in the boot image.
Bug: 27265238
Bug: 23130675
Change-Id: I857aebfdbaec39067a5eb58afceb49630176af98
- Remove the LocaleList#getPrimary() API. It had become confusing
after locale negotiation was completely implemented. For example,
it could create the confusion that calling getPrimary() on the
default locale list would provide the default locale, etc.
- Use the adjusted locale list from LocaleList.getAdjustedDefault()
in Paints created with no locale list provided.
- Change LocaleList#get() to treat out of bound indexes from both
negative indexes and too large indexes the same way.
Bug: 26984092
Bug: 26193251
Bug: 26834387
Change-Id: I75f77aea6b75e38793ed8477e5e5a4420d5e6d85
Setting the LocaleList to the native Paint object is not a lightweight
operation since it needs to propagate a string object to the native code
which then needs to parse it for making minikin language list.
To avoid performance regressions, cache the minikin language ID in
android.graphics.Paint and send the LocaleList with cached ID
instead of a string the next time native code is called.
BUG: 25122318
Change-Id: Ib5ce8bcff8a1c0a2b1a1c3d1868ea8be5a0e642f
Also, compute LocaleList's string representation at construction.
This is to further push the cost of doing costly operations related
to LocaleLists to construction time.
Change-Id: Ia55b8ce66b1088ff54cb42eb1e11149b5bd10f17
Many classes in graphics/java and elsewhere deallocate native memory
in a finalizer on the assumption that instance methods can no longer
be called once the finalizer has been called. This is incorrect if
the object can be used, possibly indirectly, from another finalizer,
possibly one in the application.
This is the initial installment of a patch to cause such post-finalization
uses to at least see a null pointer rather than causing memory corruption
by accessing deallocated native memory. This should make it possible to
identify and fix such finalization ordering issues.
There are more graphics classes that need this treatment, and probably
many more in other subsystems.
This solution is < 100% effective if finalizers can be invoked
concurrently. We currently promise that they aren't.
(In my opinion, the real cause here is a language spec bug. But that ship
has sailed.)
Bug: 18178237
Change-Id: I844cf1e0fbb190407389c4f8e8f072752cca6198
This keeps the existing single-locale APIs working (and adds
parameter annotations to them), while adding an API for setting and
getting the whole locale list. At the moment, the implementation
ignores the actual data in the locale list except for its primary
locale.
Also add a method to LocaleList to return the system's default locale
list. (Currently a one-member list just containing the system
default locale.)
Change-Id: Icea9d164ddae51f50dd71e18b5d91c96f233b8b8
For correct low-level drawing of low level text, a method that
includes context for shaping is necessary, and it's similarly useful
to provide the direction explicitly rather than running the BiDi
algorithm on the text. The drawTextRun method (in both char[] and
CharSequence variants) has provided this functionality for several
major releases but has been internal. This patch exposes the
methods publicly, and also improves the doc strings for both
the new method and some related ones.
Bug: 20193553
Change-Id: I9be33ca5ae3e7db2b69a56298400671d5ef8ad05
Adds methods to Paint for finding an offset corresponding to an
advance, and for finding the advance corresponding to an offset,
useful for positioning and drawing a cursor.
Change-Id: Id57402ddd1980650f1d0d2f8bbdb75e43612ec51
This patch adds a method to determine whether a typeface has a glyph
to support a particular Unicode character or sequence.
The implementation is based on shaping the text and checking for the
presence of .notdef glyphs, and counting the number of glyphs in the
ligature case. In the case of variation selector control characters, it
currently just returns false because there is no variation selector
support yet (Mongolian Free Variation Selectors work because they're
shaped with GSUB instead).
Change-Id: I8ee4ae0d6e81a0ac57f961eb02dcc35aabd87042
The cursor position calculation of not well known CharSequence implementation
has problem. getTextRunCursor() returns the relative path of passed string
buffer, so need to fix the origin by adding the copied buffer origin.
BUG: 17448027
Change-Id: I413c553bfccbccee4a390b6c83aa09ac7fd04126
This adds HyphenEdit on the C++ and also to Java via JNI. HyphenEdit is
a Minikin feature for adding hyphens to text without having to edit the
string on the client side.
Change-Id: Icfb228407c1d11a716d055f813da7507acb38fbf
Since requesting the native pointer triggers specific paint behavior we need
to ensure that the field is private and that callers use the public method.
Change-Id: I598a8bf2904960023397728c1ce4502ce408348e
The Paint_Delegate changes from lmp-dev reference mNativePaint, which
has been made private in master. Change it to being package-protected
to fix the build.
Change-Id: I4bf30a530f0145cf7697cef6aa9a698fc9bab4ed
We added APIs and TextView xml attributes to give access to letter
spacing and OpenType features. This patch makes these changes part of
the public API.
Bug: 15246510
Bug: 15594400
Change-Id: I7a54cb0da2746304a5c72a687612a279cac652e0
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.
CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.
Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.
Make Shader subclasses call init(), instead of setting native_instance
directly.
Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).
Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.
Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)
BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
The Paint.getTextGlyphs() method was used for testing the old Arabic
shaper and is entirely obsolete. Note that this is the very last
dependency (other than some enums in the header) for the old TextLayout
code path.
Change-Id: I7b596f0c0942ed50987fc8e0478cd93e667f1f9e
The dirFlags and bidiFlags enums are distinct, and have different
meanings. The former is a determined direction for a run of text, while
the latter is a request for the bidi algorithm. They have been used
interchangeably, and this has caused some problems, notably running the
bidi algorithm needlessly when the direction for a run is already
determined.
This patch cleans up the confusion, by always naming each occurrence
explicitly "boolean isRtl" or "int bidiFlags" (the previous code often
just used "int flags", which added to the confusion), and converts
between the meanings when a function takes an isRtl argument but passes
it to another function expecting bidiFlags.
Fixes b/15089607 Clean up bidi flag mess
Change-Id: I410b6604376e853dd12c255e7f5a9d2b9a310dd9
This patch wires up getStringBounds to do the layout with Minikin to get
accurate bounds, and with the correct typeface. It fixes bug 15416575
"getStringBounds gives wrong result in Minikin".
Change-Id: I5c020bc372acb1d785a33c3c296239c151bd8c87
This patch improves the Minikin integration in a number of ways,
including:
Software rendering does text decorations and handles alignment
correctly. This fixes bug 15139067 "Centered text isn't working".
Paint implements getTextPath. This fixes bug 15143354 "Text rendering in
Maps Navigation wrong typeface?"
Also a bit of refactoring, since there was duplicated code for iterating
font runs that's now a static method in MinikinUtils.
Change-Id: I4cfdb2c0559982376348325a757d95235fab1768
This is the current state of the Minikin integration. All changes are
hidden behind USE_MINIKIN #ifdef, so it should be safe to apply. To
play with the Minikin branch, set this in your BoardConfig.mk .
This change also merges in 64-bit changes that were happenening in
parallel.
Change-Id: Idd94553bcbe324c5875d0ff06495c966c3e95b7f
This patch adds an elegantTextHeight text appearance attribute and
plumbs it through to the paint. This attribute selects the elegant
variant of fonts (when appropriate, which is typically Arabic and indic
scripts), and also specifies larger vertical metrics, to avoid clipping.
The intent is for this to be the default for quantum themes, but this
patch doesn't change any default behavior, just adds the attribute.
The larger vertical metrics are applied to top and bottom, but should
not affect line spacing in the common case. Also, with the setting,
metrics are no longer dependent on the font, so setting a custom font
will preserve layout and spacing.
Change-Id: If3b7d41f141deff50ca078f479ca90c2aa07829a
This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.comacraig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71