Commit Graph

106 Commits

Author SHA1 Message Date
Siyamed Sinir
0925f40372 Update get/setFontFeatureSettings JavaDoc
Add CSS font-feature-settings URL to get/setFontFeatureSettings method
JavaDoc in both TextView and Paint.

Bug: 27857640
Change-Id: I8c20068801032407d493e4f4a15b89dcf35949d2
2016-03-28 16:14:46 -07:00
Andreas Gampe
f6765f3965 Frameworks/base: Refactor Paint & Canvas native allocation support
Put the native allocation support into a holder class. This allows
statically initializing the classes in the boot image.

Bug: 27265238
Bug: 23130675
Change-Id: I857aebfdbaec39067a5eb58afceb49630176af98
2016-02-29 10:49:01 -08:00
Roozbeh Pournader
fee4484637 Various LocaleList cleanups
- Remove the LocaleList#getPrimary() API. It had become confusing
  after locale negotiation was completely implemented. For example,
  it could create the confusion that calling getPrimary() on the
  default locale list would provide the default locale, etc.
- Use the adjusted locale list from LocaleList.getAdjustedDefault()
  in Paints created with no locale list provided.
- Change LocaleList#get() to treat out of bound indexes from both
  negative indexes and too large indexes the same way.

Bug: 26984092
Bug: 26193251
Bug: 26834387
Change-Id: I75f77aea6b75e38793ed8477e5e5a4420d5e6d85
2016-02-04 15:44:03 -08:00
Richard Uhler
56178b8fcb Merge "Use NativeAllocationRegistry for Paint, Canvas, and Bitmap" 2016-01-15 18:23:29 +00:00
Winson
dfb8cb4580 Resetting the native shader instance when the shader changes.
Change-Id: Ib4f8f02d2b777049072e33eabf07d00945c08779
2016-01-14 15:43:38 -08:00
Richard Uhler
775873a66a Use NativeAllocationRegistry for Paint, Canvas, and Bitmap
Bug: 23130675
Change-Id: I3fbd84ba417ac63df75f87ee2c56e3e7f3c9eb46
2016-01-13 16:14:33 -08:00
Seigo Nonaka
cfc607cf57 Introduce cache mechanism for LocaleList.
Setting the LocaleList to the native Paint object is not a lightweight
operation since it needs to propagate a string object to the native code
which then needs to parse it for making minikin language list.

To avoid performance regressions, cache the minikin language ID in
android.graphics.Paint and send the LocaleList with cached ID
instead of a string the next time native code is called.

BUG: 25122318
Change-Id: Ib5ce8bcff8a1c0a2b1a1c3d1868ea8be5a0e642f
2015-12-07 16:50:20 -08:00
Roozbeh Pournader
f036ead2a2 Pass the whole locale list down to Minikin.
Also, compute LocaleList's string representation at construction.
This is to further push the cost of doing costly operations related
to LocaleLists to construction time.

Change-Id: Ia55b8ce66b1088ff54cb42eb1e11149b5bd10f17
2015-10-22 13:14:13 -07:00
John Reck
dbffd25000 Fix Paint's JNI
Bug: 22409077
Change-Id: I99e1a11bf14f5b62c41107528f573eaf9f2d4b2f
2015-10-02 09:27:10 -07:00
Keisuke Kuroyanagi
2c53a07597 Merge "Consolidate native methods for text measurement." 2015-09-29 21:31:56 +00:00
Keisuke Kuroyanagi
536afe6ef7 Consolidate native methods for text measurement.
Bug: 24505153

Change-Id: I6a00b0516442f7d6108ed0598516365310bd85e8
2015-09-29 13:52:45 -07:00
Hans Boehm
28aa456ac8 am 1d815272: am 58c27e3e: am c0ce6c42: Merge "Reduce risk of memory corruption due to finalization."
* commit '1d8152726b7ef2094f2e99619581c2abd2117381':
  Reduce risk of memory corruption due to finalization.
2015-09-09 23:50:45 +00:00
Hans Boehm
58c27e3e53 am c0ce6c42: Merge "Reduce risk of memory corruption due to finalization."
* commit 'c0ce6c422cfe089e7a8e209ac924e37bed3ca770':
  Reduce risk of memory corruption due to finalization.
2015-09-09 22:41:42 +00:00
Hans Boehm
ffa84e008c Reduce risk of memory corruption due to finalization.
Many classes in graphics/java and elsewhere deallocate native memory
in a finalizer on the assumption that instance methods can no longer
be called once the finalizer has been called.  This is incorrect if
the object can be used, possibly indirectly, from another finalizer,
possibly one in the application.

This is the initial installment of a patch to cause such post-finalization
uses to at least see a null pointer rather than causing memory corruption
by accessing deallocated native memory. This should make it possible to
identify and fix such finalization ordering issues.

There are more graphics classes that need this treatment, and probably
many more in other subsystems.

This solution is < 100% effective if finalizers can be invoked
concurrently.  We currently promise that they aren't.

(In my opinion, the real cause here is a language spec bug.  But that ship
has sailed.)

Bug: 18178237
Change-Id: I844cf1e0fbb190407389c4f8e8f072752cca6198
2015-09-08 18:27:36 -07:00
Roozbeh Pournader
a23748a9ff Add LocaleList support to Paint and TextView.
This keeps the existing single-locale APIs working (and adds
parameter annotations to them), while adding an API for setting and
getting the whole locale list.  At the moment, the implementation
ignores the actual data in the locale list except for its primary
locale.

Also add a method to LocaleList to return the system's default locale
list. (Currently a one-member list just containing the system
default locale.)

Change-Id: Icea9d164ddae51f50dd71e18b5d91c96f233b8b8
2015-09-01 14:12:40 -07:00
Chris Craik
caa6226b17 Revert "Anti-alias by default"
bug:20948129

Keep HIDDEN_DEFAULT_PAINT_FLAGS name.

This reverts commit 1b60cc0529.

Change-Id: I97cd9c556375c74c52b006bda4fc7b3a2cfa89e1
2015-05-13 13:44:30 -07:00
Raph Levien
c6abf5bff6 Expose drawTextRun publicly
For correct low-level drawing of low level text, a method that
includes context for shaping is necessary, and it's similarly useful
to provide the direction explicitly rather than running the BiDi
algorithm on the text. The drawTextRun method (in both char[] and
CharSequence variants) has provided this functionality for several
major releases but has been internal. This patch exposes the
methods publicly, and also improves the doc strings for both
the new method and some related ones.

Bug: 20193553
Change-Id: I9be33ca5ae3e7db2b69a56298400671d5ef8ad05
2015-04-27 15:33:03 -07:00
Chris Craik
1b60cc0529 Anti-alias by default
Change-Id: I19434717dd3af4fdcffbfcca2ffbb485dfebe644
2015-04-27 18:11:57 +00:00
Ed Heyl
88d109d2c5 Merge "Fix the build: Revert "Anti-alias by default"" 2015-04-24 04:58:48 +00:00
Ed Heyl
1c44ba9fd4 Fix the build: Revert "Anti-alias by default"
This reverts commit d34b732993.

Change-Id: I74e63570ce868e6d8c36fd2e1c864419bd6102e4
2015-04-24 04:57:24 +00:00
Chris Craik
01fb343fe8 Merge "Anti-alias by default" 2015-04-23 23:06:40 +00:00
Raph Levien
a027ec5c2d Add Paint methods for cursor positioning
Adds methods to Paint for finding an offset corresponding to an
advance, and for finding the advance corresponding to an offset,
useful for positioning and drawing a cursor.

Change-Id: Id57402ddd1980650f1d0d2f8bbdb75e43612ec51
2015-04-14 23:51:46 -07:00
Chris Craik
d34b732993 Anti-alias by default
Change-Id: I4d29cae73b05b7ffa03212acdbb13d7b0cf8f905
2015-04-13 12:39:11 -07:00
Raph Levien
f673acb6c9 Merge "Add Paint.hasGlyph method" 2015-04-02 23:27:24 +00:00
Raph Levien
f7f969e67e Add Paint.hasGlyph method
This patch adds a method to determine whether a typeface has a glyph
to support a particular Unicode character or sequence.

The implementation is based on shaping the text and checking for the
presence of .notdef glyphs, and counting the number of glyphs in the
ligature case. In the case of variation selector control characters, it
currently just returns false because there is no variation selector
support yet (Mongolian Free Variation Selectors work because they're
shaped with GSUB instead).

Change-Id: I8ee4ae0d6e81a0ac57f961eb02dcc35aabd87042
2015-04-02 23:14:58 +00:00
Seigo Nonaka
b89a605b58 Fix cursor position calculation.
The cursor position calculation of not well known CharSequence implementation
has problem. getTextRunCursor() returns the relative path of passed string
buffer, so need to fix the origin by adding the copied buffer origin.

BUG: 17448027
Change-Id: I413c553bfccbccee4a390b6c83aa09ac7fd04126
2015-04-02 06:13:37 +09:00
Raph Levien
210a189e22 Add HyphenEdit support to Paint
This adds HyphenEdit on the C++ and also to Java via JNI. HyphenEdit is
a Minikin feature for adding hyphens to text without having to edit the
string on the client side.

Change-Id: Icfb228407c1d11a716d055f813da7507acb38fbf
2015-03-14 06:00:23 +00:00
Tor Norbye
80756e3888 Annotate ARGB integer parameters with @ColorInt
Change-Id: I307f72a382272cf18ddb6b07d9fcb81228568d9a
2015-03-05 16:34:12 -08:00
Chris Craik
6170cd1f35 Fix push shader to native
bug:19586908
Change-Id: Ie6205bc76667222f2df2da60a27244988f3a2b3b
2015-03-05 09:32:19 -08:00
Derek Sollenberger
f4242b107c Ensure that all requests for the Paint's nativePtr use p.getNativeInstance()
Since requesting the native pointer triggers specific paint behavior we need
to ensure that the field is private and that callers use the public method.

Change-Id: I598a8bf2904960023397728c1ce4502ce408348e
2014-10-17 08:22:46 -04:00
Marcin Kosiba
b2b7c6ebe4 Make Paint.mNativePaint package protected to fix the build.
The Paint_Delegate changes from lmp-dev reference mNativePaint, which
has been made private in master. Change it to being package-protected
to fix the build.

Change-Id: I4bf30a530f0145cf7697cef6aa9a698fc9bab4ed
2014-10-13 10:32:46 +01:00
Derek Sollenberger
dfba4d3d11 Mutable Java Shaders with Immutable Native Shaders
bug: 17641888
Change-Id: I0f05387423cde185dab1a1453f89d5251ca1a4f9
2014-10-06 13:04:45 -04:00
Chris Craik
d1d7389880 Update setShadowLayer doc
bug:17134528
Change-Id: I436bb0163b18d0b88954bf9dac16e51d14a533eb
2014-08-19 22:40:41 +00:00
Raph Levien
e272a26de1 Make letterSpacing and fontFeatureSettings public
We added APIs and TextView xml attributes to give access to letter
spacing and OpenType features. This patch makes these changes part of
the public API.

Bug: 15246510
Bug: 15594400

Change-Id: I7a54cb0da2746304a5c72a687612a279cac652e0
2014-08-07 18:37:16 -07:00
Behdad Esfahbod
e9ad3931fa Add fontFeatureSettings to TextView and attrs
New API is hidden.

Bug: 15246510
Change-Id: I8cdbbd3a36fc280e07569dbb130f8c237062fff5
2014-08-01 21:35:05 +00:00
Behdad Esfahbod
805f6ebf17 Support FontFeatureSettings in Paint
New API is hidden.

Bug: 15246510
Change-Id: Idefca06a366de0d87f53d123b5291788448de4d0
2014-07-30 21:38:23 +00:00
Behdad Esfahbod
fa80f7491d Add letter-spacing to Paint and TextView
New API is hidden.

Bug: 15594400
Change-Id: I5cbe7aebef0b7280eb13924f2a706c0cb4a4688e
2014-07-24 18:46:07 -04:00
Leon Scroggins III
866cf65cc3 Make updateLocalMatrix replace the current Matrix.
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.

CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.

Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.

Make Shader subclasses call init(), instead of setting native_instance
directly.

Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).

Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.

Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)

BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
2014-07-24 09:30:23 -04:00
Raph Levien
d194262f53 Delete Paint.getTextGlyphs()
The Paint.getTextGlyphs() method was used for testing the old Arabic
shaper and is entirely obsolete. Note that this is the very last
dependency (other than some enums in the header) for the old TextLayout
code path.

Change-Id: I7b596f0c0942ed50987fc8e0478cd93e667f1f9e
2014-06-26 15:15:28 +00:00
Anish Athalye
a7aa1b0aa5 Implement Paint.breakText() using Minikin
Change-Id: I36cee2d840ce1bd24a9a06f0c680880396b7398a
2014-06-17 00:31:19 +00:00
Raph Levien
051910b9f9 Clean up dirFlags / bidiFlags confusion
The dirFlags and bidiFlags enums are distinct, and have different
meanings. The former is a determined direction for a run of text, while
the latter is a request for the bidi algorithm. They have been used
interchangeably, and this has caused some problems, notably running the
bidi algorithm needlessly when the direction for a run is already
determined.

This patch cleans up the confusion, by always naming each occurrence
explicitly "boolean isRtl" or "int bidiFlags" (the previous code often
just used "int flags", which added to the confusion), and converts
between the meanings when a function takes an isRtl argument but passes
it to another function expecting bidiFlags.

Fixes b/15089607 Clean up bidi flag mess

Change-Id: I410b6604376e853dd12c255e7f5a9d2b9a310dd9
2014-06-16 14:36:08 -07:00
Raph Levien
854363e3d2 Fix incorrect getStringBounds (Minikin)
This patch wires up getStringBounds to do the layout with Minikin to get
accurate bounds, and with the correct typeface. It fixes bug 15416575
"getStringBounds gives wrong result in Minikin".

Change-Id: I5c020bc372acb1d785a33c3c296239c151bd8c87
2014-06-03 21:11:06 -07:00
Raph Levien
f2114d5646 Better Minikin integration
This patch improves the Minikin integration in a number of ways,
including:

Software rendering does text decorations and handles alignment
correctly. This fixes bug 15139067 "Centered text isn't working".

Paint implements getTextPath. This fixes bug 15143354 "Text rendering in
Maps Navigation wrong typeface?"

Also a bit of refactoring, since there was duplicated code for iterating
font runs that's now a static method in MinikinUtils.

Change-Id: I4cfdb2c0559982376348325a757d95235fab1768
2014-06-03 17:44:35 -07:00
Mike Reed
ca2624122c Merge "document and deprecated Rasterizer" 2014-05-15 20:38:44 +00:00
Raph Levien
2836c4722a Merge "Start of Minikin integration" 2014-05-15 02:03:05 +00:00
Raph Levien
1a73f732f9 Start of Minikin integration
This is the current state of the Minikin integration. All changes are
hidden behind USE_MINIKIN #ifdef, so it should be safe to apply. To
play with the Minikin branch, set this in your BoardConfig.mk .

This change also merges in 64-bit changes that were happenening in
parallel.

Change-Id: Idd94553bcbe324c5875d0ff06495c966c3e95b7f
2014-05-12 10:41:42 -07:00
Mike Reed
3c35b57cbb document and deprecated Rasterizer
Change-Id: I02f6a47aeb96b27c3fb9f6d003648f794e3d7cf4
2014-05-09 16:35:57 -04:00
Derek Sollenberger
c29a0a4664 Avoid caching shadow properties in Java & HWUI.
bug: 10650594
Change-Id: I6f57df002710bb0567ed7e53fc0bfe96cfd504b8
2014-05-07 09:36:04 -04:00
Raph Levien
53c0077256 Add elegantTextHeight text appearance attribute
This patch adds an elegantTextHeight text appearance attribute and
plumbs it through to the paint. This attribute selects the elegant
variant of fonts (when appropriate, which is typically Arabic and indic
scripts), and also specifies larger vertical metrics, to avoid clipping.

The intent is for this to be the default for quantum themes, but this
patch doesn't change any default behavior, just adds the attribute.

The larger vertical metrics are applied to top and bottom, but should
not affect line spacing in the common case. Also, with the setting,
metrics are no longer dependent on the font, so setting a custom font
will preserve layout and spacing.

Change-Id: If3b7d41f141deff50ca078f479ca90c2aa07829a
2014-04-17 11:16:46 -07:00
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00