Commit Graph

16 Commits

Author SHA1 Message Date
Igor Murashkin
a86ab640f7 Surface: Change OutOfResourcesException to be a runtime exception
- Deprecates SurfaceTexture.OutOfResourcesException, it wasn't used
- Make all JNI code throw only Surface.OutOfResourcesException
- Get rid of redundant SurfaceControl.OutOfResourcesException

Bug: 10566539
Change-Id: I58126260771b9ccff6a69c672ce7719b9f98138d
2013-09-09 21:53:59 -07:00
Mathias Agopian
97f0aa6f8a tweak the electron beam animation a bit
we make the "beam" vanish in the center of the screen.

Bug: 10641933

Change-Id: I61fdb4d46e9f62dc80d65356a884dff0b177384a
2013-09-05 18:58:51 -07:00
Jeff Sharkey
21ef9647e8 Avoid leaking Surface native object.
Bug: 8721827
Change-Id: I8d6192b8eb47911fcf4964de399c7dba94ed9286
2013-04-25 12:56:42 -07:00
Mathias Agopian
86e1bc7305 fix CloseGuard usage in Surface
Bug: 8375415
Change-Id: I03e9f318c2ad586f4bd93b280557ada66121d275
2013-03-13 18:21:11 -07:00
Mathias Agopian
0449a40586 screenshots can now go into a Surface from java
A Surface can trivially be created from a SurfaceTexture.
Update ElectronBeam to use this new API.

Bug: 6940974
Change-Id: I20459443d0d853e3f8ae23104c08d185c336abea
2013-03-04 17:45:26 -08:00
Mathias Agopian
29479ebe10 clean-up following Surface split
Change-Id: I853a76d92d957ee38a36fcdd280d6407ec316987
2013-02-15 12:47:40 -08:00
Mathias Agopian
3866f0d581 split Surface in two classes: SurfaceControl and Surface
SurfaceControl is the window manager side; it can
control the attributes of a surface but cannot push buffers
to it. Surface on the other hand is the application (producer)
side and is used to push buffers to the surface.

Change-Id: Ib6754c968924e87e8dd02a2073c7a447f729f4dd
2013-02-14 12:19:11 -08:00
Jeff Brown
7f3994ec2a Pin electron beam surface to natural orientation.
If a rotation occurred while the electron beam surface was showing,
the surface may have appeared in the wrong orientation.  We fix this
problem by adjusting the transformation matrix of the electron beam
surface according to the display orientation whenever a display
transaction occurs.

The rotation itself is allowed to proceed but it is not visible
to the user.  We must let this happen so that the lock screen
is correctly oriented when the screen is turned back on.

Note that the electron beam surface serves two purposes.

First, it is used to play the screen off animation.
When the animation is finished, the surface remains visible but is
solid black.  Then we turn the screen off.

Second, when we turn the screen back on we leave the electron beam
surface showing until the window manager is ready to show the
new content.  This prevents the user from seeing a flash of the
old content while the screen is being turned on.  When everything is
ready, we dismiss the electron beam.

It's important for the electron beam to remain visible for
the entire duration from just before the screen is turned off until
after the screen is turned on and is ready to be seen.  This is
why we cannot fix the bug by deferring rotation or otherwise
getting in the way of the window manager doing what it needs
to do to get the screen ready when the screen is turned on again.

Bug: 7479740
Change-Id: I2fcf35114ad9b2e00fdfc67793be6df62c8dc4c3
2012-12-04 14:40:23 -08:00
Jeff Brown
78eb122450 Dejank electron beam.
On some devices it can take hundreds of milliseconds to get a
brand new EGL surface performing in tip-top shape.  To get it
ready make it do a few pushups before the show begins.

Bug: 7318962
Change-Id: I7ae92ce100c368327042a29ffa65faee9b567c8d
2012-10-10 21:46:55 -07:00
Jeff Brown
3c584f20ac Use exactly the same timings for the ElectronBeam as JB.
Bug: 7318962
Change-Id: Ic04bac5b07ec64fed84a6381ee1916ddeed01255
2012-10-10 19:47:18 -07:00
Jeff Brown
252c206984 Improve the power off fade animation.
Fixes an issue where the dim surface alpha was not actually being
animated like it was supposed to.

Bug: 7224614
Change-Id: Iffd54367ca97ae7fd4b9603807f4e036750442b2
2012-10-08 16:21:01 -07:00
Jeff Brown
8b9cf1c800 Reduce screen on latency, eliminate flashes.
Always use the ElectronBeam now, even when we are only animating
the backlight so that we will have a black surface remaining
on the screen after the screen turns off.

When turning on the screen, keep the black surface showing until
we unblock screen on then dismiss it as usual.

This change eliminates the flashing of old display content when
the screen is turned on.  It also helps to conceal some of the
latency of turning the screen on.  We always turn the screen on
immediately (even when screen on has nominally been blocked) and
rely on the black surface to hide the screen contents until the
last moment.  Dismissing the black surface is practically
instantaneous compared to turning the screen on.

Bug: 7299370
Bug: 7139924
Change-Id: I57d13287acd05bd0a48811095bb02dc7bc7cbeb6
2012-10-07 14:54:17 -07:00
Jeff Brown
64a55af0ac Add plumbing for new surface flinger display API.
Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.

Added JNI for all of the new surface flinger display API calls.

Enforced the requirement that all Surfaces created by
the window manager be named.

Updated the display manager service to use the new methods.

Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
2012-08-27 14:34:54 -07:00
Jeff Brown
00a8f4ff62 Make the electron beam animation shorter.
Now using about the same duration as it used to have when
it was implemented in Surface Flinger.

Change-Id: I09b28222379f4b6583f1f7b34188cc36c50509e9
2012-08-22 00:06:09 -07:00
Jeff Brown
98365d7663 Refactor for multi-display support.
Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class.  This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.

Removed WindowManagerImpl.getDefault().  This represents the
bulk of this change.  Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).

Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.

Add stubs for some new display manager API features.

Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids.  Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.

Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
2012-08-19 22:42:08 -07:00
Jeff Brown
9630704ed3 Power manager rewrite.
The major goal of this rewrite is to make it easier to implement
power management policies correctly.  According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.

For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed.  Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off.  At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state.  Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.

The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once.  Transitions
between states are detected and resolved by the update in
a consistent manner.

The new power manager service has is implemented as a set of
loosely coupled components.  For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed.  For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready.  An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants.  Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.

The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.

The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger).  This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.

The because of the userActivity() function has been changed
so that it never wakes the device from sleep.  This change
removes ambiguity around forcing or disabling user activity
for various purposes.  To wake the device, use wakeUp().
To put it to sleep, use goToSleep().  Simple.

The power manager service interface and API has been significantly
simplified and consolidated.  Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.

At present the following features are implemented:

- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
  different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.

The following features are not yet implemented:

- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
  in previous version of the power manager service pending
  an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
  for more compactly specifying auto-brightness levels
  in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
  KEEP_SCREEN_ON_FLAG wake lock instead of talking
  directly to the battery stats service.
- Optionally support animating screen brightness when
  turning on/off instead of playing electron beam animation
  (config_animateScreenLights).

Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
2012-08-15 03:06:24 -07:00