Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
No longer a window bit, FLAG_IMMERSIVE is now set on
ActivityInfo.flags and in the Activity's manifest as
android:immersive="true" (ActivityInfo).
[An "immersive" activity is one that wishes to avoid being
paused by full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE/android:immersive is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.]
[Originally: change Ie290c2e.]
Change-Id: I967bb10b930b8f0772b10f81f2957a03fa3f1736
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.
Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
An "immersive" activity (as indicated by the new
FLAG_IMMERSIVE) is one that wishes to avoid being paused by
full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE on its window is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.
FLAG_IMMERSIVE should be used exclusively in conjunction
with FLAG_FULL_SCREEN (that is, only activities that hide
the status bar should consider themselves immersive).
Change-Id: Ie290c2e92fc391bcf55edfdb1fbd626cd284e3e2
this is needed for backward compatibility with somewhat buggy applications.
not a big deal, since the app can request another format explicitely.
Change-Id: Ic73f8acedf94ffc0115637efac28fa8ffaa7e5a4
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Merge commit '71d73a0dfc110d0bdfc1b7ba385db3e2cfe007e5' into kraken
* commit '71d73a0dfc110d0bdfc1b7ba385db3e2cfe007e5':
Add a method to hide/show a SurfaceView's surface.
This can be used to move a surface offscreen to avoid the cost of compositing it.
This preserves the window and therefore the OpenGL context when used in h/w
accelerated apps.
Change-Id: I280295376601b17989d0fc8a271af66650016f09
1. MotionEvent.recycle() never set mRecycled to true so it couldn't actually
detect doubly-recycled events (unless the TRACK_RECYCLED_LOCATION debuging
flag was enabled).
2. MotionEvent.obtain() did not set mNext to null before returning the event
so it would unnecessarily retain a reference to other events in the
recycled event linked list until recycled again.
Change-Id: I93709c402d260691875f632dfc080a355f85fbb0
Merge commit 'b1110149cccc3b99e59ead34ca46e5ac026f6db9' into kraken
* commit 'b1110149cccc3b99e59ead34ca46e5ac026f6db9':
Use integer for loop counter instead of float
New test in FrameworkTest for the VelocityTracker class
Preserve '+' in phone numbers imported from SIM.
MessageQueue now uses a socket for internal signalling, and is prepared
to also handle any number of event input pipes, once the plumbing is
set up with ViewRoot / Looper to tell it about them as appropriate.
Change-Id: If9eda174a6c26887dc51b12b14b390e724e73ab3
Merge commit 'f78964490d8098387d51444c87bf520ad3f674e2' into kraken
* commit 'f78964490d8098387d51444c87bf520ad3f674e2':
Add new keycodes for the convenience of Japanese IMEs
Call register_localized_collators() with the current locale.
Fixed deserialization problem in DatePicker.
Fix for bug 2467152 files with spaces fail to open.
Set alpha value for newly created dim surface.
telephony: Fix CID when CID is unknown
Merge commit 'fc12b5be2ee49ba2392274d413bd5d759c03c346' into kraken
* commit 'fc12b5be2ee49ba2392274d413bd5d759c03c346':
Fix bug 2594126 Do not crash when ViewRoot is trying to play a UI
Merge commit 'b5fa4dff0c4756ef7868926d4f373645ac0b00a9' into froyo-plus-aosp
* commit 'b5fa4dff0c4756ef7868926d4f373645ac0b00a9':
Fix bug 2594126 Do not crash when ViewRoot is trying to play a UI
sound.
This CL doesn't fix why mView can be null in the first place, but
prevents a crash when mView is null and a UI sound is to be played.
Change-Id: I74ea03567e8e6ebebb6c95c80a473abf11e1163d
Merge commit '3b20c9e80533401d8c423977ef86460d789d4e1e' into kraken
* commit '3b20c9e80533401d8c423977ef86460d789d4e1e':
Fix a minor bug in transitions to left-edge-up landscape.
Merge commit '81ac367be66905a5b53b8e7e98160546802bd98b' into froyo-plus-aosp
* commit '81ac367be66905a5b53b8e7e98160546802bd98b':
Fix a minor bug in transitions to left-edge-up landscape.
Fix MAX_TRANSITION_TILT to remove the entry for upside-down
orientation, which should've been removed when that orientation itself
was removed. This was causing the phone to require further vertical
tilt for transitions to left-edge-up landscape, as compared to
right-edge-up landscape or portait mode.
Bug: 2639310
Change-Id: I8fe2e2baecd6a9c2cecae95d316b0d4e2f8ee251
Merge commit '8138cb49e47f9a9905a316a217757710185c66aa' into froyo-plus-aosp
* commit '8138cb49e47f9a9905a316a217757710185c66aa':
Make Surface.toString() show more useful info to help debug bug 2594388.
Merge commit 'bf73bbffc18f5abb5350fa3a410830c05ad10206' into froyo-plus-aosp
* commit 'bf73bbffc18f5abb5350fa3a410830c05ad10206':
Some debugging help for issue #2594388
WallpaperService doesn't always call onSurfaceDestroyed()
Just helps us see a little better what is going on.
Change-Id: Ibe8efd9e343e880ca31df446c8b36c7fa3722e87
this is used in a few places to get access to the android.view.Surface
native surface. use a macro instead. Also rename the field to mNativeSurface.
Change-Id: I1c6dea14abd6b8b1392c7f97b304115999355094
Bug #2549649
If the window had a different size than its content but the content had already
been measured with the appropriate size, the window would not be resized. This
happens in wrap_content windows (dialogs.) This change simply adds a new codition
to window resizing: if the window is wrap_content, not as big as it can be and
not as big as its content, it gets resized.
Change-Id: I1d82d03af5a15c9ad8dffa0511d5f6d522578285