This allows us to adjust immediately when we receive a correct light sensor reading
after the screen turns on.
Change-Id: I627047365640761727348e577c9164a6d6be2772
Signed-off-by: Mike Lockwood <lockwood@android.com>
the apis to SDK.
Remove @hide in GeolocationPermissions and WebStorage
to expose them to the SDK users.
Remove @hide for freeMemory() in WebView.
Remove @hide comment in CallbackProxy and
GoogleLocationSettingManager as they are not public class.
The code intended to copy the old value of a field, before the
field was updated. However, what the code was actually doing was
copying the new value of the field, after the field was updated.
The fix was to move the copy to before the update.
This is work towards fixing bug 2228262
Merge commit '0e08055aa31c752732005fc48b09ee470a2c4822' into eclair
* commit '0e08055aa31c752732005fc48b09ee470a2c4822':
docs: add new document for the win usb driver;
Forgot to do this with previous check in. Now that calculateLength() has
been fixed to match the actual encoding (ie, doesn't support single-segment
EMS), test case needs to be updated.
Fixes b/2244483
copyFrameAndPostCopiedFrame was not holding a lock while it accessed
the preview heap. If the client process is torn down while the heap
is accessed, the memcpy could access memory that was deallocated.
This patch creates a local sp reference to the preview heap while
holding the lock, then releases the lock. This should prevent the
heap from being pulled out from underneath us.
Merge commit '91bb62f0dc002065cb1932a96fecf15c1b92b6e9' into eclair
* commit '91bb62f0dc002065cb1932a96fecf15c1b92b6e9':
New API 4 with new CDMA constants.
* changes:
Make AudioPlayer a little less verbose, defer starting audio playback until after the first video frame has been decoded (if there's video at all).
https://android-git.corp.google.com/g/#change,30204
check for native initialization before calling public function
Added more checks where it is possible to call a native function
after creating a WebView but before the native side is initialized.
These cases can be triggered by the monkey.
Fixes http://b/issue?id=2187719
This change fixes a corner case where a callback may not get handled until
a second callback arrives. This can happen because there is a significant
section of the wait_for_event function where the mutex is not locked, and
the sPendingCallbacks member could be updated. We now check to see if
there is a pending callback to handle before we wait for another callback.
Change-Id: I20cfae1e780944bb74133940dda032efc4c55540
Signed-off-by: Fred Fettinger <fred.fettinger@motorola.com>
Signed-off-by: Jared Suttles <jared.suttles@motorola.com>
Signed-off-by: Mike Lockwood <lockwood@android.com>
This should fix a "black screen" bug that Motorola identified.
mProximitySensorActive was being set to true due to a proximity sensor change being posted
just after we disabled the proximity sensor.
Now we ignore proximity changes after the phone app releases the proximity lock after the call is done.
Change-Id: I417d423de3d43515389b1b7b008cdcb795cd10f6
Signed-off-by: Mike Lockwood <lockwood@android.com>
1. Spanish SMS 71-160 chars not sent. This was because calculateLength
allowed for single-segment EMS encoding, while encodeUserDataPayload
did not. For now, change calculateLength to match encodeUserDataPayload
(ie, fallback to UTF16 in this case). (b/2224849)
2. Unicode value of N w/tilde was incorrect. (b/2224849)
3. Add '\' and '/' to the list of valid separators in CDMA SMS numeric
addresses. (b/2236527)
* changes:
When tasks are moved to top or bottom, the app tokens are being rearranged. The window token rearrangement is defered if an animation is underway. Force a focus recomputation when the window tokens are finally rearranged so that we have a valid focused window.
The window token rearrangement is defered if an animation is
underway. Force a focus recomputation when the window tokens are finally
rearranged so that we have a valid focused window.
This is work towards fixing bug 2228262
Specific issues fixed by this change:
+ GLThread names now include the thread id, making it easier to tell one
GLThread from another.
+ A private final static boolean LOG_THREADS can be set to true at compile
time to print out thread-related trace information, helpful for debugging
GLSurfaceView behavior. This static defaults to "false".
+ Changed calls to "notify" to "notifyAll" to make the code more
robust in case more than two threads are blocked on the same monitor.
+ Add a GLThreadManager to help manage the transition to
a new GLThread. Currently only one GLThread can be active in an address
space. When the second thread starts up, the GLThreadManager helps the old
GLThread to shut down,
+ Make sure we stop waiting for dead GLThreads. This is done by adding
checks for a variable mDone being true to our monitor wait loops. And
we use a "finally" clause at the end of GLThread.run() method to set mDone
and notifyAll any wait loops.