The flag was previously used to set the optimization level
of the bcc compiler to -O0. However, this functionality is
now accomplished through deriving the optimization level
from the input bitcode. That patch can be found here:
https://android-review.googlesource.com/169330
Change-Id: I9c57d941bb35c6f737a31fcd74f31d9de25a16a8
Signed-off-by: Stephen McGroarty <stephen@codeplay.com>
reduce-style kernel.
Bug: 22631253
This adds a new (currently hidden) API to the Script class and the
corresponding code for the RenderScript JNI layer.
Change-Id: I40f19aaeb90411b859bd6b0bffc3f071fa327c21
Add a flag CREATE_FLAG_OPT_LEVEL_0 to set the optimization level to 0 when calling bcc.
This will result in an object file that is easier to debug.
Change-Id: I0384dca098fa0d9ae0f2e02e798da9de342c1122
Signed-off-by: verena beckham <verena@codeplay.com>
Adds in flag CREATE_FLAG_WAIT_FOR_ATTACH with value 0x0008 to the RenderScript API
to be passed down to the C++ implementation to tell it to wait for a debugger to be
attached before executing the kernel.
Change-Id: Ibc4e903efbed1b1fb14cf378d1a8517d5c8d1f26
Signed-off-by: Stephen McGroarty <stephen@codeplay.com>
b/20728113
In case the requested size for memory allocation overflows, or memory
allocation fails.
Change-Id: I8dac132dd4d0210938660ffbb82cbe44000d2a90
add the following functions to make it more symmetric to copyFrom().
- copy1DRangeToUnchecked, copy1DRangeTo
- copy2DRangeToUnchecked, copy2DRangeTo
- copy3DRangeToUnchecked, copy3DRangeTo
- setFromFieldPacker, 2D and 3D variants
- copyElementTo, (1D, 2D & 3D)
Change-Id: I6b896123e1c00cead552aa5b31a701b15dd70f85
bug 16651474
Compute inherited graphics default thread priority of Display. This
was not intended.
Change-Id: I0dd9a230ce8ceba64e971b024cbe518927cd2550
This patch simplifies the RenderScript JNI layer by replacing six functions
with a single funciton. This new function now handles all previous cases.
Functions in android.renderscript.script have been updated to use this new JNI
function.
Change-Id: I6cd5448534c38123d51a589339bbeb7e98453e73
This patch simplifies the RenderScript JNI layer by replacing six functions
with a single funciton. This new function now handles all previous cases.
Functions in android.renderscript.script have been updated to use this new JNI
function.
Change-Id: I77e4b155cc7ca1581b05bf901c70ae53a9ff0b12
* Added a new JNI call to pass arrays of Allocations to the RS runtime.
* Added a new version of ForEach that takes an array of Allocations.
* Added some casts to disambiguate existing calls to forEach.
Change-Id: I46d2834c37075b2a2407fd8b010546818a4540d1
We have a number of context options exposed though native
that were not available though the Java API. This brings them
to parity. Will finish plumbing in a follow on CL.
Change-Id: I8c65ee743d0e750e418304127b84088f25176c38
Use uintptr_t for pointers (and not uint32_t) and
also don't assume that size_t is 32 bits wide.
Also uses java longs for passing pointers across
JNI boundaries.
Change-Id: Ie52bd8ae967fbddc911eda3a43cc799d53bbce66