Add flags to context creation for RS

We have a number of context options exposed though native
that were not available though the Java API.  This brings them
to parity.  Will finish plumbing in a follow on CL.

Change-Id: I8c65ee743d0e750e418304127b84088f25176c38
This commit is contained in:
Jason Sams
2014-05-07 14:23:27 -07:00
parent c9e7b1e3da
commit 26e9051957
2 changed files with 40 additions and 3 deletions

View File

@@ -24536,6 +24536,7 @@ package android.renderscript {
method public void contextDump();
method public static android.renderscript.RenderScript create(android.content.Context);
method public static android.renderscript.RenderScript create(android.content.Context, android.renderscript.RenderScript.ContextType);
method public static android.renderscript.RenderScript create(android.content.Context, android.renderscript.RenderScript.ContextType, long);
method public void destroy();
method public void finish();
method public final android.content.Context getApplicationContext();
@@ -24545,6 +24546,9 @@ package android.renderscript {
method public void setErrorHandler(android.renderscript.RenderScript.RSErrorHandler);
method public void setMessageHandler(android.renderscript.RenderScript.RSMessageHandler);
method public void setPriority(android.renderscript.RenderScript.Priority);
field public static final long CREATE_FLAG_LOW_LATENCY = 1L; // 0x1L
field public static final long CREATE_FLAG_LOW_POWER = 2L; // 0x2L
field public static final long CREATE_FLAG_NONE = 0L; // 0x0L
}
public static final class RenderScript.ContextType extends java.lang.Enum {

View File

@@ -63,6 +63,25 @@ public class RenderScript {
static Method registerNativeAllocation;
static Method registerNativeFree;
/*
* Context creation flag which specifies a normal context.
*/
public static final long CREATE_FLAG_NONE = 0x0000;
/*
* Context creation flag which specifies a context optimized for low
* latency over peak performance. This is a hint and may have no effect
* on some implementations.
*/
public static final long CREATE_FLAG_LOW_LATENCY = 0x0001;
/*
* Context creation flag which specifies a context optimized for long
* battery life over peak performance. This is a hint and may have no effect
* on some implementations.
*/
public static final long CREATE_FLAG_LOW_POWER = 0x0002;
static {
sInitialized = false;
if (!SystemProperties.getBoolean("config.disable_renderscript", false)) {
@@ -1145,7 +1164,7 @@ public class RenderScript {
* @hide
*/
public static RenderScript create(Context ctx, int sdkVersion) {
return create(ctx, sdkVersion, ContextType.NORMAL);
return create(ctx, sdkVersion, ContextType.NORMAL, CREATE_FLAG_NONE);
}
/**
@@ -1155,7 +1174,7 @@ public class RenderScript {
* @param ctx The context.
* @return RenderScript
*/
public static RenderScript create(Context ctx, int sdkVersion, ContextType ct) {
public static RenderScript create(Context ctx, int sdkVersion, ContextType ct, long flags) {
if (!sInitialized) {
Log.e(LOG_TAG, "RenderScript.create() called when disabled; someone is likely to crash");
return null;
@@ -1194,7 +1213,21 @@ public class RenderScript {
*/
public static RenderScript create(Context ctx, ContextType ct) {
int v = ctx.getApplicationInfo().targetSdkVersion;
return create(ctx, v, ct);
return create(ctx, v, ct, CREATE_FLAG_NONE);
}
/**
* Create a RenderScript context.
*
*
* @param ctx The context.
* @param ct The type of context to be created.
* @param flags The OR of the CREATE_FLAG_* options desired
* @return RenderScript
*/
public static RenderScript create(Context ctx, ContextType ct, long flags) {
int v = ctx.getApplicationInfo().targetSdkVersion;
return create(ctx, v, ct, flags);
}
/**