Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
This fix does not include the change to ignore app tokens that are
hidden. This causes problems in some dialogs that stay hidden until
their app is ready to display, but need to perform a series of relayouts
during that time to get to the right size. Dropping this part of
the change still (mostly?) seems to allow us to avoid the bad states.
Change-Id: Ic052cb1499d3287f47e9ffeac5cd2470ee5a308c
Also relaxed the settle time constraints a little bit.
With this change, a rotation proposal will always be
advertised within 500ms even if the device is still shaking
around.
Bug: 5496491
Change-Id: I0bf562f4c19c0be45c016254f2f881d265f8e266
This fixes a bug where the device fails to lock when DevicePolicyManagerService
requests the device to be locked and the screen was off because the user hit
the power button.
The change allows DPMS to directly invoke screen lock, bypasssing the screen state.
Change-Id: Iecdda6fc61e9c519119de495be23c69c3b983921
Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
Also don't consider windows a candidate for layout if their app token
is hidden. This fixes a transient state where we are preparing to
unhide the window but have not done so yet.
Change-Id: Ife5299ffa003c1df1a4f787b7a2809cbf614ec16
...rotating to landscape
When doing spell checking in the same process as the spell checker, we
need to make sure it is still done asynchronously.
Putting this in I noticed quite a few threading issues in this code, so
I also addressed those (which became very obviously a problem with the
async stuff here now).
Also tweaked the service side to run spell checking at background priority.
Change-Id: I01bafe3bec6bceeca911d6bf2f61a486a2fd4c48
We need to work more like before in determining whether the menu
key is needed -- in some cases look back in the window list to
determine this if we don't know the value from the current window.
This requires adding a new private flag indicating whether the
compat menu state is known for a window, which is set by
PhoneWindow as part of its existing process of computing the flag
for its own windows.
Now we can have a new API on WindowState to determine the value
of this flag for a window, which if needed walks back in the window list
to find a window the value is known for (or stops at what the policy
has determined is the top full-screen window, so we stop like we used
to at things like the lock screen or the bottom of an application).
Change-Id: I829de6d629b5af8bcb422cb85249ee4041c7205e
Our typical touchscreens are now good enough that we don't need the
touch slop to be as large as it once was. Lower it to increase
responsiveness while scrolling.
Move the touch slop constant to the config resource
config_viewConfigurationTouchSlop so that it may be more easily
tweaked in device-specific overlays.
Change-Id: I7c11d8affcb98e91654203beb13a26cfeec18f7c
...Background Replacement on Stingray
This is how I should have done it in the first place. We get the
new surface from the window manager, and then just copy it in to
the constant Surface object we have for the holder.
Change-Id: I537a9e413829a18f689dfb46687014676b27156e
getChildVisibleRect and getLocationInWindow do not take the new
mTransformationInfo View attribute.
As a result, these methods return invalid value during an animation
Bug 5638710
Changes in Patch Set 2:
- temporary allocations removed using static thread local variables (method
calls are NOT reentrant).
- scroll should be handled *before* applying the transformation matrix.
Fixed the call order in View#getLocationInWindow()
Patch set 4: fix from comments.
Patch set 5: <p>s
Change-Id: I15dc44c0659305d9029c59a47aba3a738bb35ae1
The AccessibilityServiceConnection chache should be shared
between all interrogating threads.
bug:5664337
Change-Id: I151041d0b358e87ac47ea5c1c258f90a8b252420
Don't disable volume slider when it hits zero.
Show correct icon for Silent mode in Power menu.
Bug: 5586083
Change-Id: Iaa957fc08e314e0de1c007dfc967a1d960080aab
1. AccessibilityInteractionConnections were removed from the
AccessiiblityManagerService but their DeathRecipents were
not unregistered, thus every removed interaction connection
was essentially leaking. Such connection is registered in
the system for every ViewRootImpl when accessiiblity is
enabled and inregistered when disabled.
2. Every AccessibilityEvent and AccessiilbityEventInfo obtained
from a widnow content querying accessibility service had a
handle to a binder proxy over which to make queries. Hoewever,
holding a proxy to a remote binder prevents the latter from
being garbage collected. Therefore, now the events and infos
have a connection id insteand and the hindden singleton
AccessiiblityInteaction client via which queries are made
has a registry with the connections. This class looks up
the connection given its id before making an IPC. Now the
connection is stored in one place and when an accessibility
service is disconnected the system sets the connection to
null so the binder object in the system process can be GCed.
Note that before this change a bad implemented accessibility
service could cache events or infos causing a leak in the
system process. This should never happen.
3. SparseArray was not clearing the reference to the last moved
element while garbage collecting thus causing a leak.
bug:5664337
Change-Id: Id397f614b026d43bd7b57bb7f8186bca5cdfcff9
Improved quick launch bookmarks to support category-based shortcuts
instead of hardcoding package and class names for all apps.
Added a set of Intent categories for typical applications on the
platform.
Added support for some of the HID application launch usages to
reduce reliance on quick launch for special purpose keys. Some
keyboard vendors have hardcoded launch keys that synthesize
"Search + X" type key combos. The goal is to encourage them
to stop doing this by implementing more of HID.
Bug: 5674723
Change-Id: I79f1147c65a208efc3f67228c9f0fa5cd050c593
There was an error in some of the OpenGL layer logic such that we would
occasionally set up a layer for rendering and then not clean up when it was
done. This caused future OpenGL rendering to go into that layer instead of
to the buffers being displayed on the screen, resulting in artifacts including
flashes and displaying of stale content. This happened specifically when
using the wifi settings dialog with the InputMethod keyboard displayed,
but it was probably visible in other situations as well.
Issue #5628248: Flickering/flashing after entering password for WiFi
Change-Id: I38139f620b310f4309570fa7224552d2ee633999
Bug #5659476
The FontRenderer was not cleaning up its temporary state, leading
to crashes when invoking renderDropShadow.
Change-Id: I43b24820dd5625af8c080bbe11b64de2f74164b2
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.
Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.
Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
Bug #5638421
This bug was introduced by the recent changes that force more frequent
flushes of the GL renderer.
Change-Id: I55dd4ace6ba1e70ab41927150d6c60c37d7fb196
The text selection change event was not added to the text
populating accessibility events in View.
bug:5638709
Change-Id: Ie7e319bc07d7e6c48f178a6c1bd22b1fe32ff515
This class provides an API for an application to know when it is time to
destroy its EGL context when memory is being trimmed. By having this in
the framework, we can still detect whether it will be useful to destroy
any EGL contexts (because we know if doing so will destroy all of them).
Change-Id: I1eac8d640052778052926b875c7928008f752182
Stop using system properties to publish information about
the key character map path. Instead, we can retrieve it
on demand by asking the window manager.
It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.
Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.
Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
Fix a bug that caused animated drawables to not schedule properly when
a view has not yet been attached. Also make ImageViews update their
drawable visibility state properly, which will handle scheduling
concerns as ImageViews are attached and detached from their windows.
This should also fix the bug where animated notification icons in the
status bar do not animate until the posting app posts an update to the
notification.
Change-Id: I24c403182831258d1f251736e920c9efe1d38299