Fix crash in existing applications

Bug #5659476

The FontRenderer was not cleaning up its temporary state, leading
to crashes when invoking renderDropShadow.

Change-Id: I43b24820dd5625af8c080bbe11b64de2f74164b2
This commit is contained in:
Romain Guy
2011-11-28 09:35:09 -08:00
parent e35581ad5a
commit ff98fa5a84
2 changed files with 25 additions and 4 deletions

View File

@@ -737,8 +737,21 @@ class GLES20Canvas extends HardwareCanvas {
// Shaders are ignored when drawing bitmaps
int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE;
final int nativePaint = paint == null ? 0 : paint.mNativePaint;
nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, src.left, src.top, src.right,
src.bottom, dst.left, dst.top, dst.right, dst.bottom, nativePaint);
float left, top, right, bottom;
if (src == null) {
left = top = 0;
right = bitmap.getWidth();
bottom = bitmap.getHeight();
} else {
left = src.left;
right = src.right;
top = src.top;
bottom = src.bottom;
}
nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, right, bottom,
dst.left, dst.top, dst.right, dst.bottom, nativePaint);
if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers);
}

View File

@@ -163,7 +163,6 @@ void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len
render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
0, 0, NULL);
}
}
void Font::measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
@@ -615,7 +614,8 @@ void FontRenderer::issueDrawCommand() {
void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2,
float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
float x4, float y4, float z4, float u4, float v4) {
if (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom) {
if (mClip &&
(x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
return;
}
@@ -723,11 +723,16 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const ch
return image;
}
mClip = NULL;
mBounds = NULL;
Rect bounds;
mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds);
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
uint8_t* dataBuffer = new uint8_t[paddedWidth * paddedHeight];
for (uint32_t i = 0; i < paddedWidth * paddedHeight; i++) {
dataBuffer[i] = 0;
}
@@ -765,8 +770,11 @@ bool FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text
mDrawn = false;
mBounds = bounds;
mClip = clip;
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y);
mBounds = NULL;
mClip = NULL;
if (mCurrentQuadIndex != 0) {
issueDrawCommand();