Creating new surfaces for applications clears the allDrawn flag in the
AppWindowToken. If the app windows were animating when this happened
the animation would complete immediately resulting in jank. This fix
defers clearing allDrawn until the animation completes.
Bug 7326635 fixed.
Change-Id: I5abe3b9ecfbefb476de6a6c8acc394373cc11751
The new attribute allows an Activity such as the alarm to appear
on all users screens.
Bug: 7213805 fixed.
Change-Id: If7866b13d88c04af07debc69e0e875d0adc6050a
- Use local AppWindowAnimators in WindowAnimator rather than
using shared WindowManagerService objects.
- Use local WindowStateAnimators in AppWindowAnimator rather
than use AppToken's WindowState objects.
- Remove redundant WindowManagerService parameter passed to
AppWindowAnimator ctor.
- Keep from copying parameters from performLayout if the
parameters haven't changed since the last copy.
- Link WindowStateAnimator to AppWindowAnimator to keep
from going through WindowStateAnimator.mWin,
WindowState.mAppToken and AppWindowToken.mAppAnimator.
- Converted attached WindowState in WindowStateAnimator to
WindowStateAnimator to eliminate multiple conversions.
Change-Id: I5e35af88d8fdc1a7454984eaea91a1bc4f926978
Stop animate() from using the mWindows maintained by
WindowManagerService. Animating WindowStateAnimators are now drawn from
a HashSet maintained by WindowAnimator and containing just those
WindowStateAnimators that have Surfaces.
When starting a move animation do not place parameters directly into
the WindowStateAnimator, instead pass them through the Handler.
Also removed synchronization points from mWindows/mAppTokens
add/remove.
Extracted the input system from the window manager service into
a new input manager service. This will make it easier to
offer new input-related features to applications.
Cleaned up the input manager service JNI layer somewhat to get rid
of all of the unnecessary checks for whether the input manager
had been initialized. Simplified the callback layer as well.
Change-Id: I3175d01307aed1420780d3c093d2694b41edf66e
- Isolate DimAnimator animation from the layout side.
- Isolate mWallpaperForceHidingChanged and mOrientationChangeComplete
from the animation side.
- Eliminate a redundant setting of mOrientationChangeComplete to true.
It was already true at that point.
- Synchronize changes to mWindows and mAppTokens on mAnimator. This is
a nop until we go to multiple threads.
- Synchronize AppWindowToken.freezingScreen on mAnimator.
- Modification to repeat layout debugging including temporary enabling
of spew on layout repeats.
Change-Id: Ic8d82b1c197144aaf6957caa5f71e175288220f2
Replace four booleans (mDrawPending, mCommitDrawPending, mReadyToShow
and mHasDrawn) with a single int that can take on the four states.
Move mLastHidden from WindowState to WindowStateAnimator.
Change-Id: Ieff319dfa19123bf5a6cdc98e9ab28fd432b8153
Replace references to mWinAnimator.mSurface with new member
mHasSurface.
Clean up odd looping structures.
Simplify logging.
Change-Id: I9cc52a657044220d7b92528928b11bb18a724aef
Moved drawPending and commitDrawPending and associated methods from
WindowState to WindowStateAnimator.
Created mechanism for passing results from WindowAnimator to
WindowManagerService. Initial results passed are mUpdateRotation and
mWallpaperMayChange.
Change-Id: Ib03d28f921580ac9426ea9233bea6eafc9ea964c
Migrated the bulk of Surface operations from WindowState to
WindowStateAnimator. There remain a multitude of cross-referencing
between the two classes and most of the other classes in the wm
package.
Change-Id: I4bfdfb84be31341371f3ef311aca8fc6a4966692
Remove the animation stepping from WindowState and move it into a new
class, WindowStateAnimator. Update all references to moved variables
in related files.
Change-Id: I7540d8f897b370c73975f3ffe450140861cb0cd1
In cases where a Surface does not go from hidden to shown, do not set
the perform layout flag. This keeps us out of repeated passes through
the layout code.
Fixes bug 6222487.
Change-Id: I22601bef5733d2f996a8cbdd50d6b89517bc3122
Use it for recent tasks switching.
Not perfect yet by far, but something.
Also fix issue #6186758: Twitter crashes after tapping on a tweet on JRM75D
Change-Id: I49bf6c94aafde875ac652dedaf96d6c08cc9e7d2
Introduction of the class WindowAnimator which takes care of all
animations stepping and Surface operations.
Change-Id: I78f1c269fa57df0616c08adbe156e3059709ae48
Animations that were started from AppWindowToken.showAllWindowsLocked
were not setting mInnerFields.mAnimating and hence the animations were
not progressing. This resulted in popups such as menus and time/date
settings not showing up.
Fixes bug 6205076.
Change-Id: I4daae5895e64182328671e282331f14dd5561d5e
Removal of blur layer.
Deferral of Surface actions in BlackFrame from ctor to first use.
Combine common test into single method okToDisplay().
Remove redundant logic in DimAnimator.
Change-Id: I43af0415794a8f142803ce94d7e17539aafac67d
Surfaces were displaying animations in their entirety for a single
frame before the animation kicked in. This caused a flash on the
screen. By setting the animation to invisible (alpha=0) at their
start it makes no difference if they are displayed.
Fixed bug 6176540.
Removed redundant mDimAnimator.show call.
Change-Id: I47c1b0d38273b011d9115822a8476671d6a050fc
When stepAnimation returns false, do not return false immediately.
Instead carry out finish actions. Also, remove state machine that is no
longer necessary.
Fixes bug 6184070.
Change-Id: I530eb2b62b864bbce929f573d10b31b102152f1f
(Dianne) pulled the animation steps out of the layout. Changes to
exposed layers cause repeated calls to layout code.
Combined animation steps into start and finish animation code.
Change-Id: I3602d1d6249d20987d102a54e3a67a7a39361b55
- IME service now switches between visible and perceptible depending on
whether it is being showm, allowing us to more aggressively free its
memory when not shown.
- The activity display time is no longer delayed by the activity
transition animation.
- New -R (repeat) option for launching activities with the am command.
- Improved some documentation on Loader to be clear about some methods
that apps should not normally call.
- FrameworkPerf test now allows you to select individual tests to run.
Change-Id: Id1f73de66dc93d63212183958a72119ad174318b
The key thing was to fix isVisibleOrBehindKeyguardLw() so that it
wouldn't count a window as not visible if it was just currently
in the process of drawing due to an orientation change.
Also improve logic in deciding when to turn screen on to better ensure
the screen is in a stable state, in particular treating screen off
as a frozen screen and not allowing it to turn on until the
update of the screen due to any config change is done.
Change-Id: If82199f3773270b2d07f9c7de9da2dad8c7b28d7
This change moves the cached window and application input state
into the handle objects themselves. It simplifies the dispatcher
somewhat because it no longer needs to fix up references to
transient InputWindow objects each time the window list is updated.
This change will also make it easier to optimize setInputWindows
to avoid doing a lot of redundant data copying. In principle, only
the modified fields need to be updated. However, for now we
continue to update all fields in unison as before.
It turns out that the input dispatcher was inappropriately retaining
pointers to InputWindow objects within the mWindows InputWindow
vector. This vector is copy-on-write so it is possible and the
item pointers to change if an editing operation is performed on
the vector when it does not exclusively own the underlying
SharedBuffer. This bug was uncovered by a previous change that
replaced calls to clear() and appendVector() with a simple use
of operator= which caused the buffer to be shared. Consequently
after editItemAt was called (which it shouldn't have, actually)
the buffer was copied and the cached InputWindow pointers became
invalid. Oops. This change fixes the problem.
Change-Id: I0a259339a6015fcf9113dc4081a6875e047fd425