Resumed and focused activity should be adjusted simultaneously.
This was missing when task was moved back and focus was adjusted only
after previous activity stopped.
Bug: 31983988
Change-Id: Ie6c908b0c8c1adf94680b42ca5a8c9b01308e361
The copy constructor of Notification.Action.Builder did not copy
the mAllowGeneratedReplies field.
Change-Id: I40fbe8950ee2232e2589ab3930a32bfbebe9fc89
Fixes: 31766718
Test: runtest --path $T/cts/tests/app/src/android/app/cts/NotificationTest.java
The code detecting whether we should rotate seamlessly (which for
example we do not support for 180 degree rotations) was moved to before
mRotation was updated, so it was always passing the same value for old
and new rotation, and we were failing to perform the 180 degree rotation
check. Correct this.
Test: Rotate the device 180 degrees at once while in Camera. Things look ok.
Bug: 32025371
Change-Id: I0ef08e8cc4e5d87fdff6d839381196c2b52e71d5
When expanding a notification it could disappear and the
system would crash.
Test: Manual, expand notification group and have it removed while
doing so.
Change-Id: I421ab0cf7a9292e6894529c80784ba0989071fb0
Fixes: 31941185
If a device isn't voice capable, it shouldn't show the emergency
option.
Test: use tablet which isn't voice capable, insert indian sim and
make sure no emergency option is displayed in global actions.
Bug: 31953703
Change-Id: I351e87320f3ffec76d1c1fc5aac78e5c48c0ac54
idmap --scan is executed as a part of the pre-loading in ZygoteInit.
The pre loading is executed in parallel for each supported architecture
(32/64 bit). This will cause a race condition in the creation of the
overlays.list file and the idmap files for the system overlays.
Apply flock on overlays.list to prevent the file from being thrown away
and recreated when it is in use by another Zygote.
Cherry-picked from AOSP.
Bug: 28032298
Test: manual
Change-Id: I51d39f121d207b11181340b68b164b60020f0c61
This CL fixes a SkShader leak in VD when applying local matrix
to the shader. Specifically, the usage of newWithLocalMatrix(...)
increments the shader's ref count in every draw() call for
Gradient VectorDrawable, whereas there's no balancing call to
decrement the ref count in draw(). In this CL, we assume
the ownership of the shader returned from newWithLocalMatrix(...)
to ensure the correct ref count management.
Also, add test to verify that shader is no longer being leaked
BUG: 32067647
Test: this CL
Change-Id: Ic15fe46cde06a73d81b44e2d3c56b51907344cc0
If applications whose targetSDK is below N build notification
without contentView, contentView is created at inside of build()
function in Notification.Builder. If application apply
removeAllViews to this contentView, Notification View can have
id 'status_bar_latest_event_content' without standard layout of
notification. When inflating this notification, SystemUI try to wrap
it with NotificationTemplateViewWrapper(its id is
'status_bar_latest_event_content'), and crash, because it does not
have expected views.
Test: Install & launch attached apk in below BUG url to N devices,
and try to make notification by clicking 'do it' button.
https://code.google.com/p/android/issues/detail?id=223479
Bug:31948446
Change-Id: Ifcdc79a117613e8afd2e8ed098afd211cceabf88