I really have no idea how this can be happening (we check
for a null intent before posting the args), but add another
check before dispatching to try to avoid it.
Change-Id: Ic704850c9750b6a078c49ea628189be568031086
This is a follow up CL to my previous CLs [1][2] that introduced
InputConnection#commitContent(InputContentInfo, Bundle) API to enable
IMEs to send a content to the target application.
With this CL, IME developers are able to temporarily expose
InputContentInfo object to the target package without permanently
granting URI permission. Although calling IMS#exposeContent() is
allowed only for the IME that is currently selected, the client is able
to request a temporary read-only access even after the current IME is
switched to any other IME as long as the client keeps InputContentInfo
object.
Here is a sample code snippet about how to use this mechanism.
[IME]
InputContentInfo contentInfo = new InputContentInfo(
contentUri,
new ClipDescription(description, new String[]{mimeType}),
linkUrl);
exposeContent(contentInfo, getCurrentInputEditorInfo());
getCurrentInputConnection().commitContent(inputContentInfo, null);
[App]
try {
contentInfo.requestPermission();
// Load inputContentInfo.getContentUri() here.
} finally {
contentInfo.releasePermission();
}
[1]: Iaadf934a997ffcd6000a516cc3c1873db56e60ad
152944f490
[2]: Ica1ba3154795c1bf44e140dfe639b299f83cd8af
adebb52588
Bug: 29450031
Change-Id: I2772889ca01f2ecb2cdeed4e04a9319bdf7bc5a6
Bug: 29547000
Instead of shifting the window off screen fall
back to the UI-thread calculated values. This fixes
a race issue around tear-down where we stop
drawing long before our window is actually no longer
visible, as well as fixes a funky issue with
PRESERVE_GEOMETRY during first draw.
Change-Id: I792d1966f5aaee1e703295ae79166c723b97a1dc
Apps from different developers will now receive a different
ID for the same dynamic sensor. Additionally, all apps
will now receive a different/new ID for the same dynamic
sensor after a factory reset.
Bug: 28775590, 29547335
Change-Id: I15b48b974cbb1d53cc33dfdb7b9eb5f1b562190c
In getPersistedUriPermissions, use granted userId instead of the calling
userId to look up provider info.
Bug: 29058113
Change-Id: Ia637be414f9ef3b8e9bce13bb56bd335cfb28ac7
The PowerProfile in BatteryStatsImpl may not be ready when
resetting stats early in the boot sequence.
Bug:29559031
Change-Id: I51bba762231a08804f1b68505bb1b0523476081d
- Don't send Tile through intent, it can cause crashes
- Clean up other issues surrounding this
Change-Id: I08c626cf39b36d349592c1e0b81627b9bc7eeeb3
Fixes: 29519485
This fixes potential NPEs that happen on methods that access
mService after checking nullness, i.e. getConnectedDevices.
Bug: 29514788
Change-Id: Ic97054fd5a3563a374c0e863fb116c52535a6509
Make sure that when our Resources get updated, that DisplayAdjustment
and Display properly reflect the potentially new screen dimensions.
Bug:28388969
Change-Id: I340550ea094ece87abc8790dd46aaa60ab3cedd3
We need to be careful about stripping FLAG_PRESERVE_GEOMETRY
as it breaks render thread sync. Notably we don't need
to strip it in the case of mUpdateWindowNeeded, this just signals
that Window#resized has been called, or something similar, but if there
has been no actual size change, then we can leave the geometry to
the render thread. This particularly manifests in rotation scenarios
where the SurfaceView will receive resize ahead of the app receiving
a configuration change.
Bug: 28823590
Change-Id: Ie2bbe7d9bd9f0a5ab64a08776bae7344eaecb605
Add a rotation mode which does not require freezing
the screen. For situations like Camera where only small
elements move on screen, this allows for seamless changes
of display orientation. This is achieved by transforming the
windows with their current buffer in the same transaction that
we rotate the display. We set things up so the windows are
frozen this way until they submit buffers in the new orientation.
There is a special case in the Camera window itself, and it's use
of NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY. In this case the buffer
contents are rotated by SurfaceFlinger and will never resize, for these
windows we just need to update the scaling matrix.
Bug: 28823590
Change-Id: I52dc6a86fcb3c08f736f0977ba3975a24fb8136c
No longer release permissions in finalize(), so that
apps do not have to maintain a reference to the
DragAndDropPermissions object.
Also make it parcelable, so that permission instances can be
retained across activity instances so that they can be
manually released.
Bug: 29162822
Change-Id: Ie604dd3e83ee45a8665d743449b91857dd54e896
We lost the code that checks to see if the target process still
exists and aborts trying to use it if so. To reduce the race
there, we have a new explicit check of the state of the process.
Hopefully fixes some of issue #28737082.
Change-Id: I37a7a6e9767516d564168ef5e110c4adafe3fb76