This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
also cleaned up some unnecessary synchronous commands from state machine,
and fixed an issue with a synchronous WPS command
Change-Id: I55bf4379d9810e11f2ba2e03e2e703b132d1488f
Reorganization of getResource to allow for other densities accidentally
overrode the default return code for getResource from BAD_VALUE to
BAD_INDEX. This corrects the default return to BAD_VALUE which restores
other things to working.
Bug: 3155824
Change-Id: I13dafff85bc6978c5f5435fc09ab0474c7885c4d
the warning printed currently "do requery on background thread"
is not that useful in processes such as gapps, acore.
to reduce the deluge of bugs assigned to me, I think a simple
deprecation warning is better.
Change-Id: I7a1129ea889f10e72895092a3cdd48cc96d0d1f0
Two issues:
1. First, due to an inverted conditional in the input dispatcher, we were
reporting touches as long touches and vice-versa to the power manager.
2. Power manager user activity cheek event suppression also suppresses touch
events (but not long touch or up events). As a result, if cheek event
suppression was enabled, touches would not poke the user activity timer.
However due to the above logic inversion, this actually affected long
touches. Net result, if cheek suppression was enabled in the power manager
and you held your thumb on the screen long enough, the phone would
go to sleep!
Cheek event suppression is commonly turned on when making a phone call.
Interestingly, it does not seem to get turned off afterward...
This change fixes the logic inversion and exempts touches from the cheek
suppression. The reason we do the latter is because the old behavior
was actually harmful in other ways too: a touch down would be suppressed
but not a long touch or the touch up. This would cause bizarre behavior
if you touched the screen while it was dimmed. Instead of brightening
immediately, it would brighten either when you lifted your finger or
300ms later, whichever came first.
Bug: 3154895
Change-Id: Ied9ccec6718fbe86506322ff47a4e3eb58f81834
This removes the use (and definition) of the Android-private range of
OMX color formats from Stagefright. Instead we will just be
interpreting the video color format of an OMX port as an Android pixel
format if the port is in native buffer mode.
Change-Id: I3ea50703336a88249e7563bc7022dfedbeac506e