Improved quick launch bookmarks to support category-based shortcuts
instead of hardcoding package and class names for all apps.
Added a set of Intent categories for typical applications on the
platform.
Added support for some of the HID application launch usages to
reduce reliance on quick launch for special purpose keys. Some
keyboard vendors have hardcoded launch keys that synthesize
"Search + X" type key combos. The goal is to encourage them
to stop doing this by implementing more of HID.
Bug: 5674723
Change-Id: I79f1147c65a208efc3f67228c9f0fa5cd050c593
There was an error in some of the OpenGL layer logic such that we would
occasionally set up a layer for rendering and then not clean up when it was
done. This caused future OpenGL rendering to go into that layer instead of
to the buffers being displayed on the screen, resulting in artifacts including
flashes and displaying of stale content. This happened specifically when
using the wifi settings dialog with the InputMethod keyboard displayed,
but it was probably visible in other situations as well.
Issue #5628248: Flickering/flashing after entering password for WiFi
Change-Id: I38139f620b310f4309570fa7224552d2ee633999
Bug #5659476
The FontRenderer was not cleaning up its temporary state, leading
to crashes when invoking renderDropShadow.
Change-Id: I43b24820dd5625af8c080bbe11b64de2f74164b2
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.
Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.
Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
Bug #5638421
This bug was introduced by the recent changes that force more frequent
flushes of the GL renderer.
Change-Id: I55dd4ace6ba1e70ab41927150d6c60c37d7fb196
The text selection change event was not added to the text
populating accessibility events in View.
bug:5638709
Change-Id: Ie7e319bc07d7e6c48f178a6c1bd22b1fe32ff515
This class provides an API for an application to know when it is time to
destroy its EGL context when memory is being trimmed. By having this in
the framework, we can still detect whether it will be useful to destroy
any EGL contexts (because we know if doing so will destroy all of them).
Change-Id: I1eac8d640052778052926b875c7928008f752182
Stop using system properties to publish information about
the key character map path. Instead, we can retrieve it
on demand by asking the window manager.
It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.
Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.
Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
Fix a bug that caused animated drawables to not schedule properly when
a view has not yet been attached. Also make ImageViews update their
drawable visibility state properly, which will handle scheduling
concerns as ImageViews are attached and detached from their windows.
This should also fix the bug where animated notification icons in the
status bar do not animate until the posting app posts an update to the
notification.
Change-Id: I24c403182831258d1f251736e920c9efe1d38299
Launcher swiping looks choppy. It's because we deliver the
motion events of the drags asynchronously, and sometimes we
may get an event to redraw before the motion event is posted, so we
end up drawing again without updating to the latest motion
information.
This fix makes input event processing more proactive. Every time
we run ViewRootImpl.performTraversals() (which is what
happens whenever we need to layout, measure, and/or draw), we
first process all pending input events, ensuring that we are
completely up-to-date with posted events prior to drawing, so that the
drawing we do is synchronous with the events we've received.
This eliminates the choppiness and means that we can now get the full
refresh rate on the screen with drag events.
The fix was done for Launcher, but it is pervasive in the system,
so this may fix other laggy drag behavior as well.
Change-Id: I8dbed6acadc2662f317f736e769f536f555701aa
- Don't try to create a thumbnail bitmap on the client side. This
wastes 64k, and isn't needed since we are doing screenshots.
- Optimize View to put all of the callback pointers out of line.
Added a couple new APIs so these don't need to be protected/public.
- Lazily create ViewGroup's cache paint.
- Change FrameworkPerf app to not use HW accel drawing, to give better
comparison with GB.
Change-Id: Iec56d02459820d74a4cc9c7ec9c1856563c82c7b
1. The window query API used to not-respect the root name space
while traversing the parent relation i.e. a client was able
to fetch the parent of a root name space node.
2. Children that are root name space were reported but their descendants
not. Actually such children should not be reported since they are
the root of a separate logical sub-tree. Such a tree is exposed by
its root allowing its traversal. The accessibility APIs should be
able to explore a virtual tree, i.e. one with a descendant which is
root name space, only if an accessibility event from there was received.
bug:5480096
Change-Id: I4c4d805aa2f6d4edba86eda213b5239bea83eed2
- IME service now switches between visible and perceptible depending on
whether it is being showm, allowing us to more aggressively free its
memory when not shown.
- The activity display time is no longer delayed by the activity
transition animation.
- New -R (repeat) option for launching activities with the am command.
- Improved some documentation on Loader to be clear about some methods
that apps should not normally call.
- FrameworkPerf test now allows you to select individual tests to run.
Change-Id: Id1f73de66dc93d63212183958a72119ad174318b
In order to completely mute the ringer (no vibrate), introduce an extra
state beyond mute, which mutes the vibrator as well, if it was enabled.
Bug: 5530217
Change-Id: Ib1f299ee6bbca56c1aa7e1100662591362d08307
Swiping the home screen causes the WindowManagerService to do
a bunch of work to keep the wallpapers in sync. First, it lays out
and places all windows. Also, it notifies the SystemUI process that
the wallpaper position has changed.
The layout/place operation is too much work - we only need to set
the position values for the wallpaper, not relayout the whole system.
The notification mechanism must exist, but should be optional. Most
wallpapers don't care (especially static ImageWallpapers). So we'll
give them a new API (WallpaperService.Engine.setWantsOffsets()) to
allow wallpapers to opt out of this process and avoid the performance
overhead.
Change-Id: I66c38375438937f14f6f5550565b28eb204b1e06
1. AccessibilityInteractionConnection was non-static inner
class, hence keeping a handle to the enclosing ViewRootImpl
resulting in leaking activities.
bug:5525412
Change-Id: Ie438861663d623d503995844125d9e15d677fc32
AccessibilityNodeInfo#getParent is checking whether the source view
accessibility id is specified instead that of the parent.
bug:5505799
Change-Id: I436fd2327def2762b4d307819ba0c23baa9a4e03
This patch fixes the following warning:
W/Binder: The following Binder class should be static or
leaks might occur: android.view.inputmethod
.InputMethodManager.ControlledInputConnectionWrapper
...in hope of removing a possible memory leaks.
Change-Id: I081d10fd839f2985d7081492f4f5cf0b4da42fd2
Bugs: 5481376, 5461066
This patch fixes the following warning:
W/Binder: The following Binder class should be static or
leaks might occur: android.view.textservice
.SpellCheckerSession.InternalListener
...in hope of removing a possible memory leaks.
However in my tests it does nothing at all for the memory leak
in bug 5461066, so it was probably unrelated.
Change-Id: Id776665e9483121d22cc91e8d2d9f32e3413ec96
Bugs: 5481376,5461066
It is no longer sufficient to check the value of
internal.R.bool.config_showNavigationBar to determine if a
navigation bar (separate from the status bar) is shown on a
device, because the emulator needs to be able to override
this value (now possible by setting qemu.hw.mainkeys to "1"
or "0", for navbar or no navbar, respectively).
This logic is now contained in PhoneWindowManager, and any
clients wishing to know whether the system has a software
nav bar should consult the new hasNavigationBar() method.
Bug: 5404945
Change-Id: I119d32a8c84b88b2ef46f63244e7f11dc5de0359
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Make sure to call compositionComplete() after rendering into a FBO.
Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4