Fix a couple of bugs that turned up.
Remove touch/focus from display. Add iterators for access.
Respond to comments. Remove TODOs, and some deviceId parameters.
Change-Id: Idcdb4f1979aa7b14634d450fd0333d6eff26994d
The purpose of this change is to remove direct reliance on
SurfaceFlinger for describing the size and characteristics of
displays.
This patch also starts to make a distinction between logical displays
and physical display devices. Currently, the window manager owns
the concept of a logical display whereas the new display
manager owns the concept of a physical display device.
Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
- Use local AppWindowAnimators in WindowAnimator rather than
using shared WindowManagerService objects.
- Use local WindowStateAnimators in AppWindowAnimator rather
than use AppToken's WindowState objects.
- Remove redundant WindowManagerService parameter passed to
AppWindowAnimator ctor.
- Keep from copying parameters from performLayout if the
parameters haven't changed since the last copy.
- Link WindowStateAnimator to AppWindowAnimator to keep
from going through WindowStateAnimator.mWin,
WindowState.mAppToken and AppWindowToken.mAppAnimator.
- Converted attached WindowState in WindowStateAnimator to
WindowStateAnimator to eliminate multiple conversions.
Change-Id: I5e35af88d8fdc1a7454984eaea91a1bc4f926978
Provide separate copies of mWallpaperTarget, mWallpaperTokens, and
mLower/UpperWallpaperTarget in the layout and animation sides of
Window Manager.
Simplify constructors of WindowAnimator and WindowStateAnimator.
Change-Id: I7e35794a432c25c4194c046e9e27150d1c905403
It will be better to have the object that moves layout parameters to
animation on the layout side, and the object that moves animation
parameters back to layout on the animation side. That way we can
do partial filling of these objects without calling across. We
may never do partial draining of these objects.
Change-Id: I88826fa97350f96e309beef386885f55a9a73305
The Starting window was being made visible early because the app
token had the dummy animation set. When the real animation started
the Starting window picked it up and became transparent causing
the underlying window to become visible again => jank.
Fixes bug 6691421.
Change-Id: I95fe88d2887760e6da3adedeb6be300eb6755283
Three problems fixed:
1. When one Activity took over for another Activity not all of the
starting window state was being copied over. Now copying over more
parameters.
2. When the visibility of an Activity was being changed the dummy
animation was overwriting the existing animation. If that animation
was the starting window animating then it started over when the
dummy animation was assigned. Now the dummy animation no longer
replaces an existing starting window animation.
3. The test for whether to animate away the starting window only
looked to see if the Activity had already drawn a window but did
not include the starting window. This caused the starting window
to immediately be hidden when the Activity was removed if no
windows were drawn, thereby exposing the fading window behind.
Now the starting window is included in the hasAppShownWindows test
and is animated away if it is exposed.
Fixes bug 6691421.
Change-Id: I4d32a1546c201652574a44d9e7f2752f1f1eb5a6
...or settings from lock screen
When a window is drawn, the code to determine whether it should now
be shown was calling WindowState.isReadyForDisplay(). Part of the
condition of this function is that it is not ready if a policy is
forcing the window to be hidden -- which is the case when the lock
screen is shown. As a result, we wouldn't show the window at that
point, so wouldn't tell the activity manager that the token's windows
are visibible, and wouldn't tell the lock screen to go away.
This adds a new variation WindowState.isReadyForDisplayIgnoringKeyguard(),
which is the same as the original method but ignores the policy visibility
for app windows. This allows windows to be go through the complete
path of handling when the window is finally drawn and telling the
activity manager about it, even if behind the lock screen. By making it
a separate function, we don't impact any other code that is calling the
old function and may be relying on its behavior.
Also cleaned up a little of the dumpsys output. Most important, the
new ANR section is now moved to the top, since we want
"adb shell dumpsys window" to still give a nice summary of what we
normally care about -- the window stack and important global state.
Change-Id: Ica3ea85ce46f3f5f5cd2cc30fbd9de13d3885a57
Stop trying to keep track of the AppTokens that have been moved
to the top and bottom and then try and match the WindowStates when
transitions are goodToGo. Instead rebuild the WindowState order based
on the AppToken order when we are goodToGo.
When moving AppWindowTokens lower in mAppTokens create a new ArrayList
of AppWindowTokens to keep track of the apps in Z order while
animating.
Fixes bug 6481078.
Change-Id: I29b33a507b45752f15feb10a9f4b47a3f5eb9f0e
Removing the code that delays a surface destruction when
WindowManager.FLAG_KEEP_SURFACE_WHILE_ANIMATING is set. The lock
screen that continued to animate after destroySurfaceLocked is no
longer used and this code was causing problems.
Also mDrawState was being set to NO_SURFACE in destroySurfaceLocked
even if the surface ended up not being destroyed. Later when it was
reused the false value of mDrawState was messing things up.
The screen lock bug referenced below no longer levaes the user stuck
with a black lockscreen. However it occasionally powers back up in the
launcher screen rather than the lock screen.
Fixes bug 6485955.
Change-Id: I684104c7e7c39c161a5118aa890889fbae92e635
The window manager now performs the crop internally, evaluating
it every animation from, to be able to update it along with
the surface position.
Change-Id: I960a2161b9defb6fba4840fa35aee4e411c39b32
This will be used to determine which parts of a window a completely
hidden by system UI elements (status bar, nav bar, system bar) so
that they can be clipped out from rendering.
Change-Id: I2c6c6ac67dbdfeed82d2c089ef806fb483165bd9
Extracted the input system from the window manager service into
a new input manager service. This will make it easier to
offer new input-related features to applications.
Cleaned up the input manager service JNI layer somewhat to get rid
of all of the unnecessary checks for whether the input manager
had been initialized. Simplified the callback layer as well.
Change-Id: I3175d01307aed1420780d3c093d2694b41edf66e
The status bar and navigation bar are two completely separate
elements, with their own semantics. The system bar now classifies
itself as a navigation bar, since that is really how it behaves.
This required rewriting the HDMI resizing code, so that it is
all done by PhoneWindowManager since that is what is responsible
for the size of the navigation bar (and thus now system bar). This
actually gets rid of a fair amount of code, and means we can also
do the same thing for a pure navigation bar.
Likewise the system bar now has the navigation bar ability to be
hidden when requested by system UI flags. To get the behavior
we want on Xoom, we only allow the nav bar to be hidden when it
will help provide a better aspect ratio for showing widescreen
videos.
Finally the nav/system bar now animates when hidden and shown.
Change-Id: Ie927154b68376a0b61802f99171ff56b8da92e7a
- Isolate DimAnimator animation from the layout side.
- Isolate mWallpaperForceHidingChanged and mOrientationChangeComplete
from the animation side.
- Eliminate a redundant setting of mOrientationChangeComplete to true.
It was already true at that point.
- Synchronize changes to mWindows and mAppTokens on mAnimator. This is
a nop until we go to multiple threads.
- Synchronize AppWindowToken.freezingScreen on mAnimator.
- Modification to repeat layout debugging including temporary enabling
of spew on layout repeats.
Change-Id: Ic8d82b1c197144aaf6957caa5f71e175288220f2
Replace four booleans (mDrawPending, mCommitDrawPending, mReadyToShow
and mHasDrawn) with a single int that can take on the four states.
Move mLastHidden from WindowState to WindowStateAnimator.
Change-Id: Ieff319dfa19123bf5a6cdc98e9ab28fd432b8153
Replace references to mWinAnimator.mSurface with new member
mHasSurface.
Clean up odd looping structures.
Simplify logging.
Change-Id: I9cc52a657044220d7b92528928b11bb18a724aef
Moved drawPending and commitDrawPending and associated methods from
WindowState to WindowStateAnimator.
Created mechanism for passing results from WindowAnimator to
WindowManagerService. Initial results passed are mUpdateRotation and
mWallpaperMayChange.
Change-Id: Ib03d28f921580ac9426ea9233bea6eafc9ea964c
The mUpdateRotation variable was still in the WindowManagerService
mInnerFields object. This was masking the true mUpdateRotation found in
WindowAnimator.
Fixes Bug 6240025.
Change-Id: I6531002f870f30d22e19ba9af5cac86e1c7b9bcb
Migrated the bulk of Surface operations from WindowState to
WindowStateAnimator. There remain a multitude of cross-referencing
between the two classes and most of the other classes in the wm
package.
Change-Id: I4bfdfb84be31341371f3ef311aca8fc6a4966692
More refactoring. This time wallpaper animations were broken up from
WindowManagerService and the layout piece kept there while the
animation piece was moved into WindwoAnimator.
Also, applyAnimationLocked and applyEnterAnimationLocked were moved
from WindowManagerService to WindowState.
Change-Id: I05935023702ce05fdfdc804342ec14f719cdfea4
Remove the animation stepping from WindowState and move it into a new
class, WindowStateAnimator. Update all references to moved variables
in related files.
Change-Id: I7540d8f897b370c73975f3ffe450140861cb0cd1
In cases where a Surface does not go from hidden to shown, do not set
the perform layout flag. This keeps us out of repeated passes through
the layout code.
Fixes bug 6222487.
Change-Id: I22601bef5733d2f996a8cbdd50d6b89517bc3122
Introduction of the class WindowAnimator which takes care of all
animations stepping and Surface operations.
Change-Id: I78f1c269fa57df0616c08adbe156e3059709ae48
Removal of blur layer.
Deferral of Surface actions in BlackFrame from ctor to first use.
Combine common test into single method okToDisplay().
Remove redundant logic in DimAnimator.
Change-Id: I43af0415794a8f142803ce94d7e17539aafac67d
Surfaces were displaying animations in their entirety for a single
frame before the animation kicked in. This caused a flash on the
screen. By setting the animation to invisible (alpha=0) at their
start it makes no difference if they are displayed.
Fixed bug 6176540.
Removed redundant mDimAnimator.show call.
Change-Id: I47c1b0d38273b011d9115822a8476671d6a050fc
When stepAnimation returns false, do not return false immediately.
Instead carry out finish actions. Also, remove state machine that is no
longer necessary.
Fixes bug 6184070.
Change-Id: I530eb2b62b864bbce929f573d10b31b102152f1f
Further work to isolate layout from animation and surface operations.
Remove cruft and minor refactoring.
Change-Id: I6f910ed72c7c614996641c353870c2b2ab5e8bb4
(Dianne) pulled the animation steps out of the layout. Changes to
exposed layers cause repeated calls to layout code.
Combined animation steps into start and finish animation code.
Change-Id: I3602d1d6249d20987d102a54e3a67a7a39361b55
This performance an animation when, for example, a dialog window is
moved because the size of its content has changed.
Change-Id: I2d79a1a57f94e0f2f8ef706a473fca6c9cc637cf
Previous approximations weren't indicating completion and windows weren't being layered correctly as a result.
Change-Id: I08fcd278485bb87dc10bca257b9f8073108753f3
- Move mPolicy.startAnimationLw and mPolicy.finishAnimationLw into same method as mPolicy.animatingWindowLw.
- Fix first parameter of performLayoutLockedInner(initial, ...) to pass true on initial pass.
Change-Id: If1b47bb8a7e03cf427769c657e371abc0910b3e3
Removed the listeners and schedule animation / draw methods.
Instead all requests are posted as one-shot callbacks, which is a
better match for how clients actually use the Choreographer.
Bug: 5721047
Change-Id: I113180b2713a300e4444d0d987f52b8157b7ac15
This is between the two previous attempts. I returned the part from the
original that was breaking gallery, but have some new code to detect when
something about the window params has changed that would require a
layout pass to make sure we still do a layout then, even if the window is
not currently visible.
Change-Id: I07745e1f66022583e3076b84cc8bbe8bd2acd48f
Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
This fix does not include the change to ignore app tokens that are
hidden. This causes problems in some dialogs that stay hidden until
their app is ready to display, but need to perform a series of relayouts
during that time to get to the right size. Dropping this part of
the change still (mostly?) seems to allow us to avoid the bad states.
Change-Id: Ic052cb1499d3287f47e9ffeac5cd2470ee5a308c
Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
Also don't consider windows a candidate for layout if their app token
is hidden. This fixes a transient state where we are preparing to
unhide the window but have not done so yet.
Change-Id: Ife5299ffa003c1df1a4f787b7a2809cbf614ec16
We need to work more like before in determining whether the menu
key is needed -- in some cases look back in the window list to
determine this if we don't know the value from the current window.
This requires adding a new private flag indicating whether the
compat menu state is known for a window, which is set by
PhoneWindow as part of its existing process of computing the flag
for its own windows.
Now we can have a new API on WindowState to determine the value
of this flag for a window, which if needed walks back in the window list
to find a window the value is known for (or stops at what the policy
has determined is the top full-screen window, so we stop like we used
to at things like the lock screen or the bottom of an application).
Change-Id: I829de6d629b5af8bcb422cb85249ee4041c7205e
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.
Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.
Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
Introduce a new concept of "B" services. All running services are
classified as either A or B. B services are later in the LRU list.
Their oom_adj is after the home app. This allows us to better pick
services to kill based on how long they have running, and should
reduce the amount that we end up killing the home app.
This temporarly turns on a debug log when the oom_adj of a process
is changed. Sorry, I know it is noisy. This is needed to try to
track down why some processes are being killed.
Also add a flag to the SyncManager's service binding to allow the
syncing process to be more aggressively killed if it has done UI.
This is to address cases we have seen where sync is causing an 80MB
gmail process to be kept around, preventing other process from running.
Now what will happen is that the syncing process will aggressively be
killed by the system, and can then be restarted in a much lighter-weight
state.
Do a little tweak in the power manager to allow us to still do smooth
brightness changes even when the fancy TV off animation is in use.
And get rid of a debug log in the window manager that was accidentally
left in.
Change-Id: I64a8eeaaa1f096bab29c665fbff804c7f1d029e2