By default, AVD animates on RT thread. But since in some cases there's a
need for a finer control on when the frame update for the animation should
happen, such as coordiating the AVD animation with other animations that
run on UI thread, we are providing a way to force the AVD to run on UI
thread.
Bug: 27278616
Change-Id: I372ecd3dc52e3fa0bdce3a1e9c19443f9b199027
Scaling is now manually applied when the canvas density is not set.
Removes set/getNinePatch accessors that were added in N, since these
are not used and setting the nine patch directly will break padding.
Also removes local NinePatch, which was not necessary.
Bug: 27038114
Change-Id: Ie8b2e485b54d1ed1521081b329a09915fd0a95c1
This is reverting the revert of what reverts the revert of the original
implementation. Fourth revert is a charm!
This reverts commit df7fdb1e0b.
Change-Id: I6fc3a5accfd8b79c3da31bbc101ad9e9b4d6e7dd
-Only add animators to a RenderNode when its owning view is attached
-When changing animator's target RenderNode, remove the animator from
the old target RenderNode that it's currently running on, if any.
Bug: 27141983
Bug: 27145149
Change-Id: I9c9592382d64ecc0390f7ec743a59ce1ad7d9798
Bug 24810682
There was no hover state for bounded ripples and it was decided
that a solid background color exactly like the focus state
was desired. This change triggers the RippleDrawable to act as
if it is focused when it is hovered.
Change-Id: I94b2a4d03dd4c47fc021c84bb0ba4b4be82f3e95
Also added API check so that for pre-N we ignore invalid VD animation,
in order to avoid breaking old apps.
Bug: 26975469
Bug: 26949340
Change-Id: I498539ad6a05de3d886e7dcdc8a167e78333ab11
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
Add ComplexColor interface for both GradientColor and ColorStateList.
Set up constant state, factory, theme attrs for GradientColor, while
refactoring the ColorStateList's similar code. (Functionality in CSL should
be the same).
Support themeing in both the root and item level in GradientColor.
For example, both startColor in <gradient> tag or color in <item> tag can
have theme color.
Add tests for both simple and complex cases with themeing etc.
Hook up the native VectorDrawable implementation using 2 extra JNI calls for
simplicity. Such calls only happen at inflate and applyTheme call.
b/22564318
Change-Id: Ibdc564ddb4a7ee0133c6141c4784782f0c93ce0e
There was an issue with some vector drawables, particularly those with more
than one underlying, sequential animators, where the final frame would not be
drawn when battery saver mode was enabled (or animators were set to have durations
of 0). This resulted in an incorrect fingerprint graphic on the lockscreen, because
the animation effectively didn't run at all.
The fix is to always invalidate whenever the AnimatedVectorDrawble draws itself. This
causes us to constantly invalidate() the view while the animation is running.
Issue #26591987 Fingerprint icon displayed as dots when batter saver mode is on
Change-Id: I13cbd71fd229db09418c6dcacfec5a13bbb44b2e
Uses consistent naming and ordering for padding and inset calculations.
Updates documentation to include UNDEFINED_INSET as public API, since we
return the value and will accept the value as a valid param. Flattens
out RTL logic for readability.
Change-Id: Ie704e2e5fc7f5763500ebe1217ddbbf4d0c5ef86
- Refactored VPathRenderer & VectorDrawableState
- Moved all the VD rendering into native
- Set up hooks for VD's property changes in JNI for animated VD
TODO: JNI calls can be further reduced when we convert the animation
in AVD to use RenderNodeAnimator, in which case animation will be
driven from native and therefore most of the JNI hooks for changing
VD's properties during animation will no longer be needed.
Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
info-activities
The icon is loaded from the discovery session only when it is displayed
to avoid having to store too many icons in memory.
Also the icons are not maintained in the historical printers. Only if
the printers are available nice icons are shown. A historical printer is
updated with the appropriate properties (including icon) once it becomes
available.
Bug: 24135005
Change-Id: Iec389bab514b024634be8fb5fc8928371cba8740
Previously the headers all had duplicate content, which is
now optimized to look visually more appealing.
Change-Id: I38ed8db1985fd8a9470888e1b7e1e6b0f2e23b19
Wraps the entire getDrawable() method in a try/catch block. Clears the
stack trace from the re-thrown exception, since we only need the trace
from the original exception.
Also clears stack traces from re-thrown RuntimeExceptions in applyTheme
implementations.
Change-Id: I92396abf9e748eef78777174b297a09e118f5e70
bug:26066107
GradientDrawable should provide a shadow casting outline if using a
translucent fill.
Change-Id: Ie6b409bafe3fcf9c5216662168d7349e2a9e3413
The body of {@code} must not be HTML escaped. This is one of
several changes that fix the source in conjunction with a
doclava fix.
Bug: 25757239
Change-Id: Ib38a0fa2dd2a3d68e467f78a812071e763d7e881
Bug: 25602850
The exit-out animation doesn't want to animate from the current
value, but rather the final value of the exit-in animation
Change-Id: I1cd12b0653b5241c6e21ef1cca86b0a83ce9c5a2
Refactors density handling to look more similar to GradientDrawable's
implementation, which should make things easier to maintain. We no
longer update density directly in updateStateFromTypedArray, instead
handling it in applyTheme() and inflate().
Lazily calculates local density-dependent dimensions and invalidates
when the constant state density changes, which should ensure a random
call to applyTheme() will still result in the correct intrinsic
dimensions.
Change-Id: I726878a6cd75d38a550637e3e7a7b6bc68bcaf6d
Introduced PathData in Java, which is effectively a thin layer around the
native instance. PathData holds the verbs and points which is being used
in path morphing/interpolation. The verbs and points can be interpreted
into skia path commands, which is now done in native and therefore saves
a handful of JNI calls during path creation.
Removed the old PathDataNode mechanism and changed the PathEvaluator
to use PathData instead.
Also added tests and a microbench. Also ran CTS tests for VectorDrawable
and AnimatedVectorDrawable, and passed all of the existing tests.
Change-Id: Ia166f5172ff031fe18b154327967f911a62caec1
Previously we were discarding the Resources when forwarding from the
two-arg factory method to the one-arg method. This CL also updates the
documentation for ConstantState to be slightly more comprehensive.
Bug: 25688078
Change-Id: I4fbbf43f95fe792fa6f0bf9db8fd9a7cbfa51d1d
Also updates documentation for getIntrinsicWidth/Height to accurately
reflect the behavior of the existing implementations and provide an
explanation of what "intrinsic" means.
Bug: 25646242
Change-Id: I11daf57e598148adfda922cfc1ba31ed48a16bd7
Fixes a regression where the foreground was created against the density
in DPI rather than as a scale factor.
Bug: 25602850
Change-Id: Ia871aa5def4319682a73228efb599f31b65afdb6