This is a class representing a window and providing limited
interaction with it, which can be handed across processes.
Change-Id: I22885f2064a9cc8c68d690a5858c2e28bbb6a0f3
A Surface can trivially be created from a SurfaceTexture.
Update ElectronBeam to use this new API.
Bug: 6940974
Change-Id: I20459443d0d853e3f8ae23104c08d185c336abea
Removing view groups during a drag would cause an NPE here. The
child views will still get the drag-ended event as expected.
(Cherrypicked from downstream)
Bug 8298439
Change-Id: Ic14cbf9fdc305b91c1627f6882a45d34ee1c34ae
Removing view groups during a drag would cause an NPE here. The
child views will still get the drag-ended event as expected.
Bug 8298439
Change-Id: I665ba1d139e8aaa820f5f515186bc4ce8bcdb1ea
ListView child views with transientState (setHasTransientState(true)) are not
handled correctly when the data set changes, such as when an item is added
or removed. The problem is that the transient views are cached by their
position, but this position is out of sync between the ListView and the adapter
until the ListView layout process is complete.
A better way, which unfortunately only works on ListViews with stable IDs, is
to cache the views by their itemID instead, and to use that ID to determine when
and where to reuse/retrieve a transient view during the ListView layout.
Issue #8254775 View.setHasTransient state has side-effects when deleting content in ListView
Change-Id: Ic3b1669ed79dd6cf9e4c1c6c26f9d75ccf074b3e
Bug #8230990
ViewRootImpl needs to know when the native Surface objects changes
to recreate the EGL surface. A recent refactoring in Surface broke
the behavior of getGenerationId(). This simply restores the old
behavior (every change increments the generation ID by 1.)
Change-Id: Ife1df1ffb2ee7a373b8ebf2431192702ba10f344
The system and some processes such as the keyguard and system UI
run across users. Hence, the local accessibility manager should call
into the backing system service with the id of the current user.
For all other processes the local manager uses the current user id.
There was a method that is to be called before the local accessibility
manager has been accessed to initialize it to work across users.
This had to be done for keyguard and system UI.
This change removed the workaround and now the local accessibility
manager determines under the hood which user id to use while calling
into the system. If the local manager is in the system process or
its process has permissions to work across uses, the manager uses
UserHandle.USER_CURRENT, otherwise it uses the user if its process.
Change-Id: I3e97fe98805adca01c1a0127a276828e90926f95
UiAutomation registers a fake accessibility service to introspect
the screen. Upon the death of the shell process that started an
instrumentation in which a UiAutomation resides the connection
between the UiAutomation and the system is kept alive allowing
the instrumentation to introspect the screen even after the death
of the shell process.
bug:8285905
Change-Id: I1a16d78abbea032116c4baed175cfc0d5dedbf0c
This is in preparation to moving keyguard into its own process.
Moved keyguard source and resources into new .apk.
Got basic test app working. Still need to implement MockPatternUtils
and means to pass it into KeyguardService with local binder interface.
Added new ACCESS_KEYGUARD_SECURE_STORAGE permission.
Temporarily disabled USER_PRESENT broadcast.
Remove unintentional whitespace changes in PhoneWindowManager, etc.
Checkpoint basic working version.
Move to systemui process.
Synchronize with TOT.
Sync with recent user API changes.
Fix bug with returing interface instead of stub for IKeyguardResult. Create KeyguardServiceDelegate to allow
for runtime-selectable local or remote interface.
More keyguard crash robustness.
Keyguard crash recovery working. Currently fails safe (locked).
Fix selector view which was still using frameworks resources.
Remove more references to internal framework variables. Use aliases for those we should move but
currently have dependencies.
Allow runtime switching between service and local mode.
Fix layout issue on tablets where orientation was reading the incorrect constant
from the framework. Remove more framework dependencies.
Fix PIN keyboard input.
Remove unnecessary copy of orientation attrs.
Remove unused user selector widget and attempt to get multi user working again.
Fix multi-user avatar icon by grabbing it from UserManager rather than directly since
keyguard can no longer read it.
Merge with AppWidget userId changes in master.
Change-Id: I254d6fc6423ae40f6d7fef50aead4caa701e5ad2
This also fixes "dead key -> same dead key" combination.
Both these key sequences should only give the non-combining
version of the combining character.
Bug: 8158374
Change-Id: I51f01685dd2997c2c5316ce6aa4f10ac9354c877
Keeping all activity=>task changes in master and removing them
from jb-mr2.
Revert "Update histories simultaneously."
Revert "Add null check to setAppGroupId."
Revert "Fix crashing bug in validator."
Revert "Switch topRunning* and moveTaskTo*"
Revert "Begin switch over to task based history."
Revert "Reset and reuse Iterators and don't new() one."
Revert "Remove AppWindowToken lists."
Revert "Fix build."
Revert "Remove unused App methods."
Revert "Stop using AppToken movement and start using Task."
Revert "Replace access to mAppTokens with AppTokenIterator"
Revert "Refactor setAppOpVisibility implementation."
Revert "Add AppWindowTokens to TaskList."
Revert "Make ActivityStack.mHistory private."
Revert "Migrate AppWindowToken lists into DisplayContent."
Change-Id: I5722c9a4956dccb52864207e2967690bc58e4ebb
The window manager now maintains and reports a new formal
"overscan insets" for each window, much like the existing
content and visible insets. This is used to correctly
position the various UI elements in the various combination
of layout options. In particular, this allows us to have
an activity that is using fitSystemWindows to have the content
of its UI extend out to the visible content part of the screen
while still positioning its fixed UI elements inside the
standard content rect (and the entire window extending all
the way into the overscan area to fill the screen as desired).
Okay, maybe that is not written so clearly. Well, it made
my head hurt too, so suffer!
The key thing is that windows now need to know about three
rectangles: the overall rectangle of the window, the rectangle
inside of the overscan area, and the rectangle inside of the
content area. The FLAG_LAYOUT_IN_OVERSCAN option controls
whether the second rectangle is pushed out to fill the entire
overscan area.
Also did some improvements to debug dumping in the window
manager.
Change-Id: Ib2368c4aff5709d00662c799507c37b6826929fd
Allow fullscreen windows to specify crossfade or jumpcut animations
that override the default rotation animation. Only if the incoming
and outgoing topmost windows are fullscreen and both specify the
same animation to use.
Fixes bug 8182773.
Change-Id: I6b3c0020d7bd2cdfba5c66189e114ec62cd54fcf
This was just casting and calling the float version anyways, which Java does
automatically.
Bug: 8153162
Change-Id: If2f99995ff38b92e40777896baf6694786031898
bug:8037003
-Merges replay methods
-Bounds checking for DrawBitmapMesh, DrawRects and DrawDisplayList
-Use clip as bounds for otherwise unbounded draw operations
Clip-as-bounds is correct for drawColor and functor, but other draw
operations (pos text, text on path, and layers) still need true bounds
calculation
Change-Id: I5d5149d2c624f01e3fe46628bf156e835e69b9d5