Rename debug property and expose it in HardwareRenderer
Change-Id: If46a9bc14a50f6c9a202d901881b36bbac32cba3
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@@ -172,6 +172,19 @@ public abstract class HardwareRenderer {
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*/
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public static final String DEBUG_SHOW_OVERDRAW_PROPERTY = "debug.hwui.show_overdraw";
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/**
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* Turn on to debug non-rectangular clip operations.
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*
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* Possible values:
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* "hide", to disable this debug mode
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* "highlight", highlight drawing commands tested against a non-rectangular clip
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* "stencil", renders the clip region on screen when set
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*
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* @hide
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*/
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public static final String DEBUG_SHOW_NON_RECTANGULAR_CLIP_PROPERTY =
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"debug.hwui.show_non_rect_clip";
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/**
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* A process can set this flag to false to prevent the use of hardware
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* rendering.
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@@ -79,7 +79,7 @@ enum DebugLevel {
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*
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* The default value is "hide".
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*/
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#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_stencil_clip"
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#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
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/**
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* Used to enable/disable scissor optimization. The accepted values are
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