- use the real TextDirectionHeuristics constants
- make more formal that LayoutDirection should be resolved BEFORE TextDirection
- reset TextDirection if LayoutDirection is recomputed
- remove non used TextDirectionHeuristic.isRtl(CharSequence...)
Change-Id: I1d53a7e3ee324cfd27785bb4d715d93de8d9ff4d
This will save apps the trouble of having to first remove
the lights-out or hide-navigation flags before reapplying
them (in situations where the system UI has decided to
override those flags).
Bug: 5052456
Change-Id: I31f6ca9105379ae5f0216ebe3c39fc8d5d935f92
Bug: 5165543
This change fixes some problems when the view hierarchy contains
duplicate ids, such as when ListViews contain nested custom views.
If the custom views contain next focused id hints, then the system
should prefer the other views within the ListView item over any
other views outside of the ListView item.
Change-Id: I5653ff6bac0bf9f08bd6ecbe5a3bb22ea47ab566
SeekBar widgets were not good citizens when placed in scrolling containers.
Detect when a SeekBar being touched is in a scrolling container and fall
back to a touch slop-based method for beginning a drag. Taps along the
seek bar itself will still change the value on touch up, even if the touch
slop never initiated a proper drag.
Factor out the code used to determine scrolling container status in View
into something that can be reused elsewhere in the framework; leave it
@hidden for now.
Change-Id: I59a21e8ab2c3b0092fafedbcd6ae1ee15f45971c
Bug: 5161290
Replace mDisposeAfterWriteToParcel with code that takes advantage
of the standard Parcel API support for releasing resources after
writing a Binder reply.
This change makes it less likely that InputChannels will leak
accidentally when passed across a Binder.
Change-Id: Id37706e7b88d074e8e4ac687c88f0db8963200f2
If returns true, the SurfaceTexture will be released by TextureView.
If returns false, the client needs to release the SurfaceTexture.
Change-Id: I946f71e337ad4170c168854ac27e028b82489c8c
Tweak some issues in TextView with the focus rect used to determing
where the scroll position needs to be. The ultimate problem was that
in various situations it would use the right-most selection position
cursor as the scroll location and when it adds 1 to make this a valid
rect we end up with a rectangle that is outside of the view.
Change-Id: Ia200c58e4e014d2a0a1be4761f9a1e5eb702a8e5
getDuration() wasn't returning the correct thing in some cases, and
setStartDelay() had no effect whatsoever. Fixed those.
Change-Id: I89f930535ec1acddf57227937a9ad64986548998
The new Holo-style overflow menu now appears from the edge of the screen
where the device's physical menu key can be found. The policy determining
this lives in getPreferredOptionsPanelGravity() in WindowManagerService.
Change-Id: I8851a2265547156591e82044e50b5cfc58d3eefa
Bug: 5110151
- Add a bundle to an argment of newSpellCheckerSession
- Expose SpellCheckerSessionImpl in SpellCheckerService
- Fix function names
- etc
Change-Id: Ia8ec783b7b4d5fcd18389854b445fc10fc502297