Jason Sams
d79b2e9f8b
Begin naming cleanup for renderscript runtime.
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Prefix functions with "rs" or "rsg".
Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
2010-05-19 17:23:08 -07:00
Jason Sams
1de0b87168
Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.
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Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
2010-05-17 14:55:34 -07:00
Jason Sams
b42315d37a
Delete old createFromClass methods.
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It no longer makes sense to create type info from Java since this
cannot be exported to scripts. The new flow is in the opposite direction.
Change-Id: I9b46e3f57abf84c01326bd9b9b834f3ff0f7c504
2010-05-14 16:29:20 -07:00
Jason Sams
4d3399337d
Convert renderscript from using ACC to LLVM for its compiler.
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This will also require application to be updated to support
the new compiler and data passing models.
Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00
Jason Sams
704ff64b09
Preview seperating RenderScript into RenderScript and RenderScriptGL
2010-02-09 16:05:07 -08:00
Jason Sams
74e02ef200
Support npot on es 2.0 HW.
2010-01-06 15:10:29 -08:00
Jean-Baptiste Queru
ca328e70ed
explicit set an "optional" tag
2010-01-05 11:40:22 -08:00
Jason Sams
718cd1f322
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
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This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
68afd01ec9
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
2009-12-17 16:55:08 -08:00
Jason Sams
0011bcf57f
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
2009-12-15 12:58:36 -08:00
Jason Sams
7efde12a03
Fix film
2009-11-25 15:14:50 -08:00
Jason Sams
d10824dadc
Fix film init
2009-11-17 18:51:58 -08:00
Jason Sams
7f047786d9
Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
2009-10-02 18:18:35 -07:00
Jason Sams
5235cf3f41
Fix but processing raster state pragma.
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rename stateFragmentStore to stateStore
2009-09-28 18:12:56 -07:00
Jason Sams
3c0dfbab80
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
2009-09-27 17:50:38 -07:00
Jason Sams
2525a81522
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
2009-09-03 15:43:13 -07:00
Jason Sams
07ae406237
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
2009-08-27 20:23:34 -07:00
Jason Sams
b13ada5071
Add support for selecting the color bit depth and if the application used a depth buffer.
2009-08-25 11:44:30 -07:00
Jason Sams
fbf0b9ecda
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
2009-08-13 12:59:04 -07:00
Jason Sams
9bee51c42e
Remove useless slot from ProgramVertex. Optimize GL state setup.
2009-08-05 13:57:03 -07:00
Jason Sams
110195fe9f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
2009-08-04 19:00:00 -07:00
Jason Sams
0835d42be9
Seperate Light and Sampler from RenderScript.java
2009-08-04 17:58:23 -07:00
Jason Sams
22534176fb
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
2009-08-04 17:05:43 -07:00
Jason Sams
69f0d31e57
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
2009-08-04 12:29:40 -07:00
Jason Sams
bd1c3ad0cd
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
2009-08-03 16:03:08 -07:00
Jason Sams
b8c5a84e7c
Split RenderScript Type and Allocation into seperate classes.
2009-07-31 20:40:47 -07:00
Jason Sams
36e612a488
Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
2009-07-31 16:26:13 -07:00
Jason Sams
dba3ba5b5b
Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing.
2009-07-30 14:56:12 -07:00
Jason Sams
0ea8c8a7c0
Simplify image loading. Use common internal format.
2009-07-29 21:05:11 -07:00
Jason Sams
faf1520be7
Filmstrip work and boxed bitmap load bugfixes.
2009-07-29 20:55:44 -07:00
Jason Sams
31b532ee9e
Checkin art assets for film test app and change loading of icons to 8888.
2009-07-29 17:39:45 -07:00
Jason Sams
b0ec1b46d6
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
2009-07-28 12:02:16 -07:00
Jason Sams
e29d471e5c
Move the java and jni renderscript files to the proper location.
2009-07-23 15:19:03 -07:00
Jason Sams
ee41112e15
Enable light sources and update film test app.
2009-07-21 12:20:54 -07:00
Jason Sams
c97bb8844f
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
2009-07-20 14:31:06 -07:00
Jason Sams
7c878f3a83
Begin adding mesh
2009-06-30 14:13:25 -07:00
Jason Sams
bba134c8a1
All light source objects.
2009-06-22 15:49:21 -07:00
Jason Sams
af49c744d0
implement modeview matrix sliding from within scripts.
2009-06-19 18:33:44 -07:00
Jason Sams
462d11b880
checkpoint filmstrip, implemented TLS.
2009-06-19 16:03:18 -07:00