Commit Graph

12 Commits

Author SHA1 Message Date
Stan Iliev
564ca3e2c9 Reland "TextureView Vulkan support and optimized OpenGL draw"
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
2018-09-05 01:58:34 +00:00
Stan Iliev
a683eb3945 Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
This reverts commit 85f9096b52.

Reason for revert: lensblur broken.

Change-Id: I83ac163159fc537bc15936a0f8597a7512ca9d6e
2018-09-04 15:42:18 +00:00
Stan Iliev
85f9096b52 Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
This reverts commit 867c43de05.

Reason for revert: Fixed issue with unsupported hardware buffer formats by landing https://skia-review.googlesource.com/c/skia/+/150470 "Support more hardware buffer formats"

Bug: 113673613
Change-Id: I1f7c528f138e290160e75833c8d989d9535002ee
2018-08-31 22:13:15 +00:00
John Reck
867c43de05 Revert "TextureView Vulkan support and optimized OpenGL draw"
This reverts commit c8e22a6532.

Reason for revert: broke camera, b/113555199

Bug: 113555199
Change-Id: Iae9b462694d5de0cd99427afead63b567fb4d71d
2018-08-30 18:42:08 +00:00
Stan Iliev
c8e22a6532 TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.

Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
2018-08-29 10:22:03 -04:00
John Reck
564284759f Don't use IPC in isolateProcess
Fixes: 74395652
Test: hwuiunit passes in 'shell stop' state (pseudo-isolated process),
      manually checked non-isolated processes still have working vsync
      via systrace of RT animations demo

Change-Id: I630ea011dc7eb2efa265b25673d3304b3b2510d3
2018-03-16 17:34:02 -07:00
John Reck
1bcacfdcab Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
2017-11-03 10:57:44 -07:00
Seigo Nonaka
b6e2013975 Move test only initialization to each test setup.
Global default typeface initialization is only used by test code.
It is good to do in test and remove from production.

Test: ran hwuimicro hwui_unit_tests hwuimacro
Change-Id: I7090b1794828072112540b4e357a6d24bf8f664a
2016-11-15 10:45:01 +09:00
sergeyv
7dc370bfe3 HWUI: add leak check for macrobench
Change-Id: Id2037921fdbe599b3c722f2e1d17b99f3b74361c
2016-06-17 14:34:22 -07:00
sergeyv
8bd5edf804 Add gmock to hwui library
Change-Id: I1dec4cd234e5ee8bb01140b969d0cf817a849047
2016-05-17 12:22:55 -07:00
John Reck
88737a05b3 Fix build breakage
Update for API change

Change-Id: I649778b5f104a5295c0c827cc832e6190137bd02
2016-03-08 11:03:35 -08:00
John Reck
dc87c52cd5 Add leak-checking to unit tests
Initial pass at leak-detection on the unit
tests. Due to quirks in jemalloc we need
to run the leak check on both the main thread
and the RT thread to get decent leak coverage.

Change-Id: I0dce754aef5593f1ef5c3bed86e1168437a34b74
2016-03-08 10:20:28 -08:00