The action bar now maintains separate states for the things that can
impact its visibility (calls from the app, action mode, system UI) so
that the changes in these won't incorrectly mix together.
Also added a hack to force the status bar to be shown when showing
the action bar for an action mode, when the UI is in a state where
the action bar would be shown with a gap above where the status bar
is.
Change-Id: Ib0950a7f585c5d2c9e77d11b237ba6e150f15ebd
The LayoutParams members, systemUiVisibility and
subtreeSystemUiVisibility are derived values rather than app-generated
values. When copying LayoutParams members make sure these values are
not overwritten.
Overwriting them was causing the STATUS_BAR_DISABLE_XXX flags to be
overwritten exposing elements that should have remained hidden.
Fixes bug b6374541.
Change-Id: Iaae4b4167e1b148bbdba4d05f473844f7fa3bf8d
Issue #6016341 Add info about properties and ViewPropertyAnimator to View reference docs
Issue #6441062 Misleading docs in ViewPropertyAnimator
Change-Id: Ica7c026c770fe2e57013fe443ede5428cd6b6604
When attached to an HDMI touch screen, the input system needs
to know the size and rotation of the external display independent
of the internal display. The size was already being reported
separately but not the rotation. The inconsistency can cause problems
if the internal display's natural rotation is portrait but
the external display's natural rotation is landscape.
Change-Id: Id344f04c1ba032625f6265766be66f9ddaa2cc0b
1. Virtual nodes should be made important since the implementer of
the tree represented by the nodes decides which node to report.
In the case with native widgets we decide in the framework but
in the case of the node provider, the implementer of the latter
makes the call. Hence, if a node in not important the provider
should not report it in the first place. The issue this patch
solves is to allow events from virtual nodes to be propagated
to the accessibility services.
bug:6432588
Change-Id: Ie01f84e9e0ef2280da934b98283962a5db38abc2
A bug in the invalidation logic meant that changes to a view
would not cause parents in the view hiearchy that were set to have
a layer (e.g., View.LAYER_TYPE_HARDWARE) to get invalidated properly.
So even though the child view was all set to recreate its display list
according to the property change, the layer in the tree above it would stay
as-is, meaning that the change would not show up on the screen.
Issue #5887530 DropTarget text does not change color with the icon
Change-Id: Ie6eac4f406d172cb437822d9fe76340ab2afaf1c
The window manager policy made some incorrect assumptions about the
meaning of the Configuration.keyboard field. We need to be more
careful about distinguishing between built-in and external keyboards.
Most of this change is to move the determination of the parts of
the Configuration related to input devices into the WindowManagerService
leveraging new features of the InputManagerService to good effect.
Then we plumb through the flag that indicates whether a device
is internal or external so that we can be more particular about
how the lid switch effects changes to the Configuration.
Bug: 6424373
Change-Id: I36a1c22ade35e578955465a25940a33f227b9763
1. The new actions were not added to this helper method so it was
throwing an InvalidArgumentException.
bug:6421059
Change-Id: I132348a50bb900ee19b95cc92c26ce47609ccb1c
1. Removed a change in the input focus behavior I forgot
to take out when submitted the main accessibility focus
patch. Ugh..
bug:6320098
Change-Id: Id7942e8aac64ba4bf6df7e19f733fa70b368d1bb
This change makes TextureView skip calling the onSurfaceTextureAvailable
callback when setSurfaceTexture is used to change the TextureView's
SurfaceTexture.
Change-Id: Ie08f72f157c3bfce3215076b21994026ef66d88d