add a function that uses replace() to replace all
instances of '<' and '>' with the HTML entities and use
this wherever the query text is added onto the page.
a script was inserting a path that is no longer needed.
the removed class was the script identifier, so removing
this class means the path won't be added.
* changes:
docs: setup new SDK documentation for 2.0 and change sdk build version to 2.0... move upgrading doc into a new guide for "updating" with the new manager tools and remove the previous updating doc from the dev guide. set up preliminary download page and guide for installing the full SDK. add the requirements doc in sdk/ for all general purposes. revise the download 'thank you' message.
move upgrading doc into a new guide for "updating" with
the new manager tools and remove the previous updating doc
from the dev guide. set up preliminary download page and guide
for installing the full SDK. add the requirements doc in sdk/
for all general purposes. revise the download 'thank you'
message.
bug: 2160782
Change-Id: I2492bffe57bded65fdbef5cf98e22cef3937e537
DrNo: eastham
Bug: 2089423
Joke: Why don't anteaters get sick? Because they're full of anty-bodies!
This introduces some hacks in the framework to try to clean up the
data we are getting from the touch screen. There are two main things
being done here:
1. Look for changes in position that are unreasonably large, and
ignore them. This is intended to eliminate the spurious jumps that
often happen when releasing.
2. Add some simple adaptive averaging of the touch data. If the
difference between the last and next point is large enough, we
disable the averaging; otherwise we average up to the last 5 points.
The goal is to get rid of the noise of small movements so that things
like taps don't look like short flings, while still responding quickly
to rapid movement.
For averaging pressure, we also weight each averaged coordinate by
the reported pressure at that point. This is intended to keep the
coordinates closer together during a release, when the pressure is
going down and the accuracy decreasing. It may also result in some
other interesting artifacts, but hopefully nothing problematic.
Change-Id: I1369e9ab015c406946a45c2d72547da9c604178f
With higher frame rates and larger preview frames, we can easily
flood the application with too much data. This patch fakes the
old camera preview mode by doing continuous one-shot frames.
After the previous frame is handled, if the application hasn't
cleared the preview callback, we start another one-shot preview
frame. With this change, the application should never have more
than one preview frame unless it is explicitly saving references
to them.
modified: core/java/android/hardware/Camera.java
Allow the ERI overlay file to specify the text for any built-in strings.
Currently only the hard-coded strings are used for those.
Bug: 2170881
Change-Id: I5d6169696a4558e62587585e17f908f823c54a2b