Windows were previously ordered by TaskStack/ActivityStack order. This
change provides a data structure in DisplayContent that tracks task
movement. Previously Recents and Home activity windows were always
adjacent because they were on the same stack. With this change windows
from other activities can be placed between the two.
Fixes bug 11338594.
Change-Id: Ie34443ff22f330d015141d97db79370c54920d28
Make sure that moveStackWindowsLocked() is called every time that the
stack ordering changes. This will rebuild the window list. Previously
the call was being made after the moveStack() call which got forgotten
in the addAppToken() causing the home stack to obscure incoming phone
and video calls.
Fixes bug 10023223.
Fixes bug 10678010.
Maybe fixes bug 10858941.
Change-Id: I59922dc979a19210008eac1f528704984c63c886
Devices can be configured to remain in their default landscape or
portrait orientation by setting config_forceDefaultOrientation true
in overlay/.../values/config.xml.
Activities that desire to run in the non-default orientation are
supported by creating a logical display within the physical display.
Transitions to and from the activity perform a crossfade rather than
the normal rotation animation.
Also, improve SurfaceTrace debug output.
Fixes bug 9695710.
Change-Id: I053e136cd2b9ae200028595f245b6ada5927cfe9
- Make sure Home activity goes in the correct task and on the correct
stack.
- Do not allow different users to be in the same task.
- Do not set stacks aside for each user.
Fixes bug 9775492.
Change-Id: I0e7954e917aac8482a1015a36923e02914e2b692
- This window type can be used for Presentation created on top of virtual
private display.
- There can be PRIVATE_PRESENTATION specific policy / behavior, but for now,
there is nothing special.
Change-Id: I9fde0f0376e57fcc60000d3a3f8657a21ef58993
This change enables applications to create a private virtual
display that renders its content to a surface of its own creation.
The display is private in the sense that only the application
that owns the display is allowed to place windows upon it.
Mirroring and blanking is also disabled for these displays.
Bug: 9192512
Change-Id: I852ea07f0c7df1d244e354e3daca3a6960285ca0
Implement all system level InputEvent monitors as new
InputEventListeners. Only one InputChannel required and monitoring
can be enabled or disabled by registering with WindowManagerService.
Change-Id: I64714ab858342ed183c62b421098478ffb6637bc
The mUnderStatusBar variable was always true but now it changes
when the StackBox is no longer directly under the Status Bar.
Change-Id: I0c9db5790bfa9b0e4bb35e389d539fd941d56730
- Removed IActivityManager.getStacks() since getStackBoxes() is better.
- Made createStacks operate relative to StackBox instead of TaskStack.
- Made resizeStack into resizeStackBox.
Change-Id: I7a0e1f4e34f399b4fd1180c60cc3989f9c2433f3
First step in permitting StackBoxes to be manipulated by user.
Necessary for Configuration changes coming down.
Change-Id: I4029926a35e4fdc59a5759fd9e4bae10bb308413
- Add all changing windows to mResizingWindows when an ActivityStack
is resized.
- Stop calling TaskStack.setBounds if the bounds haven't changed.
- Make moving a task from one stack to another work properly.
- Eliminate unused methods and redundant variables in WindowState and
WindowStateAnimator.
Change-Id: I3a950c777bcc50cdeced150d44423d4d0b38af4a
- Replace calls to ActivityStack.resumeTopActivity() with calls to
ActivityStackSupervisor.resumeTopActivities().
- Move dim layers from display scope to stack scope. This applies to
both the animation background dim layer and the FLAG_DIM_BEHIND dim
layer.
- Move windows on stacks that are not targeting wallpaper above the
wallpaper. Otherwise wallpaper placement hides the non-focused stacks.
Change-Id: Ic6b97ac6b094672bb1ddac17ce46ea58c738f073
- Save and restore WindowManager stack states.
- Maintain ActivityManager activity states based on the stack
the activity is in.
Fixes bug 8646641.
Change-Id: I16c76c7708ab49121c3884a7e5bf219898b92d3f
- New InputEventReceiver for detecting taps outside of focused stack
boundaries.
- Fixed bug that wasn't pausing the non-focused window when returning
home.
Change-Id: Ia51d312a7c029abc01eb5df1102814cc29d33b47
- Add taskId parameter to createStack() so stacks are pre-populated
with a task.
- Keep track of stack access order in DisplayContent so getTasks
returns in MRU order.
- Set touchableRegion in InputMonitor so modal touching does not
extend beyond stack boundary.
- Fix stack merging so that deleting a stack results in a new
stack the size of the two children.
Change-Id: I62a6ba0a34f34dd7ec866b440bf04595379e19e8
Split stacks and move tasks between them. Layout the windows
according to the new stack split.
After layout content rectangles are known split the available area
between all stack boxes. Then use those values for future layout.
Provide stack contents to ActivityManager.
Change-Id: I9746e6185445633810d506be514d0b7b540a7f99
One for home activity(s), one for other activities. Coordination
between the stacks is handled by the ActivityStackSupervisor.
Change-Id: I11395edea501d2f84a18a6a8bced1ce3d0797dad
- Create new classes for Stacks on WindowManager.
- Stop using DisplayContent methods and members:
addAppToken(),
removeAppToken(),
setAppTaskId(),
removeTask(),
mTaskIdToDisplayContents,
mTaskIdToTask.
- Start using WindowManagerService.createTask().
- Establish hierarchy of references: AppWindowToken=>Task=>
TaskStack=>StackBox=>DisplayContent.
- Clean up StackBox, TaskStack, and Task.
Change-Id: I798990aa7966784d22f4a43822087d8bb0404dd6
- More of the Activity to Task changeover.
- Fix bug in validateAppTokens().
- Improved validation of changeover.
- Eliminated iterator classes.
Change-Id: I934a208eabfc9a2668e5a6162452e1406f2c8d3a
The window manager now keeps track of the overscan of
each display, with an API to set it. The overscan impacts
how it positions windows in the display. There is a new set
of APIs for windows to say they would like to go into the
overscan region. There is a call into the window manager to
set the overscan region for a display, and it now has a
concept of display settings that it stores presistently.
Also added a new "wm" command, moving the window manager
specific commands from the "am" command to there and adding
a new now to set the overscan region.
Change-Id: Id2c8092db64fd0a982274fedac7658d82f30f9ff
Save time and memory by resuing permanent mTmpXxxIterator for
AllWindowsIterator and AppTokenIterator.
Change-Id: I2e5143364651d9471e9e70eee514d3f45d595468
In preparation for converting ActivityManager control to a task-based
interface the AppWindowTokens are being stored per-display.
Change-Id: Ie5e355219554523f5e56eaef138d382975cf1682
1. The screen magnification feature was implemented entirely as a part of the accessibility
manager. To achieve that the window manager had to implement a bunch of hooks for an
external client to observe its internal state. This was problematic since it dilutes
the window manager interface and allows code that is deeply coupled with the window
manager to reside outside of it. Also the observer callbacks were IPCs which cannot
be called with the window manager's lock held. To avoid that the window manager had
to post messages requesting notification of interested parties which makes the code
consuming the callbacks to run asynchronously of the window manager. This causes timing
issues and adds unnecessary complexity.
Now the magnification logic is split in two halves. The first half that is responsible
to track the magnified portion of the screen and serve as a policy which windows can be
magnified and it is a part of the window manager. This part exposes higher level APIs
allowing interested parties with the right permissions to control the magnification
of a given display. The APIs also allow a client to be registered for callbacks on
interesting changes such as resize of the magnified region, etc. This part servers
as a mediator between magnification controllers and the window manager.
The second half is a controller that is responsible to drive the magnification
state based on touch interactions. It also presents a highlight when magnified to
suggest the magnified potion of the screen. The controller is responsible for auto
zooming out in case the user context changes - rotation, new actitivity. The controller
also auto pans if a dialog appears and it does not interesect the magnified frame.
bug:7410464
2. By design screen magnification and touch exploration work separately and together. If
magnification is enabled the user sees a larger version of the widgets and a sub section
of the screen content. Accessibility services use the introspection APIs to "see" what
is on the screen so they can speak it, navigate to the next item in response to a
gesture, etc. Hence, the information returned to accessibility services has to reflect
what a sighted user would see on the screen. Therefore, if the screen is magnified
we need to adjust the bounds and position of the infos describing views in a magnified
window such that the info bounds are equivalent to what the user sees.
To improve performance we keep accessibility node info caches in the client process.
However, when magnification state changes we have to clear these caches since the
bounds of the cached infos no longer reflect the screen content which just got smaller
or larger.
This patch propagates not only the window scale as before but also the X/Y pan and the
bounds of the magnified portion of the screen to the introspected app. This information
is used to adjust the bounds of the node infos coming from this window such that the
reported bounds are the same as the user sees not as the app thinks they are. Note that
if magnification is enabled we zoom the content and pan it along the X and Y axis. Also
recomputed is the isVisibleToUser property of the reported info since in a magnified
state the user sees a subset of the window content and the views not in the magnified
viewport should be reported as not visible to the user.
bug:7344059
Change-Id: I6f7832c7a6a65c5368b390eb1f1518d0c7afd7d2
... and check for null returns. This prevents DisplayContent objects
from containing null Display references.
Bug: 7368565 fixed.
Change-Id: I830fb4c1349204c366193657a95a92c48ccee66c
Tell the display manager whenever a given logical display
contains interesting windows. If so, then the display
manager arranges to show that content on a physical display,
otherwise it ignores the logical display and makes its
associated primary physical display mirror the default
display.
Assign DisplayContents when Displays are added, remove them when
Displays are removed, and update the DisplayInfo when Displays
change.
Change-Id: I36e08ec538055acabe1e24cdd12c40de4e47a158
This change is the initial check in of the screen magnification
feature. This feature enables magnification of the screen via
global gestures (assuming it has been enabled from settings)
to allow a low vision user to efficiently use an Android device.
Interaction model:
1. Triple tap toggles permanent screen magnification which is magnifying
the area around the location of the triple tap. One can think of the
location of the triple tap as the center of the magnified viewport.
For example, a triple tap when not magnified would magnify the screen
and leave it in a magnified state. A triple tapping when magnified would
clear magnification and leave the screen in a not magnified state.
2. Triple tap and hold would magnify the screen if not magnified and enable
viewport dragging mode until the finger goes up. One can think of this
mode as a way to move the magnified viewport since the area around the
moving finger will be magnified to fit the screen. For example, if the
screen was not magnified and the user triple taps and holds the screen
would magnify and the viewport will follow the user's finger. When the
finger goes up the screen will clear zoom out. If the same user interaction
is performed when the screen is magnified, the viewport movement will
be the same but when the finger goes up the screen will stay magnified.
In other words, the initial magnified state is sticky.
3. Pinching with any number of additional fingers when viewport dragging
is enabled, i.e. the user triple tapped and holds, would adjust the
magnification scale which will become the current default magnification
scale. The next time the user magnifies the same magnification scale
would be used.
4. When in a permanent magnified state the user can use two or more fingers
to pan the viewport. Note that in this mode the content is panned as
opposed to the viewport dragging mode in which the viewport is moved.
5. When in a permanent magnified state the user can use three or more
fingers to change the magnification scale which will become the current
default magnification scale. The next time the user magnifies the same
magnification scale would be used.
6. The magnification scale will be persisted in settings and in the cloud.
Note: Since two fingers are used to pan the content in a permanently magnified
state no other two finger gestures in touch exploration or applications
will work unless the uses zooms out to normal state where all gestures
works as expected. This is an intentional tradeoff to allow efficient
panning since in a permanently magnified state this would be the dominant
action to be performed.
Design:
1. The window manager exposes APIs for setting accessibility transformation
which is a scale and offsets for X and Y axis. The window manager queries
the window policy for which windows will not be magnified. For example,
the IME windows and the navigation bar are not magnified including windows
that are attached to them.
2. The accessibility features such a screen magnification and touch
exploration are now impemented as a sequence of transformations on the
event stream. The accessibility manager service may request each
of these features or both. The behavior of the features is not changed
based on the fact that another one is enabled.
3. The screen magnifier keeps a viewport of the content that is magnified
which is surrounded by a glow in a magnified state. Interactions outside
of the viewport are delegated directly to the application without
interpretation. For example, a triple tap on the letter 'a' of the IME
would type three letters instead of toggling magnified state. The viewport
is updated on screen rotation and on window transitions. For example,
when the IME pops up the viewport shrinks.
4. The glow around the viewport is implemented as a special type of window
that does not take input focus, cannot be touched, is laid out in the
screen coordiates with width and height matching these of the screen.
When the magnified region changes the root view of the window draws the
hightlight but the size of the window does not change - unless a rotation
happens. All changes in the viewport size or showing or hiding it are
animated.
5. The viewport is encapsulated in a class that knows how to show,
hide, and resize the viewport - potentially animating that.
This class uses the new animation framework for animations.
6. The magnification is handled by a magnification controller that
keeps track of the current trnasformation to be applied to the screen
content and the desired such. If these two are not the same it is
responsibility of the magnification controller to reconcile them by
potentially animating the transition from one to the other.
7. A dipslay content observer wathces for winodw transitions, screen
rotations, and when a rectange on the screen has been reqeusted. This
class is responsible for handling interesting state changes such
as changing the viewport bounds on IME pop up or screen rotation,
panning the content to make a requested rectangle visible on the
screen, etc.
8. To implement viewport updates the window manger was updated with APIs
to watch for window transitions and when a rectangle has been requested
on the screen. These APIs are protected by a signature level permission.
Also a parcelable and poolable window info class has been added with
APIs for getting the window info given the window token. This enables
getting some useful information about a window. There APIs are also
signature protected.
bug:6795382
Change-Id: Iec93da8bf6376beebbd4f5167ab7723dc7d9bd00
The inner loop that ran over each display had a few problems:
- The Surface transaction was starting and stopping between each
display.
- The layout change bits were being applied globally so all
displays were layed out when only individual displays needed to be.
- Wallpaper and input actions were being applied each time through
the display loop rather than once only for the default display.
Change-Id: I924252bab28c426222a4bb73693accc4b21cecbe
- Refactor DragState to take Display instead of DisplayContent.
- Rename xxxAnimationLw methods in WindowManagerPolicy to xxxPostLayout
to reflect animation refactoring.
Change-Id: I502f2aa45a699ad395a249a12abf9843294623f0
Make better use of Display object by saving it in DisplayContent.
Only use layerStack when referring to Surfaces. Get displayId from
default Display or default DisplayContent. Remove warnings.
Fixes bug 7038151.
Change-Id: Ie493f0f5e755dc9b91ee969ff561c2a098283ead
Preloaded drawables now have a density associated with them, so we
can load the correct drawable if we are using a different density.
Window manager now formally keeps track of the density for each
screen, allowing it to be overridden like you can already do with
size, and relies on this density to drive itself internally and
the configurations it reports.
There are a new set of Bitmap constructors where you provide a
DisplayMetrics so they can be constructed with the correct density.
(This will be for when you can have different windows in the same
app running at different densities.)
ActivityThread now watches for density changes, and pushes them
to the DENSITY_DEVICE and Bitmap global density values for that
process.
A new am command allows you to change the density.