Also added an internal flag to control whether the electron beam
on animation is used. It's on for now but we might want to
turn if off if we can't get the HAL to provide the
necessary screen on synchronization on all devices.
Change-Id: Iaa3cfa0fd61de10174e68351e4db890eff2d2918
Remove the last user of FileUtils#getFileStatus and move it to
Libcore.os.stat instead. Then we can remove the JNI code that does the
equivalent of a stat.
Change-Id: Ieb566a2a8a17c2dd0150724b4eb3ac1cc41c823d
PackageManagerService just needed to know the owner for this file, so
just use stat instead so we can remove the old JNI code.
This is the last user of FileUtils#getPermissions so just remove the
FileUtils method as well.
Change-Id: I953057cd6b9de4410f33b6f22e4bddff02fe2988
Fix a couple of bugs, and modify the behavior of the random offset.
The random offset now slowly changes over time, to mitigate against
applications averaging out the offset over time while at a
grid boundary.
Change-Id: Iecffff29145b8c2b30d1eca1662cf9d3e8cff756
The logic in the frame processing code of ValueAnimator did not handle
the situation of animators being ended while the current animation list
was being processed. In particular, if a call to an animation update
(which could result in a call out to user code) caused that animation, or
other current animators, to end, then there was the risk of running off the
end of the list of current animators.
The fix is to work from a copy of the current animator list, processing frames
on each one only if they also exist in the real animations list.
Issue #6992223 Frequent System UI crash
Change-Id: I742964558f8354f04c311b7b51c7686f26a4dacf
Fixes b/6996990
Ideally, the HWC HAL should turn off the backlight when the display is turned
off. This patch enforces this at the PowerManager, which can guard against
errant HWC implementations.
Change-Id: Ibb826a02871c983f8a68034d010e68abe9c5c1d5
Signed-off-by: Iliyan Malchev <malchev@google.com>
Remove some JNI and duplicated functionality and use libcore's Posix
class for the statfs function instead.
Change-Id: Ic1e161dc10c18c2c6ee81d895a0efd8910086dbf
It looks like we were end()ing the main timing animation in
the middle of the animation (and too many times, at that).
Bug: 6992223
Change-Id: I6a4b7d692171baa73f6211c7843e164b05383a30
CacheTextureLine was useful before we were packing the glyph
textures; it allowed simple packing of any particular texture according to
how many lines there were in a texture, and how tall those lines were.
Now that we are packing more efficiently (both horizontally and vertically
in any given texture line), it is more efficient to have
open space in every texture, removing the need for CacheTextureLine (which
now gets in the way since it limits how much can be stored in each line).
This change removes CacheTextureLine and just uses CacheTexture directly,
allowing caching of glyphs anywhere in the open space of each texture. As before,
the packing of these glyphs is determined by the CacheBlock structure, which
is a linked list of open spaces in each CacheTexture.
Change-Id: Id6f628170df0f676f8743ac7de76f2377fc6a012
This seems to have been incorrect since this code was first written for HC. I
can only think that the error was made due to confusion between portrait and
landscape mode as development switched from phones to tablets.
Tested on stingray and prime.
A similar fix will be required for Chrome.
Change-Id: I5da13c489fdb9de340b9e6ea8868c9f1adc15bb2