Change default scrolling containers not to request a reveal (parent
scroll) on focus, and to be focusable in touch mode. This helps watch
devices with other input mechanisms that rely on view focus.
Since there's no attribute for the reveal on focus hint, set that in
code. Set focusable in touch mode on the default styles for
ScrollView/HorizontalScrollView. AbsListView already sets this
historically anyway.
Change-Id: I74760f6d523874127da6f6134f0461cc59ce189a
Some existing apps treat drawable visibility notifications as a signal
to crossfade from a placeholder to the new image for the purposes of
scrolling onscreen via a recycling collection view or similar. Since
dispatchVisibilityAggregated is now called for window visibility
changes and ImageView informs its drawable of the visiblity change,
the extra call triggers a repeat fade-in in some existing apps when
you return them to visibility.
These apps should pay attention to the second parameter of
Drawable#setVisible, which signals that animations should not restart
in response to a visibility change. Updating to targetSdkVersion=24+
will enable the new behavior.
Bug 30216207
Change-Id: I27ce9f09bc7544863f7f7980c273650949db21cc
Bug 30786309
If the Activity used in makeSceneTransitionAnimation isn't
the same one used in the startActivity call, a NullPointerException
could be thrown.
Change-Id: Id21c54fcf99b353feab62f7fc160997ed06e7d23
(cherry picked from commit 3289bfa289)
(cherry picked from commit a3edbf6a5d)
Verizon requires all SMS that starts with "//VZWVVM" to be treated
as a VVM SMS.
EXTRA_VOICEMAIL_SMS_MESSAGE_BODY is also added to VociemailContract
to send the message body of a SMS that matches the carrier regex but
is not parsable.
Bug: 30954955
Change-Id: Ib5449164a5290b132648cc28b1e1d3d9ddd5fea0
This value is used to convert ACTION_SCROLL axis values into raw
pixel distances.
CP of ag/1333603 from master to feldspar-dev. New method is @hide and
@SystemApi in this version. In master, it's part of the new public
API, but feldspar will launch before O.
Change-Id: I5ee73ebcd183c43939ae8aa157e88489e05d4760
Bug 30786309
If the Activity used in makeSceneTransitionAnimation isn't
the same one used in the startActivity call, a NullPointerException
could be thrown.
Change-Id: Id21c54fcf99b353feab62f7fc160997ed06e7d23
(cherry picked from commit 3289bfa289)
If we return to the lockscreen from a FLAG_SHOW_WHEN_LOCKED activity,
there was an additional black flicker as the wallpaper wasn't shown
for a couple of frames. The issue is that we didn't set the wallpaper
flag again, to fix another flicker with lockscreen wallpapers. Now,
we pass the state whether we currently have a lockscreen wallpaper
and if we don't have one, we immediately set the wallpaper flag
again.
Bug: 30829255
Bug: 30883413
Change-Id: I9faeaa77b98eb02058171ce19cf90b43826ebe9e
Which for en_US would be something like "Friday August 5th 2016" but may
be re-ordered for other locales. Dates are hard.
Bug: 30682782
Change-Id: I015d293526592add27ce8fada12cd58bcc274ccf
First, we fix the transparent region computation to use the order as the
drawing. Previously, it is using the tree traverse order, not the draw order.
Second, add the y offset for any view with positive z value, this will allow
some space for shadow.
b/30124573
Change-Id: I98d38261ffd346b762651e087cb243e45fed6952
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
This type behaves like a normal TYPE_APPLICATION, except that WM
will always wait for it to be drawn before starting a transition.
WM always waits for TYPE_BASE_APPLICATION (main window), but for
TYPE_APPLICATION, it only waits if the window relayouts to visible
and gets a surface before the main window is drawn. If main window
itself is ready very fast, transition could start without the other
window.
bug: 30830849
Change-Id: Ife71a9812db7c8eba6ee4ead10ce4f31d9e93b40