Commit Graph

20 Commits

Author SHA1 Message Date
Dianne Hackborn
c4aad01cbb Formalize overscan metrics.
The window manager now maintains and reports a new formal
"overscan insets" for each window, much like the existing
content and visible insets.  This is used to correctly
position the various UI elements in the various combination
of layout options.  In particular, this allows us to have
an activity that is using fitSystemWindows to have the content
of its UI extend out to the visible content part of the screen
while still positioning its fixed UI elements inside the
standard content rect (and the entire window extending all
the way into the overscan area to fill the screen as desired).

Okay, maybe that is not written so clearly.  Well, it made
my head hurt too, so suffer!

The key thing is that windows now need to know about three
rectangles: the overall rectangle of the window, the rectangle
inside of the overscan area, and the rectangle inside of the
content area.  The FLAG_LAYOUT_IN_OVERSCAN option controls
whether the second rectangle is pushed out to fill the entire
overscan area.

Also did some improvements to debug dumping in the window
manager.

Change-Id: Ib2368c4aff5709d00662c799507c37b6826929fd
2013-02-22 19:14:37 -08:00
Mathias Agopian
29479ebe10 clean-up following Surface split
Change-Id: I853a76d92d957ee38a36fcdd280d6407ec316987
2013-02-15 12:47:40 -08:00
Mathias Agopian
3866f0d581 split Surface in two classes: SurfaceControl and Surface
SurfaceControl is the window manager side; it can
control the attributes of a surface but cannot push buffers
to it. Surface on the other hand is the application (producer)
side and is used to push buffers to the surface.

Change-Id: Ib6754c968924e87e8dd02a2073c7a447f729f4dd
2013-02-14 12:19:11 -08:00
Dianne Hackborn
5fe7e2a304 Fix issue #6968859: home not exiting an ANR'd dream
Add a new call to the activity manager for the input dispatcher
to report about any pid having an ANR.  This has a new feature
where it can also tell the activity manager that it is above the
system alert layer, so the activity manager can pop its ANR dialog
on top of everything if it needs to.  (Normally we don't want
these dialogs appearing on top of the lock screen.)

Also fixed some debugging stuff here and there that was useful
as I was working on this -- windows now very clearly include
their uid, various system dialogs now have titles so you know
what they are in the window manager, etc.

Change-Id: Ib8f5d29a5572542cc506e6d338599ab64088ce4e
2012-10-04 12:04:58 -07:00
Jeff Brown
14a9f2b9d2 Fix drag and drop surfaces on secondary displays.
Bug: 7183618
Change-Id: I4ef746916aad984640f1eb3b3c71b1e34595aabd
2012-09-24 14:37:31 -07:00
Svetoslav Ganov
1cf70bbf96 Screen magnification - feature - framework.
This change is the initial check in of the screen magnification
feature. This feature enables magnification of the screen via
global gestures (assuming it has been enabled from settings)
to allow a low vision user to efficiently use an Android device.

Interaction model:

1. Triple tap toggles permanent screen magnification which is magnifying
   the area around the location of the triple tap. One can think of the
   location of the triple tap as the center of the magnified viewport.
   For example, a triple tap when not magnified would magnify the screen
   and leave it in a magnified state. A triple tapping when magnified would
   clear magnification and leave the screen in a not magnified state.

2. Triple tap and hold would magnify the screen if not magnified and enable
   viewport dragging mode until the finger goes up. One can think of this
   mode as a way to move the magnified viewport since the area around the
   moving finger will be magnified to fit the screen. For example, if the
   screen was not magnified and the user triple taps and holds the screen
   would magnify and the viewport will follow the user's finger. When the
   finger goes up the screen will clear zoom out. If the same user interaction
   is performed when the screen is magnified, the viewport movement will
   be the same but when the finger goes up the screen will stay magnified.
   In other words, the initial magnified state is sticky.

3. Pinching with any number of additional fingers when viewport dragging
   is enabled, i.e. the user triple tapped and holds, would adjust the
   magnification scale which will become the current default magnification
   scale. The next time the user magnifies the same magnification scale
   would be used.

4. When in a permanent magnified state the user can use two or more fingers
   to pan the viewport. Note that in this mode the content is panned as
   opposed to the viewport dragging mode in which the viewport is moved.

5. When in a permanent magnified state the user can use three or more
   fingers to change the magnification scale which will become the current
   default magnification scale. The next time the user magnifies the same
   magnification scale would be used.

6. The magnification scale will be persisted in settings and in the cloud.

Note: Since two fingers are used to pan the content in a permanently magnified
   state no other two finger gestures in touch exploration or applications
   will work unless the uses zooms out to normal state where all gestures
   works as expected. This is an intentional tradeoff to allow efficient
   panning since in a permanently magnified state this would be the dominant
   action to be performed.

Design:

1. The window manager exposes APIs for setting accessibility transformation
   which is a scale and offsets for X and Y axis. The window manager queries
   the window policy for which windows will not be magnified. For example,
   the IME windows and the navigation bar are not magnified including windows
   that are attached to them.

2. The accessibility features such a screen magnification and touch
   exploration are now impemented as a sequence of transformations on the
   event stream. The accessibility manager service may request each
   of these features or both. The behavior of the features is not changed
   based on the fact that another one is enabled.

3. The screen magnifier keeps a viewport of the content that is magnified
   which is surrounded by a glow in a magnified state. Interactions outside
   of the viewport are delegated directly to the application without
   interpretation. For example, a triple tap on the letter 'a' of the IME
   would type three letters instead of toggling magnified state. The viewport
   is updated on screen rotation and on window transitions. For example,
   when the IME pops up the viewport shrinks.

4. The glow around the viewport is implemented as a special type of window
   that does not take input focus, cannot be touched, is laid out in the
   screen coordiates with width and height matching these of the screen.
   When the magnified region changes the root view of the window draws the
   hightlight but the size of the window does not change - unless a rotation
   happens. All changes in the viewport size or showing or hiding it are
   animated.

5. The viewport is encapsulated in a class that knows how to show,
   hide, and resize the viewport - potentially animating that.
   This class uses the new animation framework for animations.

6. The magnification is handled by a magnification controller that
   keeps track of the current trnasformation to be applied to the screen
   content and the desired such. If these two are not the same it is
   responsibility of the magnification controller to reconcile them by
   potentially animating the transition from one to the other.

7. A dipslay content observer wathces for winodw transitions, screen
   rotations, and when a rectange on the screen has been reqeusted. This
   class is responsible for handling interesting state changes such
   as changing the viewport bounds on IME pop up or screen rotation,
   panning the content to make a requested rectangle visible on the
   screen, etc.

8. To implement viewport updates the window manger was updated with APIs
   to watch for window transitions and when a rectangle has been requested
   on the screen. These APIs are protected by a signature level permission.
   Also a parcelable and poolable window info class has been added with
   APIs for getting the window info given the window token. This enables
   getting some useful information about a window. There APIs are also
   signature protected.

bug:6795382

Change-Id: Iec93da8bf6376beebbd4f5167ab7723dc7d9bd00
2012-09-06 18:56:17 -07:00
Craig Mautner
398341927f Minor refactors.
- Refactor DragState to take Display instead of DisplayContent.
- Rename xxxAnimationLw methods in WindowManagerPolicy to xxxPostLayout
to reflect animation refactoring.

Change-Id: I502f2aa45a699ad395a249a12abf9843294623f0
2012-09-02 07:47:24 -07:00
Craig Mautner
3486b9696d Fix drag bug.
Previous assumption -- that the drag window was defined at time of
DragState construction -- was false. The window, and hence the
Display, is not known until performDrag. This change delays assigning
DragState.mDisplayContent until the window/Display is known.

Fixes bug 7028203.

Change-Id: I5799005652c484ff0c45ab340ce3b9e4b784883e
2012-08-27 11:31:24 -07:00
Craig Mautner
6881a10557 Small step towards supporting multiple displays
Change-Id: I353449c2b464394988c7e0203656b5851a0c9127
2012-07-27 13:04:51 -07:00
Dianne Hackborn
a4b7f2f75e Use two fingers to work some magic...
Change-Id: Ibcb3dbd3d158c22da8277e544d81fb47eadccd49
2012-06-25 19:19:15 -07:00
Dianne Hackborn
85afd1b6f8 Implement new window cropping.
The window manager now performs the crop internally, evaluating
it every animation from, to be able to update it along with
the surface position.

Change-Id: I960a2161b9defb6fba4840fa35aee4e411c39b32
2012-05-13 13:31:06 -07:00
Dianne Hackborn
5c58de3a52 Add system insets to windows.
This will be used to determine which parts of a window a completely
hidden by system UI elements (status bar, nav bar, system bar) so
that they can be clipped out from rendering.

Change-Id: I2c6c6ac67dbdfeed82d2c089ef806fb483165bd9
2012-04-30 12:11:43 -07:00
Dianne Hackborn
6d05fd3c79 Fix issue #5588689: Black camera preview after coming back from gmail
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.

Also a small tweak to allow windows that have a wallpaper background
to still have a preview window.  This makes launching home after it
has been killed feel much more responsive.

Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
2011-11-28 14:45:50 -08:00
Christopher Tate
05e9c65a53 Don't inappropriately kill ANRing drop recipients
If an app takes the 5-second ANR timeout before responding to a
drop, but then recovers, we were inappropriately throwing an
exception back at it for having acknowledged the drop after we'd
abandoned the operation out from under it.  Now we let such
responses slide without taking any punitive action: the app is
still okay, and the drag/drop operation was cleanly terminated
already anyway.

Bug 5045618

Change-Id: I0b7e76c61f0f8c97e41280b542a470a7d3c8d86f
2011-10-20 12:34:36 -07:00
Dianne Hackborn
36991744a2 Fix issue #5445966: WindowManager reporting -long on prime when it shouldn't be.
The window manager now uses the app screen dimensions to compute
the various configuration properties, as it should.

This means that prime is official a "not long" device.  Poor prime.
It probably feels inadequate now.

Because it is.

Oh and all that other stuff?  Debugging logs.  Turned off.  And
why the heck not, debugging logs are great.

Change-Id: Iaaf8ef270d986d34fd046d699ef4c0ecea1981fc
2011-10-12 15:17:11 -07:00
Dianne Hackborn
9a230e01a1 Fix issue #5371530: SYSTEMUI_FLAG_HIDE_NAVIGATION reasserts itself immediately
This cleans up how ui flags are managed between the client and window manager.
It still reports the global UI mode state to the callback, but we now only clear
certain flags when the system goes out of a state (currently this just means the
hide nav bar mode), and don't corrupt other flags in the application when the
global state changes.

Also introduces a sequence number between the app and window manager, to avoid
using bad old data coming from the app during these transitions.

Change-Id: I40bbd12d9b7b69fc0ff1c7dc0cb58a933d4dfb23
2011-10-06 14:57:37 -07:00
Dianne Hackborn
d040edbae9 Use floating point window positions.
Gets rid of gapps between windows during animations.

Change-Id: I17d2ef0af214008f0eabd7eb19268f145fe83b39
2011-08-31 14:18:32 -07:00
Dianne Hackborn
b961cd2c80 Don't report a resize unless the window's surface actually changed.
Change-Id: I133cf8e417753dba60d23a3bfc1c84ace983b335
2011-06-22 12:10:25 -07:00
Dianne Hackborn
6482517101 Fix issue #3485923: Gmail crash
Allow application to try to recover if a surface OOM error
happens on the client side.

Change-Id: I0308bd99647a35e4bcac448340b7fc6330a828f6
2011-03-02 22:38:58 -08:00
Dianne Hackborn
6e1eb76f02 Explode WindowManagerService.
Change-Id: I3d73ed4c9a1b5d730aeffeb2df24ce5e6117d698
2011-02-17 16:14:16 -08:00