Merge commit '5a54e98022d640900f94102c077d8dff447f3c76'
* commit '5a54e98022d640900f94102c077d8dff447f3c76':
Preventing the hierarchy viewer from getting stuck, once when trying to load the window data for SurfaceView and the Wallpaper, and in the case the captured node has disappeared.
- Now track wake locks in battery history.
- Now track sensors in battery history.
- Some filtering of sensory data.
- Fixes to some data that wasn't cleared when resetting battery stats.
- Print amount discharged since last charge.
And the big part -- keep track of wake locks held per process,
and kill processes that hold wake locks too much while they are in
the background. This includes information in the battery stats
about the process being killed, which will be available to the
developer if the app is reported.
Change-Id: I97202e94d00aafe0526ba2db74a03212e7539c54
Use these system properties:
ro.watermark.text
ro.watermark.height
ro.watermark.x
ro.watermark.y
ro.watermark.color
ro.watermark.shadow.radius
ro.watermark.shadow.dx
ro.watermark.shadow.dy
ro.watermark.shadow.color
If ro.watermark.text is not set, no watermark will be shown. All others
have reasonable defaults if they are not set.
Change-Id: Ibe4a01e6f1c576494ae2462e2688cdfaa8c62cb8
Merge commit 'f66f8a58cc4412bd258e1d5b11cac17a617bdc58'
* commit 'f66f8a58cc4412bd258e1d5b11cac17a617bdc58':
Add support for the PointerLocation overlay.
This change involves adding a new method to IWindowManager,
monitorInput() that returns an InputChannel to receive a copy of all
input that is dispatched to applications. The caller must have
the READ_INPUT_STATE permission to make this request (similar to
other window manager methods such as getKeycodeState).
Change-Id: Icd14d810174a5b2928671ef16de73af88302aea0
Merge commit '443f9bafb02c6a5a7311c7069995e5a3bdd875f8'
* commit '443f9bafb02c6a5a7311c7069995e5a3bdd875f8':
Adding a way for Hierarchy Viewer to get the focused window.
Merge commit 'b59b120929f10c1501d27ebab2f69180868e9776'
* commit 'b59b120929f10c1501d27ebab2f69180868e9776':
Making sure that there is no notification when focus changes from something to nothing.
There was a bug that causes WindowManagerService to lose
the fontScale setting.
This fix submitted on behalf of Casey Burkhardt.
Change-Id: I3a76de15adf13badc5efca8d620d14c972a96ec4
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: Ia4aa04fd9b75ea2461a844c5b7933c831c1027e6
Added a new asynchronous injection mode and made the existing
synchronization mechanism more robust.
Change-Id: I0464f70ff5cbd519dbb02686b2cb5d810fe7dbb2
Merge commit '9795a25da060f9a7df87da8ab43fb1086d4322a5'
* commit '9795a25da060f9a7df87da8ab43fb1086d4322a5':
Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.
Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).
Simplified EventHub interface somewhat since InputReader is taking over
more of the work.
Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.
Fixed swiping finger from screen edge into display area.
Added logging of device information to 'dumpsys window'.
Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Merge commit '29227aafa06092a28995ac9611012f2060b6b34f'
* commit '29227aafa06092a28995ac9611012f2060b6b34f':
Making sure that the list of windows updates automatically in hierarchy viewer (View Server side)
Removed old input dispatch code.
Refactored the policy callbacks.
Pushed a tiny bit of the power manager state down to native.
Fixed long press on MENU.
Made the virtual key detection and cancelation a bit more precise.
Change-Id: I5d8c1062f7ea0ab3b54c6fadb058c4d5f5a9e02e
The guard is compiled out by default because it adds overhead to
android.os.Process.setPriority().
Change-Id: Ibb2a648c6349b381abb7ae62a358888b04fba871
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.
Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Merge commit '75b6a6b972e6b18143fd629d3d9c824c442c5f4c' into kraken
* commit '75b6a6b972e6b18143fd629d3d9c824c442c5f4c':
Fix 2737842: Disable KeguardManager API if device policy is enabled
This change adds notification to find out when the device policy
has changed. When an admin adds or changes a policy, we get notified
and reset the state of keyguard to be enabled.
It also moves disabling keyguard into the TokenWatcher.acquired()
method to avoid disabling keyguard when a policy doesn't permit it.
This avoids reference counting issues in TokenWatcher and hence relieves
the ordering issue.
There is one remaining caveat. An application that uses KeyguardManager
to disable keyguard will need to disable keyguard again after any
policy change.
Tested:
Install and run app that disables keyguard with no admin. Result: keyguard is enabled/disabled as expected.
Enable admin and set quality = "something" after installing & running app. Result: keyguard is enabled.
Change admin password quality to "unspecified" and re-run app (per caveat). Result: keyguard is disabled.
Change admin password quality to "something" again. Result: keyguard is enabled.
Disable admin : Result: keyguard is enabled until app runs again (per caveat).
Added minor cosmetic changes after review.
Change-Id: I302f2b01446bf031f746b0f3e8b5fd7a6cc0e648
Merge commit 'bde25c207731783a62e3611586fe05cd35add0d9' into kraken
* commit 'bde25c207731783a62e3611586fe05cd35add0d9':
Fix 2737842: disable keyguard API when device policy is enabled.
This fix disables KeyguardManager's enable/disable API when any
device policy admin requests a policy that enforces a password.
Change-Id: Idb1da16b14ed8963142f7b1f62d2b060d84ffa65