Merge commit '50a3977c619be113bb35fb7fd53874effad6dbe4' into eclair-plus-aosp
* commit '50a3977c619be113bb35fb7fd53874effad6dbe4':
Adding BusinessCard sample to Android.mk and to the Resources TOC on developer.android.com.
Merge commit 'a2b0d38f8c6311e712c32318d4ebb68e5a2fecef' into eclair-plus-aosp
* commit 'a2b0d38f8c6311e712c32318d4ebb68e5a2fecef':
First draft of multitouch in the WebView.
Currently we just handle a simple pinch action. We
will wait for framework support for more complicated
gesture.
When pinch in the webview, zoom level will be changed
on the fly. But we won't re-wrap the text until user
action like double tap, rotate screen.
Double tap will re-layout the page and wrap the text
to the screen width. We try to keep the spot you
tapped at the same place on the screen after relayout.
If the block after relayout fully fit on the current
screen, we will center it for easy reading.
Fix http://b/issue?id=2360032
Merge commit '6d0f6c78037225ef5648d10e45a513a2e7c612b5' into eclair-plus-aosp
* commit '6d0f6c78037225ef5648d10e45a513a2e7c612b5':
DO NOT MERGE A library for encoding and decoding ETC1 textures.
Merge commit 'aa3b5961c0142fe2fe87a5e4f67a12b3728f1bea' into eclair-plus-aosp
* commit 'aa3b5961c0142fe2fe87a5e4f67a12b3728f1bea':
javadoc change: fix the selector sample XML in the class
Merge commit '3fb4ee4e03351078ceadf3d8dd05789ae152e8dd' into eclair-plus-aosp
* commit '3fb4ee4e03351078ceadf3d8dd05789ae152e8dd':
Immediately close the shade when the status bar is disabled. (DO NOT MERGE)
Move reset of A2DP suspend state from handleSinkStateChange() in BluetoothA2dpService to
BluetoothA2dp.ACTION_SINK_STATE_CHANGED intent receiver in AudioService.
Previous implementation could cause a false reset of suspend state if a new sink attempted to
connect while A2DP was suspended.
New implementation only resets A2DP suspend state when a new sink is actually connected.
The ETC1 compressed texture format is commonly
supported by OpenGL ES 2.0-capable devices.
This change adds a host-only version of the library. It is used by
the etc1tool.
Merge commit '063d03ed0882582840c7db610635aa89c1a01eec' into eclair-plus-aosp
* commit '063d03ed0882582840c7db610635aa89c1a01eec':
Converting tabs to spaces in docs/html/resources/resources_toc.cs.
Merge commit 'd71c2aa1a33a456b631ae539fe57f8eb5615fcd5' into eclair-plus-aosp
* commit 'd71c2aa1a33a456b631ae539fe57f8eb5615fcd5':
SDK doc change: add "Optimizing Judiciously" excerpt to best practices. Clean up blockquote usage in other files.
Merge commit 'ce60d4b27e17d98423fd339f61e8b746866f1f4e' into eclair-plus-aosp
* commit 'ce60d4b27e17d98423fd339f61e8b746866f1f4e':
Move Layoutlib API library to sdk.git
Merge commit '0b6c6f2cbc7490c952141cee6a662ddcdb0bae5b' into eclair-plus-aosp
* commit '0b6c6f2cbc7490c952141cee6a662ddcdb0bae5b':
Fix media option settings for A2DP.
This provides a quick fix for http://b/2298803 (if the
in-call UI comes up while the user is holding the
windowshade, the shade sticks in place and the display
becomes unresponsive).
Merged from master (I92a824fe).
TODO: safely restore code to animate the shade closed rather
than simply causing it to disappear.
Change-Id: I53dc76fdfe86636f30f37a223a88d27a5766d3eb
Merge commit 'e344955393133ac2f99f06cc6a4fe97fbf76f62e' into eclair-plus-aosp
* commit 'e344955393133ac2f99f06cc6a4fe97fbf76f62e':
Fix bug 2325244 screen turns black for a brief period of time
Add new config values to AudioSystem::FOR_DOCK force usage to differenciate car and desk docks.
Use a receiver for the sticky Intent.ACTION_DOCK_EVENT in AudioService to detect the type
of dock and select force usage accordingly.
Modified AudioFlinger duplicating output thread so that audio tracks are not mixed until both outputs (A2DP and hardware) have exited standby mode. This avoids to have one output far ahead of the other and audio frames dropped because the compensation mechanism cannot keep up.
Also calculate the maximum wait time in OutputTrack::write() based the on smallest frame count of all output threads instead of the frame count of the thread the OutputTrack is connected to. This avoids starving the thread with the smallest frame count by waiting too long on the other thread.
Since the frame count was reduced on hardware output to reduce latency the difference between A2DP and hardware outputs frame counts had become problematic.
Also increased the number of overflow buffers to cope with bigger timing differences among outputs.