Merge "Cleanup." into graphics-dev
This commit is contained in:
committed by
Android (Google) Code Review
commit
ffdd85391d
@@ -47,14 +47,14 @@ public class Camera extends SceneGraphBase {
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public void setTransform(Transform t) {
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mTransform = t;
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if (mField != null) {
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mField.set_transformMatrix(0, mTransform.getRSData().getAllocation(), false);
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mField.set_transformMatrix(0, mTransform.getRSData().getAllocation(), true);
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mField.set_isDirty(0, 1, true);
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}
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}
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public void setFOV(float fov) {
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mData.horizontalFOV = fov;
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if (mField != null) {
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mField.set_horizontalFOV(0, fov, false);
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mField.set_horizontalFOV(0, fov, true);
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mField.set_isDirty(0, 1, true);
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}
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}
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@@ -62,7 +62,7 @@ public class Camera extends SceneGraphBase {
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public void setNear(float n) {
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mData.near = n;
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if (mField != null) {
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mField.set_near(0, n, false);
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mField.set_near(0, n, true);
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mField.set_isDirty(0, 1, true);
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}
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}
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@@ -70,7 +70,7 @@ public class Camera extends SceneGraphBase {
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public void setFar(float f) {
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mData.far = f;
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if (mField != null) {
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mField.set_far(0, f, false);
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mField.set_far(0, f, true);
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mField.set_isDirty(0, 1, true);
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}
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}
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@@ -80,7 +80,7 @@ public class Camera extends SceneGraphBase {
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if (mField != null) {
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RenderScriptGL rs = SceneManager.getRS();
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mData.name = getNameAlloc(rs);
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mField.set_name(0, mData.name, false);
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mField.set_name(0, mData.name, true);
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mField.set_isDirty(0, 1, true);
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}
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}
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@@ -37,8 +37,9 @@ public class CompoundTransform extends Transform {
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int mParentIndex;
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protected ScriptField_TransformComponent_s.Item mData;
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Component(String name) {
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Component(int type, String name) {
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mData = new ScriptField_TransformComponent_s.Item();
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mData.type = type;
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mName = name;
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}
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@@ -54,7 +55,10 @@ public class CompoundTransform extends Transform {
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}
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}
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abstract ScriptField_TransformComponent_s.Item getRSData();
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ScriptField_TransformComponent_s.Item getRSData() {
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setNameAlloc();
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return mData;
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}
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protected void update() {
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if (mParent != null) {
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@@ -69,7 +73,7 @@ public class CompoundTransform extends Transform {
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public static class TranslateComponent extends Component {
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public TranslateComponent(String name, Float3 translate) {
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super(name);
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super(ScriptC_export.const_Transform_TRANSLATE, name);
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setValue(translate);
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}
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public Float3 getValue() {
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@@ -81,16 +85,11 @@ public class CompoundTransform extends Transform {
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mData.value.z = val.z;
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update();
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}
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ScriptField_TransformComponent_s.Item getRSData() {
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setNameAlloc();
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mData.type = SceneManager.getConst().get_transform_TRANSLATE();
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return mData;
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}
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}
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public static class RotateComponent extends Component {
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public RotateComponent(String name, Float3 axis, float angle) {
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super(name);
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super(ScriptC_export.const_Transform_ROTATE, name);
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setAxis(axis);
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setAngle(angle);
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}
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@@ -110,16 +109,11 @@ public class CompoundTransform extends Transform {
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mData.value.w = val;
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update();
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}
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ScriptField_TransformComponent_s.Item getRSData() {
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setNameAlloc();
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mData.type = SceneManager.getConst().get_transform_ROTATE();
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return mData;
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}
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}
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public static class ScaleComponent extends Component {
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public ScaleComponent(String name, Float3 scale) {
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super(name);
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super(ScriptC_export.const_Transform_SCALE, name);
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setValue(scale);
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}
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public Float3 getValue() {
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@@ -131,11 +125,6 @@ public class CompoundTransform extends Transform {
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mData.value.z = val.z;
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update();
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}
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ScriptField_TransformComponent_s.Item getRSData() {
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setNameAlloc();
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mData.type = SceneManager.getConst().get_transform_SCALE();
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return mData;
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}
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}
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ScriptField_TransformComponent_s mComponentField;
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@@ -70,7 +70,7 @@ public class Float4Param extends ShaderParam {
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mData.float_value.w = w;
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mData.float_vecSize = vecSize;
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if (mField != null) {
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mField.set_float_value(0, mData.float_value, false);
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mField.set_float_value(0, mData.float_value, true);
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mField.set_float_vecSize(0, mData.float_vecSize, true);
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}
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}
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@@ -121,17 +121,17 @@ public class Float4Param extends ShaderParam {
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}
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int getTypeFromName() {
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int paramType = SceneManager.getConst().get_shaderParam_FLOAT4_DATA();
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int paramType = ScriptC_export.const_ShaderParam_FLOAT4_DATA;
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if (mParamName.equalsIgnoreCase(cameraPos)) {
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paramType = SceneManager.getConst().get_shaderParam_FLOAT4_CAMERA_POS();
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paramType = ScriptC_export.const_ShaderParam_FLOAT4_CAMERA_POS;
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} else if(mParamName.equalsIgnoreCase(cameraDir)) {
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paramType = SceneManager.getConst().get_shaderParam_FLOAT4_CAMERA_DIR();
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paramType = ScriptC_export.const_ShaderParam_FLOAT4_CAMERA_DIR;
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} else if(mParamName.startsWith(lightColor) && findLight(lightColor)) {
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paramType = SceneManager.getConst().get_shaderParam_FLOAT4_LIGHT_COLOR();
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paramType = ScriptC_export.const_ShaderParam_FLOAT4_LIGHT_COLOR;
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} else if(mParamName.startsWith(lightPos) && findLight(lightPos)) {
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paramType = SceneManager.getConst().get_shaderParam_FLOAT4_LIGHT_POS();
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paramType = ScriptC_export.const_ShaderParam_FLOAT4_LIGHT_POS;
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} else if(mParamName.startsWith(lightDir) && findLight(lightDir)) {
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paramType = SceneManager.getConst().get_shaderParam_FLOAT4_LIGHT_DIR();
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paramType = ScriptC_export.const_ShaderParam_FLOAT4_LIGHT_DIR;
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}
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return paramType;
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}
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@@ -41,21 +41,9 @@ import android.util.Log;
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* @hide
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*/
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public class Renderable extends RenderableBase {
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Allocation mVertexConstants;
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Allocation mVertexParams;
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Allocation mFragmentConstants;
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Allocation mFragmentParams;
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ArrayList<Allocation> mFragmentTextures;
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HashMap<String, ShaderParam> mSourceParams;
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Mesh mMesh;
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int mMeshIndex;
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int mCullType;
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RenderState mRenderState;
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Transform mTransform;
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String mMeshName;
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@@ -63,18 +51,16 @@ public class Renderable extends RenderableBase {
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public String mMaterialName;
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// quick hack to prototype
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int sceneIndex;
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ScriptField_Renderable_s mRsField;
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ScriptField_Renderable_s.Item mRsFieldItem;
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ScriptField_Renderable_s mField;
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ScriptField_Renderable_s.Item mData;
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public Renderable() {
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mSourceParams = new HashMap<String, ShaderParam>();
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mData = new ScriptField_Renderable_s.Item();
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}
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public void setCullType(int cull) {
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mCullType = cull;
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mData.cullType = cull;
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}
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public void setRenderState(RenderState renderState) {
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@@ -82,7 +68,7 @@ public class Renderable extends RenderableBase {
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}
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public void setMesh(Mesh mesh) {
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mMesh = mesh;
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mData.mesh = mesh;
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}
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public void setMesh(String mesh, String indexName) {
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@@ -102,28 +88,26 @@ public class Renderable extends RenderableBase {
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mSourceParams.put(p.getParamName(), p);
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}
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public void resolveMeshData(Mesh mMesh) {
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mMesh = mMesh;
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if (mMesh == null) {
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public void resolveMeshData(Mesh mesh) {
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mData.mesh = mesh;
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if (mData.mesh == null) {
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Log.v("DRAWABLE: ", "*** NO MESH *** " + mMeshName);
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return;
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}
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int subIndexCount = mMesh.getPrimitiveCount();
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int subIndexCount = mData.mesh.getPrimitiveCount();
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if (subIndexCount == 1 || mMeshIndexName == null) {
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mMeshIndex = 0;
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mData.meshIndex = 0;
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} else {
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for (int i = 0; i < subIndexCount; i ++) {
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if (mMesh.getIndexSetAllocation(i).getName().equals(mMeshIndexName)) {
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mMeshIndex = i;
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if (mData.mesh.getIndexSetAllocation(i).getName().equals(mMeshIndexName)) {
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mData.meshIndex = i;
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break;
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}
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}
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}
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mRsFieldItem.mesh = mMesh;
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mRsFieldItem.meshIndex = mMeshIndex;
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mRsField.set(mRsFieldItem, 0, true);
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if (mField != null) {
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mField.set(mData, 0, true);
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}
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}
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void updateTextures(RenderScriptGL rs, Resources res) {
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@@ -135,82 +119,62 @@ public class Renderable extends RenderableBase {
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TextureParam p = (TextureParam)sp;
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TextureBase tex = p.getTexture();
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if (tex != null) {
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mRsFieldItem.pf_textures[paramIndex++] = tex.getRsData();
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mData.pf_textures[paramIndex++] = tex.getRsData();
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}
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}
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}
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ProgramFragment pf = mRenderState.mFragment.mProgram;
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mRsFieldItem.pf_num_textures = pf != null ? Math.min(pf.getTextureCount(), paramIndex) : 0;
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mRsField.set(mRsFieldItem, 0, true);
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mData.pf_num_textures = pf != null ? Math.min(pf.getTextureCount(), paramIndex) : 0;
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mField.set(mData, 0, true);
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}
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void updateTextures(RenderScriptGL rs, Allocation a, int slot) {
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getRsFieldItem(rs, null);
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mRsFieldItem.pf_textures[slot] = a;
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}
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public void setVisible(RenderScriptGL rs, boolean vis) {
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getRsField(rs, null);
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mRsFieldItem.cullType = vis ? 0 : 2;
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mRsField.set(mRsFieldItem, 0, true);
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public void setVisible(boolean vis) {
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mData.cullType = vis ? 0 : 2;
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if (mField != null) {
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mField.set_cullType(0, mData.cullType, true);
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}
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}
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ScriptField_Renderable_s getRsField(RenderScriptGL rs, Resources res) {
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if (mRsField != null) {
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return mRsField;
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if (mField != null) {
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return mField;
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}
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getRsFieldItem(rs, res);
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mRsField = new ScriptField_Renderable_s(rs, 1);
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mRsField.set(mRsFieldItem, 0, true);
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mField = new ScriptField_Renderable_s(rs, 1);
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mField.set(mData, 0, true);
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return mRsField;
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return mField;
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}
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void getRsFieldItem(RenderScriptGL rs, Resources res) {
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if (mRsFieldItem != null) {
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return;
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}
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Allocation pvParams = null, pfParams = null;
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Allocation vertexConstants = null, fragmentConstants = null;
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VertexShader pv = mRenderState.mVertex;
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if (pv != null && pv.getObjectConstants() != null) {
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mVertexConstants = Allocation.createTyped(rs, pv.getObjectConstants());
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vertexConstants = Allocation.createTyped(rs, pv.getObjectConstants());
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Element vertexConst = vertexConstants.getType().getElement();
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pvParams = ShaderParam.fillInParams(vertexConst, mSourceParams,
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mTransform).getAllocation();
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}
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FragmentShader pf = mRenderState.mFragment;
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if (pf != null && pf.getObjectConstants() != null) {
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mFragmentConstants = Allocation.createTyped(rs, pf.getObjectConstants());
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fragmentConstants = Allocation.createTyped(rs, pf.getObjectConstants());
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Element fragmentConst = fragmentConstants.getType().getElement();
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pfParams = ShaderParam.fillInParams(fragmentConst, mSourceParams,
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mTransform).getAllocation();
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}
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// Very important step that links available inputs and the constants vertex and
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// fragment shader request
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ScriptField_ShaderParam_s pvParams = null;
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// Assign all the vertex params
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if (mVertexConstants != null) {
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Element vertexConst = mVertexConstants.getType().getElement();
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pvParams = ShaderParam.fillInParams(vertexConst, mSourceParams, mTransform);
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}
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ScriptField_ShaderParam_s pfParams = null;
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// Assign all the fragment params
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if (mFragmentConstants != null) {
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Element fragmentConst = mFragmentConstants.getType().getElement();
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pfParams = ShaderParam.fillInParams(fragmentConst, mSourceParams, mTransform);
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}
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mRsFieldItem = new ScriptField_Renderable_s.Item();
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mRsFieldItem.mesh = mMesh;
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mRsFieldItem.meshIndex = mMeshIndex;
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mRsFieldItem.pv_const = mVertexConstants;
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mRsFieldItem.pv_constParams = pvParams != null ? pvParams.getAllocation() : null;
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mRsFieldItem.pf_const = mFragmentConstants;
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mRsFieldItem.pf_constParams = pfParams != null ? pfParams.getAllocation() : null;
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mData.pv_const = vertexConstants;
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mData.pv_constParams = pvParams;
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mData.pf_const = fragmentConstants;
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mData.pf_constParams = pfParams;
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if (mTransform != null) {
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mRsFieldItem.transformMatrix = mTransform.getRSData().getAllocation();
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mData.transformMatrix = mTransform.getRSData().getAllocation();
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}
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mRsFieldItem.name = SceneManager.getStringAsAllocation(rs, getName());
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mRsFieldItem.render_state = mRenderState.getRSData().getAllocation();
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mRsFieldItem.bVolInitialized = 0;
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mRsFieldItem.cullType = mCullType;
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mData.name = SceneManager.getStringAsAllocation(rs, getName());
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mData.render_state = mRenderState.getRSData().getAllocation();
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mData.bVolInitialized = 0;
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}
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}
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@@ -193,7 +193,6 @@ public class Scene extends SceneGraphBase {
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for (int i = 0; i < numEntries; i++) {
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Renderable d = entries.get(i);
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d.resolveMeshData(m);
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//mRenderablesField.set(d.getRsField(mRS, mRes), d.sceneIndex, true);
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}
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}
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@@ -250,7 +249,6 @@ public class Scene extends SceneGraphBase {
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Allocation[] drawableAllocs = new Allocation[mRenderables.size()];
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for (int i = 0; i < mRenderables.size(); i ++) {
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Renderable dI = (Renderable)mRenderables.get(i);
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dI.sceneIndex = i;
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addToMeshMap(dI);
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drawableAllocs[i] = dI.getRsField(rs, res).getAllocation();
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}
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@@ -196,11 +196,6 @@ public class SceneManager extends SceneGraphBase {
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return sSceneManager.mRes;
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}
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// Constants exported from native to java
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static ScriptC_export getConst() {
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return sSceneManager.mExportScript;
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}
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public static SceneManager getInstance() {
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if (sSceneManager == null) {
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sSceneManager = new SceneManager();
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@@ -44,19 +44,19 @@ public class TransformParam extends ShaderParam {
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}
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int getTypeFromName() {
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int paramType = SceneManager.getConst().get_shaderParam_TRANSFORM_DATA();
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int paramType = ScriptC_export.const_ShaderParam_TRANSFORM_DATA;
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if (mParamName.equalsIgnoreCase(view)) {
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paramType = SceneManager.getConst().get_shaderParam_TRANSFORM_VIEW();
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paramType = ScriptC_export.const_ShaderParam_TRANSFORM_VIEW;
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} else if(mParamName.equalsIgnoreCase(proj)) {
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paramType = SceneManager.getConst().get_shaderParam_TRANSFORM_PROJ();
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paramType = ScriptC_export.const_ShaderParam_TRANSFORM_PROJ;
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} else if(mParamName.equalsIgnoreCase(viewProj)) {
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paramType = SceneManager.getConst().get_shaderParam_TRANSFORM_VIEW_PROJ();
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paramType = ScriptC_export.const_ShaderParam_TRANSFORM_VIEW_PROJ;
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} else if(mParamName.equalsIgnoreCase(model)) {
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paramType = SceneManager.getConst().get_shaderParam_TRANSFORM_MODEL();
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paramType = ScriptC_export.const_ShaderParam_TRANSFORM_MODEL;
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} else if(mParamName.equalsIgnoreCase(modelView)) {
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paramType = SceneManager.getConst().get_shaderParam_TRANSFORM_MODEL_VIEW();
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paramType = ScriptC_export.const_ShaderParam_TRANSFORM_MODEL_VIEW;
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} else if(mParamName.equalsIgnoreCase(modelViewProj)) {
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paramType = SceneManager.getConst().get_shaderParam_TRANSFORM_MODEL_VIEW_PROJ();
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paramType = ScriptC_export.const_ShaderParam_TRANSFORM_MODEL_VIEW_PROJ;
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}
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return paramType;
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}
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@@ -21,27 +21,27 @@
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#include "scenegraph_objects.rsh"
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// Export our native constants to java so that we don't have parallel definitions
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const int shaderParam_FLOAT4_DATA = SHADER_PARAM_FLOAT4_DATA;
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const int shaderParam_TRANSFORM_DATA = SHADER_PARAM_TRANSFORM_DATA;
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const int shaderParam_TRANSFORM_MODEL = SHADER_PARAM_TRANSFORM_MODEL;
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const int ShaderParam_FLOAT4_DATA = SHADER_PARAM_FLOAT4_DATA;
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const int ShaderParam_TRANSFORM_DATA = SHADER_PARAM_TRANSFORM_DATA;
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const int ShaderParam_TRANSFORM_MODEL = SHADER_PARAM_TRANSFORM_MODEL;
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const int shaderParam_FLOAT4_CAMERA_POS = SHADER_PARAM_FLOAT4_CAMERA_POS;
|
||||
const int shaderParam_FLOAT4_CAMERA_DIR = SHADER_PARAM_FLOAT4_CAMERA_DIR;
|
||||
const int shaderParam_TRANSFORM_VIEW = SHADER_PARAM_TRANSFORM_VIEW;
|
||||
const int shaderParam_TRANSFORM_PROJ = SHADER_PARAM_TRANSFORM_PROJ;
|
||||
const int shaderParam_TRANSFORM_VIEW_PROJ = SHADER_PARAM_TRANSFORM_VIEW_PROJ;
|
||||
const int shaderParam_TRANSFORM_MODEL_VIEW = SHADER_PARAM_TRANSFORM_MODEL_VIEW;
|
||||
const int shaderParam_TRANSFORM_MODEL_VIEW_PROJ = SHADER_PARAM_TRANSFORM_MODEL_VIEW_PROJ;
|
||||
const int ShaderParam_FLOAT4_CAMERA_POS = SHADER_PARAM_FLOAT4_CAMERA_POS;
|
||||
const int ShaderParam_FLOAT4_CAMERA_DIR = SHADER_PARAM_FLOAT4_CAMERA_DIR;
|
||||
const int ShaderParam_TRANSFORM_VIEW = SHADER_PARAM_TRANSFORM_VIEW;
|
||||
const int ShaderParam_TRANSFORM_PROJ = SHADER_PARAM_TRANSFORM_PROJ;
|
||||
const int ShaderParam_TRANSFORM_VIEW_PROJ = SHADER_PARAM_TRANSFORM_VIEW_PROJ;
|
||||
const int ShaderParam_TRANSFORM_MODEL_VIEW = SHADER_PARAM_TRANSFORM_MODEL_VIEW;
|
||||
const int ShaderParam_TRANSFORM_MODEL_VIEW_PROJ = SHADER_PARAM_TRANSFORM_MODEL_VIEW_PROJ;
|
||||
|
||||
const int shaderParam_FLOAT4_LIGHT_COLOR = SHADER_PARAM_FLOAT4_LIGHT_COLOR;
|
||||
const int shaderParam_FLOAT4_LIGHT_POS = SHADER_PARAM_FLOAT4_LIGHT_POS;
|
||||
const int shaderParam_FLOAT4_LIGHT_DIR = SHADER_PARAM_FLOAT4_LIGHT_DIR;
|
||||
const int ShaderParam_FLOAT4_LIGHT_COLOR = SHADER_PARAM_FLOAT4_LIGHT_COLOR;
|
||||
const int ShaderParam_FLOAT4_LIGHT_POS = SHADER_PARAM_FLOAT4_LIGHT_POS;
|
||||
const int ShaderParam_FLOAT4_LIGHT_DIR = SHADER_PARAM_FLOAT4_LIGHT_DIR;
|
||||
|
||||
const int shaderParam_TEXTURE = SHADER_PARAM_TEXTURE;
|
||||
const int ShaderParam_TEXTURE = SHADER_PARAM_TEXTURE;
|
||||
|
||||
const int transform_TRANSLATE = TRANSFORM_TRANSLATE;
|
||||
const int transform_ROTATE = TRANSFORM_ROTATE;
|
||||
const int transform_SCALE = TRANSFORM_SCALE;
|
||||
const int Transform_TRANSLATE = TRANSFORM_TRANSLATE;
|
||||
const int Transform_ROTATE = TRANSFORM_ROTATE;
|
||||
const int Transform_SCALE = TRANSFORM_SCALE;
|
||||
|
||||
SgTransform *exportPtr;
|
||||
SgTransformComponent *componentPtr;
|
||||
|
||||
@@ -86,7 +86,7 @@ public class TestAppRS {
|
||||
// to make things look a bit better. This could be deleted in the cleanup
|
||||
Renderable plane = (Renderable)mActiveScene.getRenderableByName("pPlaneShape1");
|
||||
if (plane != null) {
|
||||
plane.setVisible(mRS, !mUseBlur);
|
||||
plane.setVisible(!mUseBlur);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -252,7 +252,7 @@ public class TestAppRS {
|
||||
if (plane != null) {
|
||||
RenderState texState = new RenderState(mGenericV, mTextureF, null, null);
|
||||
plane.setRenderState(texState);
|
||||
plane.setVisible(mRS, !mUseBlur);
|
||||
plane.setVisible(!mUseBlur);
|
||||
}
|
||||
|
||||
mTouchHandler.init(mActiveScene);
|
||||
|
||||
Reference in New Issue
Block a user