Merge "Correct save/restore match up" into jb-mr2-dev

This commit is contained in:
Chris Craik
2013-04-03 20:31:49 +00:00
committed by Android (Google) Code Review

View File

@@ -34,6 +34,9 @@
namespace android {
namespace uirenderer {
// Depth of the save stack at the beginning of batch playback at flush time
#define FLUSH_SAVE_STACK_DEPTH 2
/////////////////////////////////////////////////////////////////////////////////
// Operation Batches
/////////////////////////////////////////////////////////////////////////////////
@@ -270,7 +273,7 @@ void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* o
while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + 1);
storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
}
void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
@@ -386,6 +389,8 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
// NOTE: depth of the save stack at this point, before playback, should be reflected in
// FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
status |= replayBatchList(mBatches, renderer, dirty);
renderer.restoreToCount(1);